voxelman/SCsub

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import os
Import('env')
module_env = env.Clone()
has_texture_packer = False
if os.path.isdir('../texture_packer'):
module_env.Append(CPPDEFINES=['TEXTURE_PACKER_PRESENT'])
has_texture_packer = True
if os.path.isdir('../mesh_data_resource'):
module_env.Append(CPPDEFINES=['MESH_DATA_RESOURCE_PRESENT'])
if os.path.isdir('../props'):
module_env.Append(CPPDEFINES=['PROPS_PRESENT'])
sources = [
"register_types.cpp",
"library/voxelman_library.cpp",
"library/voxelman_library_simple.cpp",
"library/voxel_surface.cpp",
"library/voxel_surface_simple.cpp",
"data/voxel_light.cpp",
"meshers/voxel_mesher.cpp",
"meshers/marching_cubes/marching_cubes_cell_data.cpp",
"meshers/marching_cubes/voxel_mesher_marching_cubes.cpp",
"meshers/marching_cubes/marching_cubes_tables.cpp",
"meshers/blocky/voxel_mesher_blocky.cpp",
"meshers/blocky/voxel_mesher_liquid_blocky.cpp",
"meshers/default/voxel_mesher_default.cpp",
"world/voxel_world.cpp",
"world/voxel_chunk.cpp",
"world/voxel_structure.cpp",
"world/block_voxel_structure.cpp",
"world/environment_data.cpp",
"world/voxel_chunk_prop_data.cpp",
"world/blocky/voxel_chunk_blocky.cpp",
"world/blocky/voxel_world_blocky.cpp",
"world/default/voxel_world_default.cpp",
"world/default/voxel_chunk_default.cpp",
"world/marching_cubes/voxel_chunk_marching_cubes.cpp",
"world/marching_cubes/voxel_world_marching_cubes.cpp",
"meshers/cubic_mesher/voxel_mesher_cubic.cpp",
"meshers/cubic_mesher/voxel_cube_points.cpp",
"level_generator/voxelman_level_generator.cpp",
"level_generator/voxelman_level_generator_flat.cpp",
"areas/world_area.cpp",
"world/voxel_world_editor.cpp",
"thirdparty/lz4/lz4.c"
]
if has_texture_packer:
sources.append("library/voxelman_library_merger.cpp")
sources.append("library/voxel_surface_merger.cpp")
if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
# Shared lib compilation
module_env.Append(CCFLAGS=['-fPIC'])
module_env['LIBS'] = []
shared_lib = module_env.SharedLibrary(target='#bin/voxelman', source=sources)
shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
env.Append(LIBS=[shared_lib_shim])
env.Append(LIBPATH=['#bin'])
else:
# Static compilation
module_env.add_source_files(env.modules_sources, sources)