mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
192 lines
6.6 KiB
C++
192 lines
6.6 KiB
C++
#include "voxel_surface.h"
|
|
|
|
int VoxelSurface::get_id() const {
|
|
return _id;
|
|
}
|
|
void VoxelSurface::set_id(int value) {
|
|
_id = value;
|
|
}
|
|
|
|
Color VoxelSurface::get_voxel_color() const {
|
|
return _voxel_color;
|
|
}
|
|
void VoxelSurface::set_voxel_color(Color value) {
|
|
_voxel_color = value;
|
|
}
|
|
|
|
int VoxelSurface::get_atlas_texture_id() const {
|
|
return _atlas_texture_id;
|
|
}
|
|
void VoxelSurface::set_atlas_texture_id(int value) {
|
|
_atlas_texture_id = value;
|
|
}
|
|
|
|
bool VoxelSurface::has_face_color() const {
|
|
return false;
|
|
}
|
|
|
|
int VoxelSurface::get_mesh_id() const {
|
|
return _mesh_id;
|
|
}
|
|
void VoxelSurface::set_mesh_id(int value) {
|
|
_mesh_id = value;
|
|
}
|
|
|
|
Vector3 VoxelSurface::get_mesh_offset() const {
|
|
return _mesh_offset;
|
|
}
|
|
void VoxelSurface::set_mesh_offset(Vector3 value) {
|
|
_mesh_offset = value;
|
|
}
|
|
|
|
int VoxelSurface::get_prefab_id() const {
|
|
return _prefab_id;
|
|
}
|
|
void VoxelSurface::set_prefab_id(int value) {
|
|
_prefab_id = value;
|
|
}
|
|
|
|
Vector3 VoxelSurface::get_prefab_offset() const {
|
|
return _prefab_offset;
|
|
}
|
|
void VoxelSurface::set_prefab_offset(Vector3 value) {
|
|
_prefab_offset = value;
|
|
}
|
|
|
|
Vector3 VoxelSurface::get_prefab_rotation() const {
|
|
return _prefab_rotation;
|
|
}
|
|
void VoxelSurface::set_prefab_rotation(Vector3 value) {
|
|
_prefab_rotation = value;
|
|
}
|
|
|
|
bool VoxelSurface::get_light() const {
|
|
return _light;
|
|
}
|
|
void VoxelSurface::set_light(bool value) {
|
|
_light = value;
|
|
}
|
|
|
|
float VoxelSurface::get_light_strength() const {
|
|
return _light_strength;
|
|
}
|
|
void VoxelSurface::set_light_strength(float value) {
|
|
_light_strength = value;
|
|
}
|
|
|
|
Color VoxelSurface::get_light_color() const {
|
|
return _light_color;
|
|
}
|
|
void VoxelSurface::set_light_color(Color value) {
|
|
_light_color = value;
|
|
}
|
|
|
|
Vector3 VoxelSurface::get_light_offset() const {
|
|
return _light_offset;
|
|
}
|
|
void VoxelSurface::set_light_offset(Vector3 value) {
|
|
_light_offset = value;
|
|
}
|
|
|
|
bool VoxelSurface::is_transparent() const {
|
|
return _is_transparent;
|
|
}
|
|
void VoxelSurface::set_transparent(bool transparent) {
|
|
_is_transparent = transparent;
|
|
}
|
|
|
|
String VoxelSurface::get_voxel_name() const {
|
|
return _name;
|
|
}
|
|
void VoxelSurface::set_voxel_name(String name) {
|
|
_name = name;
|
|
}
|
|
|
|
Ref<VoxelmanLibrary> VoxelSurface::get_library() const {
|
|
return Ref<VoxelmanLibrary>(_library);
|
|
}
|
|
|
|
void VoxelSurface::set_library(Ref<VoxelmanLibrary> library) {
|
|
_library = library;
|
|
}
|
|
|
|
VoxelSurface::VoxelSurface() {
|
|
_id = -1;
|
|
_atlas_texture_id = 0;
|
|
_mesh_id = 0;
|
|
_prefab_id = 0;
|
|
_light = false;
|
|
_light_strength = 0;
|
|
}
|
|
|
|
VoxelSurface::VoxelSurface(int id) {
|
|
_id = id;
|
|
_atlas_texture_id = 0;
|
|
|
|
_mesh_id = 0;
|
|
_prefab_id = 0;
|
|
_light = false;
|
|
_light_strength = 0;
|
|
}
|
|
|
|
VoxelSurface::~VoxelSurface() {
|
|
}
|
|
|
|
void VoxelSurface::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_id"), &VoxelSurface::get_id);
|
|
ClassDB::bind_method(D_METHOD("set_id", "value"), &VoxelSurface::set_id);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_voxel_color"), &VoxelSurface::get_voxel_color);
|
|
ClassDB::bind_method(D_METHOD("set_voxel_color", "value"), &VoxelSurface::set_voxel_color);
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_voxel_color", "get_voxel_color");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_atlas_texture_id"), &VoxelSurface::get_atlas_texture_id);
|
|
ClassDB::bind_method(D_METHOD("set_atlas_texture_id", "value"), &VoxelSurface::set_atlas_texture_id);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "atlas_texture_id"), "set_atlas_texture_id", "get_atlas_texture_id");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_mesh_id"), &VoxelSurface::get_mesh_id);
|
|
ClassDB::bind_method(D_METHOD("set_mesh_id", "value"), &VoxelSurface::set_mesh_id);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "mesh_id"), "set_mesh_id", "get_mesh_id");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_mesh_offset"), &VoxelSurface::get_mesh_offset);
|
|
ClassDB::bind_method(D_METHOD("set_mesh_offset", "value"), &VoxelSurface::set_mesh_offset);
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "mesh_offset"), "set_mesh_offset", "get_mesh_offset");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_prefab_id"), &VoxelSurface::get_prefab_id);
|
|
ClassDB::bind_method(D_METHOD("set_prefab_id", "value"), &VoxelSurface::set_prefab_id);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "prefab_id"), "set_prefab_id", "get_prefab_id");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_prefab_offset"), &VoxelSurface::get_prefab_offset);
|
|
ClassDB::bind_method(D_METHOD("set_prefab_offset", "value"), &VoxelSurface::set_prefab_offset);
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "prefab_offset"), "set_prefab_offset", "get_prefab_offset");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_prefab_rotation"), &VoxelSurface::get_prefab_rotation);
|
|
ClassDB::bind_method(D_METHOD("set_prefab_rotation", "value"), &VoxelSurface::set_prefab_rotation);
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "prefab_rotation"), "set_prefab_rotation", "get_prefab_rotation");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_light"), &VoxelSurface::get_light);
|
|
ClassDB::bind_method(D_METHOD("set_light", "value"), &VoxelSurface::set_light);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "has_light"), "set_prefab_id", "get_light");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_light_strength"), &VoxelSurface::get_light_strength);
|
|
ClassDB::bind_method(D_METHOD("set_light_strength", "value"), &VoxelSurface::set_light_strength);
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_strength"), "set_light_strength", "get_light_strength");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_light_color"), &VoxelSurface::get_light_color);
|
|
ClassDB::bind_method(D_METHOD("set_light_color", "value"), &VoxelSurface::set_light_color);
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color"), "set_light_color", "get_light_color");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_light_offset"), &VoxelSurface::get_light_offset);
|
|
ClassDB::bind_method(D_METHOD("set_light_offset", "value"), &VoxelSurface::set_light_offset);
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "light_offset"), "set_light_offset", "get_light_offset");
|
|
|
|
ClassDB::bind_method(D_METHOD("set_transparent", "transparent"), &VoxelSurface::set_transparent, DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("is_transparent"), &VoxelSurface::is_transparent);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent"), "set_transparent", "is_transparent");
|
|
|
|
ClassDB::bind_method(D_METHOD("set_voxel_name", "name"), &VoxelSurface::set_voxel_name);
|
|
ClassDB::bind_method(D_METHOD("get_voxel_name"), &VoxelSurface::get_voxel_name);
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "voxel_name"), "set_name", "get_name");
|
|
}
|