mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
265 lines
9.3 KiB
C++
265 lines
9.3 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_data.h"
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#include "../world/voxel_chunk.h"
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#include "prop_data_prop.h"
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int PropData::get_id() const {
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return _id;
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}
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void PropData::set_id(const int value) {
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_id = value;
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}
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bool PropData::get_snap_to_mesh() const {
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return _snap_to_mesh;
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}
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void PropData::set_snap_to_mesh(const bool value) {
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_snap_to_mesh = value;
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}
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Vector3 PropData::get_snap_axis() const {
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return _snap_axis;
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}
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void PropData::set_snap_axis(const Vector3 &value) {
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_snap_axis = value;
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}
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Ref<PropDataEntry> PropData::get_prop(const int index) const {
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ERR_FAIL_INDEX_V(index, _props.size(), Ref<PropDataEntry>());
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return _props.get(index);
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}
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void PropData::set_prop(const int index, const Ref<PropDataEntry> prop) {
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ERR_FAIL_INDEX(index, _props.size());
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_props.set(index, prop);
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}
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void PropData::add_prop(const Ref<PropDataEntry> prop) {
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_props.push_back(prop);
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}
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void PropData::remove_prop(const int index) {
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ERR_FAIL_INDEX(index, _props.size());
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_props.remove(index);
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}
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int PropData::get_prop_count() const {
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return _props.size();
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}
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Vector<Variant> PropData::get_props() {
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Vector<Variant> r;
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for (int i = 0; i < _props.size(); i++) {
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r.push_back(_props[i].get_ref_ptr());
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}
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return r;
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}
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void PropData::set_props(const Vector<Variant> &props) {
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_props.clear();
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for (int i = 0; i < props.size(); i++) {
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Ref<PropDataEntry> prop = Ref<PropDataEntry>(props[i]);
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_props.push_back(prop);
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}
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}
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void PropData::add_textures_into(Ref<TexturePacker> texture_packer) {
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ERR_FAIL_COND(!texture_packer.is_valid());
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for (int i = 0; i < _props.size(); ++i) {
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Ref<PropDataEntry> entry = _props.get(i);
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Ref<PropDataMesh> pmesh = entry;
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if (pmesh.is_valid() && pmesh->get_texture().is_valid()) {
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texture_packer->add_texture(pmesh->get_texture());
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}
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Ref<PropDataProp> pdataprop = entry;
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if (pdataprop.is_valid() && pdataprop->get_prop().is_valid()) {
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pdataprop->get_prop()->add_textures_into(texture_packer);
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}
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}
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}
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void PropData::add_prop_lights_into(Ref<VoxelChunk> chunk, Transform parent_transform, bool allow_snap) {
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ERR_FAIL_COND(!chunk.is_valid());
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for (int i = 0; i < _props.size(); ++i) {
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Ref<PropDataEntry> entry = _props.get(i);
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Ref<PropDataLight> pl = entry;
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if (pl.is_valid()) {
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Transform t = parent_transform * pl->get_transform();
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Vector3 px = t.origin / chunk->get_voxel_scale();
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Ref<VoxelLight> vl;
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vl.instance();
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vl->set_world_position(px.x + chunk->get_position_x() * chunk->get_size_x(), px.y + chunk->get_position_y() * chunk->get_size_y(), px.z + chunk->get_position_z() * chunk->get_size_z());
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vl->set_color(pl->get_light_color());
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vl->set_size(pl->get_light_size());
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chunk->bake_light(vl);
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}
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Ref<PropDataProp> pdataprop = entry;
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if (pdataprop.is_valid() && pdataprop->get_prop().is_valid()) {
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Ref<PropData> pd = pdataprop->get_prop();
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if (allow_snap) {
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if (pd->get_snap_to_mesh())
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print_error(pd->get_name());
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pd->add_prop_lights_into(chunk, get_next_snapped_prop_transform(chunk->get_voxel_world(), parent_transform * pdataprop->get_transform(), pd->get_snap_to_mesh(), pd->get_snap_axis()), allow_snap);
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} else {
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pd->add_prop_lights_into(chunk, parent_transform * pdataprop->get_transform(), allow_snap);
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}
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}
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}
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}
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void PropData::add_meshes_into(Ref<VoxelMesher> mesher, Ref<TexturePacker> texture_packer, Transform parent_transform, Spatial *snap_spatial) {
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ERR_FAIL_COND(!mesher.is_valid());
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ERR_FAIL_COND(!texture_packer.is_valid());
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ERR_FAIL_COND(texture_packer->get_generated_texture_count() == 0);
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ERR_FAIL_COND(snap_spatial != NULL && !ObjectDB::instance_validate(snap_spatial));
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Vector2 texsize = texture_packer->get_generated_texture(0)->get_size();
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for (int i = 0; i < _props.size(); ++i) {
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Ref<PropDataEntry> entry = _props.get(i);
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Ref<PropDataMesh> pmesh = entry;
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if (pmesh.is_valid()) {
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Rect2 reg = Rect2(0, 0, 1, 1);
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if (pmesh->get_texture().is_valid()) {
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Ref<AtlasTexture> at = texture_packer->get_texture(pmesh->get_texture());
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reg = at->get_region();
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reg.position.x /= texsize.x;
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reg.position.y /= texsize.y;
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reg.size.x /= texsize.x;
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reg.size.y /= texsize.y;
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}
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if (snap_spatial != NULL)
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mesher->add_mesh_data_resource_transform(pmesh->get_mesh(), get_next_snapped_prop_transform(snap_spatial, parent_transform * pmesh->get_transform(), pmesh->get_snap_to_mesh(), pmesh->get_snap_axis()), reg);
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else
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mesher->add_mesh_data_resource_transform(pmesh->get_mesh(), parent_transform * pmesh->get_transform(), reg);
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}
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Ref<PropDataProp> pdataprop = entry;
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if (pdataprop.is_valid() && pdataprop->get_prop().is_valid()) {
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if (snap_spatial != NULL)
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pdataprop->get_prop()->add_meshes_into(mesher, texture_packer, get_next_snapped_prop_transform(snap_spatial, parent_transform * pdataprop->get_transform(), pdataprop->get_snap_to_mesh(), pdataprop->get_snap_axis()), snap_spatial);
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else
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pdataprop->get_prop()->add_meshes_into(mesher, texture_packer, parent_transform * pmesh->get_transform(), snap_spatial);
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}
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}
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}
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void PropData::add_meshes_into_bind(Ref<VoxelMesher> mesher, Ref<TexturePacker> texture_packer, Transform parent_transform, Node *snap_spatial) {
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Spatial *s = Object::cast_to<Spatial>(snap_spatial);
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ERR_FAIL_COND(s != NULL && !ObjectDB::instance_validate(s));
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add_meshes_into(mesher, texture_packer, parent_transform, s);
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}
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Transform PropData::get_next_snapped_prop_transform(Spatial *s, Transform parent_transform, bool snap_to_mesh, Vector3 snap_axis) {
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if (snap_to_mesh) {
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Vector3 pos = s->to_global(parent_transform.origin);
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Vector3 world_snap_axis = s->to_global(parent_transform.xform(snap_axis));
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Vector3 world_snap_dir = world_snap_axis - pos;
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world_snap_dir *= 100;
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PhysicsDirectSpaceState *space_state = s->get_world()->get_direct_space_state();
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ERR_FAIL_COND_V(space_state == NULL, parent_transform);
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PhysicsDirectSpaceState::RayResult res;
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if (space_state->intersect_ray(pos - world_snap_dir, pos + world_snap_dir, res, Set<RID>(), 1)) {
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parent_transform.origin = s->to_local(res.position);
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}
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}
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return parent_transform;
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}
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Transform PropData::get_next_snapped_prop_transform_bind(Node *spatial, Transform parent_transform, bool snap_to_mesh, Vector3 snap_axis) {
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Spatial *s = Object::cast_to<Spatial>(spatial);
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ERR_FAIL_COND_V(!ObjectDB::instance_validate(s), parent_transform);
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return get_next_snapped_prop_transform(s, parent_transform, snap_to_mesh, snap_axis);
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}
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PropData::PropData() {
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_id = 0;
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_snap_to_mesh = false;
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_snap_axis = Vector3(0, -1, 0);
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}
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PropData::~PropData() {
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_props.clear();
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}
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void PropData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &PropData::get_snap_to_mesh);
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ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &PropData::set_snap_to_mesh);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh");
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ClassDB::bind_method(D_METHOD("get_snap_axis"), &PropData::get_snap_axis);
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ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &PropData::set_snap_axis);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis");
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ClassDB::bind_method(D_METHOD("get_prop", "index"), &PropData::get_prop);
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ClassDB::bind_method(D_METHOD("set_prop", "index", "spell"), &PropData::set_prop);
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ClassDB::bind_method(D_METHOD("add_prop", "prop"), &PropData::add_prop);
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ClassDB::bind_method(D_METHOD("remove_prop", "index"), &PropData::remove_prop);
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ClassDB::bind_method(D_METHOD("get_prop_count"), &PropData::get_prop_count);
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ClassDB::bind_method(D_METHOD("get_props"), &PropData::get_props);
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ClassDB::bind_method(D_METHOD("set_props", "props"), &PropData::set_props);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:PropDataEntry", PROPERTY_USAGE_DEFAULT, "PropDataEntry"), "set_props", "get_props");
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ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &PropData::add_textures_into);
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ClassDB::bind_method(D_METHOD("add_prop_lights_into", "chunk", "parent_transform", "allow_snap"), &PropData::add_prop_lights_into);
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ClassDB::bind_method(D_METHOD("add_meshes_into", "mesher", "texture_packer", "parent_transform", "snap_spatial"), &PropData::add_meshes_into_bind);
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ClassDB::bind_method(D_METHOD("get_next_snapped_prop_transform", "spatial", "parent_transform", "snap_to_mesh", "snap_axis"), &PropData::get_next_snapped_prop_transform_bind);
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}
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