voxelman/meshers/cubic_mesher/sub_voxel_face_points_helper.h

60 lines
1.3 KiB
C++

#ifndef SUB_VOXEL_FACE_POINTS_HELPER_H
#define SUB_VOXEL_FACE_POINTS_HELPER_H
#include "core/reference.h"
#include "../../math/vector3i.h"
#include "core/math/vector2.h"
#include "core/vector.h"
class VoxelCubePoints;
class SubVoxelFacePointsHelper : public Reference {
GDCLASS(SubVoxelFacePointsHelper, Reference);
public:
Vector2i gettlv2();
Vector2i gettrv2();
Vector2i getblv2();
Vector2i getbrv2();
Vector2 gettlv2_bind();
Vector2 gettrv2_bind();
Vector2 getblv2_bind();
Vector2 getbrv2_bind();
int gettl_depth();
int gettr_depth();
int getbl_depth();
int getbr_depth();
void set_sub_voxel_points(int face, Ref<VoxelCubePoints> points);
bool is_face_fully_covered();
bool is_face_near_the_edges();
bool is_face_visible_against(Ref<SubVoxelFacePointsHelper> other);
//bool is_face_visible_against(Ref<SubVoxelFacePointsHelper> other);
int get_depth(int face, Vector3i v3);
int get_depth_bind(int face, Vector3 v3);
Vector2i transform_to_vector2i(int face, Vector3i v3);
Vector2 transform_to_vector2(int face, Vector3 v3);
bool equals(Ref<SubVoxelFacePointsHelper> other);
int get_hash_code();
SubVoxelFacePointsHelper();
~SubVoxelFacePointsHelper();
protected:
static void _bind_methods();
private:
int _face;
Vector3i _tl;
Vector3i _tr;
Vector3i _bl;
Vector3i _br;
};
#endif