mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-22 10:57:30 +01:00
217 lines
7.2 KiB
C++
217 lines
7.2 KiB
C++
#include "voxel_world.h"
|
|
|
|
#include "voxel_chunk.h"
|
|
|
|
int VoxelWorld::get_chunk_size_x() const {
|
|
return _chunk_size_x;
|
|
}
|
|
void VoxelWorld::set_chunk_size_x(const int value) {
|
|
_chunk_size_x = value;
|
|
}
|
|
|
|
int VoxelWorld::get_chunk_size_y() const {
|
|
return _chunk_size_y;
|
|
}
|
|
void VoxelWorld::set_chunk_size_y(const int value) {
|
|
_chunk_size_y = value;
|
|
}
|
|
|
|
int VoxelWorld::get_chunk_size_z() const {
|
|
return _chunk_size_z;
|
|
}
|
|
void VoxelWorld::set_chunk_size_z(const int value) {
|
|
_chunk_size_z = value;
|
|
}
|
|
|
|
Ref<VoxelmanLibrary> VoxelWorld::get_library() const {
|
|
return _library;
|
|
}
|
|
void VoxelWorld::set_library(const Ref<VoxelmanLibrary> library) {
|
|
_library = library;
|
|
}
|
|
|
|
Ref<VoxelmanLevelGenerator> VoxelWorld::get_level_generator() const {
|
|
return _level_generator;
|
|
}
|
|
void VoxelWorld::set_level_generator(const Ref<VoxelmanLevelGenerator> level_generator) {
|
|
_level_generator = level_generator;
|
|
}
|
|
|
|
float VoxelWorld::get_voxel_scale() const {
|
|
return _voxel_scale;
|
|
}
|
|
void VoxelWorld::set_voxel_scale(const float value) {
|
|
_voxel_scale = value;
|
|
}
|
|
|
|
int VoxelWorld::get_chunk_spawn_range() const {
|
|
return _chunk_spawn_range;
|
|
}
|
|
void VoxelWorld::set_chunk_spawn_range(const int value) {
|
|
_chunk_spawn_range = value;
|
|
}
|
|
|
|
NodePath VoxelWorld::get_player_path() {
|
|
return _player_path;
|
|
}
|
|
|
|
void VoxelWorld::set_player_path(NodePath player_path) {
|
|
_player_path = player_path;
|
|
}
|
|
|
|
Spatial *VoxelWorld::get_player() const {
|
|
return _player;
|
|
}
|
|
void VoxelWorld::set_player(Spatial *player) {
|
|
_player = player;
|
|
}
|
|
void VoxelWorld::set_player_bind(Node *player) {
|
|
set_player(Object::cast_to<Spatial>(player));
|
|
}
|
|
|
|
Ref<WorldArea> VoxelWorld::get_world_area(const int index) const {
|
|
ERR_FAIL_INDEX_V(index, _world_areas.size(), Ref<WorldArea>());
|
|
|
|
return _world_areas.get(index);
|
|
}
|
|
void VoxelWorld::add_world_area(Ref<WorldArea> area) {
|
|
_world_areas.push_back(area);
|
|
}
|
|
void VoxelWorld::remove_world_area(const int index) {
|
|
ERR_FAIL_INDEX(index, _world_areas.size());
|
|
|
|
_world_areas.remove(index);
|
|
}
|
|
void VoxelWorld::clear_world_areas() {
|
|
_world_areas.clear();
|
|
}
|
|
int VoxelWorld::get_world_area_count() const {
|
|
return _world_areas.size();
|
|
}
|
|
|
|
void VoxelWorld::add_chunk(VoxelChunk *chunk, const int x, const int y, const int z) {
|
|
chunk->set_position(x, y, z);
|
|
|
|
_chunks.set(IntPos(x, y, z), chunk);
|
|
_chunks_vector.push_back(chunk);
|
|
}
|
|
void VoxelWorld::add_chunk_bind(Node *chunk, const int x, const int y, const int z) {
|
|
VoxelChunk *v = Object::cast_to<VoxelChunk>(chunk);
|
|
|
|
ERR_FAIL_COND(!ObjectDB::instance_validate(v));
|
|
|
|
add_chunk(v, x, y, z);
|
|
}
|
|
VoxelChunk *VoxelWorld::get_chunk(const int x, const int y, const int z) const {
|
|
if (_chunks.has(IntPos(x, y, z)))
|
|
return _chunks.get(IntPos(x, y, z));
|
|
|
|
return NULL;
|
|
}
|
|
VoxelChunk *VoxelWorld::remove_chunk(const int x, const int y, const int z) {
|
|
ERR_FAIL_COND_V(!_chunks.has(IntPos(x, y, z)), NULL);
|
|
|
|
VoxelChunk *chunk = _chunks.get(IntPos(x, y, z));
|
|
|
|
for (int i = 0; i < _chunks_vector.size(); ++i) {
|
|
if (_chunks_vector.get(i) == chunk) {
|
|
_chunks_vector.remove(i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return chunk;
|
|
}
|
|
|
|
VoxelChunk *VoxelWorld::get_chunk_index(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL);
|
|
|
|
return _chunks_vector.get(index);
|
|
}
|
|
int VoxelWorld::get_chunk_count() const {
|
|
return _chunks_vector.size();
|
|
}
|
|
|
|
void VoxelWorld::clear_chunks() {
|
|
for (int i = 0; i < _chunks_vector.size(); ++i) {
|
|
_chunks_vector.get(i)->queue_delete();
|
|
}
|
|
|
|
_chunks_vector.clear();
|
|
|
|
_chunks.clear();
|
|
}
|
|
|
|
VoxelWorld::VoxelWorld() {
|
|
_chunk_size_x = 16;
|
|
_chunk_size_y = 16;
|
|
_chunk_size_z = 16;
|
|
|
|
_voxel_scale = 1;
|
|
_chunk_spawn_range = 4;
|
|
|
|
_player_path;
|
|
_player = NULL;
|
|
}
|
|
|
|
VoxelWorld ::~VoxelWorld() {
|
|
_chunks.clear();
|
|
_chunks_vector.clear();
|
|
_world_areas.clear();
|
|
|
|
_library.unref();
|
|
}
|
|
|
|
void VoxelWorld::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &VoxelWorld::get_chunk_size_x);
|
|
ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &VoxelWorld::set_chunk_size_x);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_chunk_size_y"), &VoxelWorld::get_chunk_size_y);
|
|
ClassDB::bind_method(D_METHOD("set_chunk_size_y", "value"), &VoxelWorld::set_chunk_size_y);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_y"), "set_chunk_size_y", "get_chunk_size_y");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &VoxelWorld::get_chunk_size_z);
|
|
ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelWorld::set_chunk_size_z);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library);
|
|
ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_level_generator"), &VoxelWorld::get_level_generator);
|
|
ClassDB::bind_method(D_METHOD("set_level_generator", "level_generator"), &VoxelWorld::set_level_generator);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_generator", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLevelGenerator"), "set_level_generator", "get_level_generator");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale);
|
|
ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale);
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_chunk_spawn_range"), &VoxelWorld::get_chunk_spawn_range);
|
|
ClassDB::bind_method(D_METHOD("set_chunk_spawn_range", "value"), &VoxelWorld::set_chunk_spawn_range);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_spawn_range"), "set_chunk_spawn_range", "get_chunk_spawn_range");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_player_path"), &VoxelWorld::get_player_path);
|
|
ClassDB::bind_method(D_METHOD("set_player_path", "value"), &VoxelWorld::set_player_path);
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "player_path"), "set_player_path", "get_player_path");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_player"), &VoxelWorld::get_player);
|
|
ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"), "set_player", "get_player");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_world_area", "index"), &VoxelWorld::get_world_area);
|
|
ClassDB::bind_method(D_METHOD("add_world_area", "area"), &VoxelWorld::add_world_area);
|
|
ClassDB::bind_method(D_METHOD("remove_world_area", "index"), &VoxelWorld::remove_world_area);
|
|
ClassDB::bind_method(D_METHOD("clear_world_areas"), &VoxelWorld::clear_world_areas);
|
|
ClassDB::bind_method(D_METHOD("get_world_area_count"), &VoxelWorld::get_world_area_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk_bind);
|
|
ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelWorld::get_chunk);
|
|
ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelWorld::remove_chunk);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_chunk_index", "index"), &VoxelWorld::get_chunk_index);
|
|
ClassDB::bind_method(D_METHOD("get_chunk_count"), &VoxelWorld::get_chunk_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("clear_chunks"), &VoxelWorld::clear_chunks);
|
|
}
|