mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
82 lines
1.7 KiB
C++
82 lines
1.7 KiB
C++
#include "voxel_mesh_data.h"
|
|
|
|
Ref<Material> VoxelMeshData::get_material() {
|
|
return _material;
|
|
}
|
|
|
|
void VoxelMeshData::set_material(Ref<Material> material) {
|
|
_material = material;
|
|
}
|
|
|
|
Ref<ArrayMesh> VoxelMeshData::create_mesh() {
|
|
_surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
|
|
_surface_tool->set_material(_material);
|
|
|
|
int len = _vertices->size();
|
|
|
|
for (int i = 0; i < len; ++i) {
|
|
_surface_tool->add_normal(_normals->get(i));
|
|
//_surface_tool->add_color(_colors->get(i));
|
|
//_surface_tool->add_uv(_uvs->get(i));
|
|
|
|
_surface_tool->add_vertex(_vertices->get(i));
|
|
}
|
|
|
|
for (int i = 0; i < _indices->size(); ++i) {
|
|
_surface_tool->add_index(_indices->get(i));
|
|
}
|
|
|
|
Ref<ArrayMesh> m = _surface_tool->commit();
|
|
|
|
return m;
|
|
}
|
|
|
|
void VoxelMeshData::add_vertices_from(Vector<Vector3> &vertices) {
|
|
_vertices->append_array(vertices);
|
|
}
|
|
|
|
void VoxelMeshData::add_normals_from(Vector<Vector3> &normals) {
|
|
_normals->append_array(normals);
|
|
}
|
|
|
|
void VoxelMeshData::add_indices_from(Vector<int> &indices) {
|
|
_indices->append_array(indices);
|
|
}
|
|
|
|
void VoxelMeshData::add_vertex(Vector3 vertex) {
|
|
_vertices->push_back(vertex);
|
|
}
|
|
|
|
void VoxelMeshData::add_normal(Vector3 normal) {
|
|
_normals->push_back(normal);
|
|
}
|
|
|
|
void VoxelMeshData::add_index(int iundex) {
|
|
_indices->push_back(iundex);
|
|
}
|
|
|
|
void VoxelMeshData::clear() {
|
|
_vertices->clear();
|
|
_normals->clear();
|
|
_indices->clear();
|
|
}
|
|
|
|
VoxelMeshData::VoxelMeshData() {
|
|
_vertices = memnew(Vector<Vector3>());
|
|
_normals = memnew(Vector<Vector3>());
|
|
_indices = memnew(Vector<int>());
|
|
|
|
_surface_tool.instance();
|
|
}
|
|
|
|
VoxelMeshData::~VoxelMeshData() {
|
|
memdelete(_vertices);
|
|
memdelete(_normals);
|
|
memdelete(_indices);
|
|
|
|
_surface_tool.unref();
|
|
}
|
|
|
|
void VoxelMeshData::_bind_methods() {
|
|
}
|