mirror of
https://github.com/Relintai/voxelman.git
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341 lines
10 KiB
C++
341 lines
10 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_tool_editor_plugin.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "scene/resources/packed_scene.h"
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#include "../props/prop_data.h"
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#include "prop_tool.h"
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#include "prop_tool_entity.h"
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#include "prop_tool_light.h"
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#include "prop_tool_mesh.h"
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#include "prop_tool_scene.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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void PropToolEditorPlugin::edit(Object *p_object) {
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Ref<PropData> pedited_prop(Object::cast_to<PropData>(p_object));
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String p = create_or_get_scene_path(pedited_prop);
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get_editor_interface()->open_scene_from_path(p);
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}
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bool PropToolEditorPlugin::handles(Object *p_object) const {
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bool handles = p_object->is_class("PropData");
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return handles;
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}
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void PropToolEditorPlugin::make_visible(bool p_visible) {
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}
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String PropToolEditorPlugin::create_or_get_scene_path(const Ref<PropData> &data) {
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ERR_FAIL_COND_V(!data.is_valid(), "");
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String temp_path = EditorSettings::get_singleton()->get("editors/prop_tool/temp_path");
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String path = temp_path + data->get_path().get_file().get_basename() + ".tscn";
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if (!FileAccess::exists(path))
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create_scene(data);
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return path;
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}
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PropTool *PropToolEditorPlugin::create_or_get_scene(const Ref<PropData> &data) {
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ERR_FAIL_COND_V(!data.is_valid(), NULL);
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String temp_path = EditorSettings::get_singleton()->get("editors/prop_tool/temp_path");
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String path = temp_path + data->get_path().get_file().get_basename() + ".tscn";
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Ref<PackedScene> ps;
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if (!FileAccess::exists(path))
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ps = create_scene(data);
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else
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ps = ResourceLoader::load(path, "PackedScene");
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if (!ps.is_valid())
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return NULL;
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PropTool *pt = Object::cast_to<PropTool>(ps->instance());
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pt->set_plugin(this);
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return pt;
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}
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Ref<PackedScene> PropToolEditorPlugin::create_scene(const Ref<PropData> &data) {
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PropTool *pt = memnew(PropTool);
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pt->set_plugin(this);
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pt->set_target_prop(data);
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Ref<PackedScene> ps;
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ps.instance();
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ps->pack(pt);
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String temp_path = EditorSettings::get_singleton()->get("editors/prop_tool/temp_path");
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Error err = ResourceSaver::save(temp_path + data->get_path().get_file().get_basename() + ".tscn", ps);
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if (err)
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print_error("PropTool: create_scene failed! Error_code:" + String::num(err));
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pt->queue_delete();
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return ps;
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}
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void PropToolEditorPlugin::on_scene_changed(Node *scene) {
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PropTool *pt = Object::cast_to<PropTool>(scene);
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if (ObjectDB::instance_validate(pt)) {
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pt->set_plugin(this);
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light_button->show();
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mesh_button->show();
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prop_button->show();
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scene_button->show();
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entity_button->show();
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} else {
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light_button->hide();
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mesh_button->hide();
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prop_button->hide();
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scene_button->hide();
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entity_button->hide();
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}
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}
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void PropToolEditorPlugin::apply_changes() {
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Node *scene = get_editor_interface()->get_edited_scene_root();
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PropTool *pt = Object::cast_to<PropTool>(scene);
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if (ObjectDB::instance_validate(pt)) {
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pt->save();
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}
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}
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void PropToolEditorPlugin::add_light() {
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Array selection = get_editor_interface()->get_selection()->get_selected_nodes();
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Node *selected;
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if (selection.size() != 1)
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selected = get_editor_interface()->get_edited_scene_root();
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else
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selected = selection[0];
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Node *s = selected;
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PropToolLight *n = memnew(PropToolLight);
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UndoRedo &u = get_undo_redo();
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u.create_action("Add Light");
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u.add_do_method(s, "add_child", n);
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u.add_do_property(n, "owner", get_editor_interface()->get_edited_scene_root());
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u.add_undo_method(s, "remove_child", n);
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u.commit_action();
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get_editor_interface()->get_selection()->clear();
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get_editor_interface()->get_selection()->add_node(n);
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}
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void PropToolEditorPlugin::add_mesh() {
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Array selected = get_editor_interface()->get_selection()->get_selected_nodes();
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if (selected.size() != 1)
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return;
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Node *s = selected[0];
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PropToolMesh *n = memnew(PropToolMesh);
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UndoRedo &u = get_undo_redo();
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u.create_action("Add Mesh");
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u.add_do_method(s, "add_child", n);
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u.add_do_property(n, "owner", get_editor_interface()->get_edited_scene_root());
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u.add_undo_method(s, "remove_child", n);
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u.commit_action();
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get_editor_interface()->get_selection()->clear();
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get_editor_interface()->get_selection()->add_node(n);
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}
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void PropToolEditorPlugin::add_prop() {
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Array selected = get_editor_interface()->get_selection()->get_selected_nodes();
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if (selected.size() != 1)
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return;
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Node *s = selected[0];
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PropTool *n = memnew(PropTool);
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UndoRedo &u = get_undo_redo();
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u.create_action("Add Prop");
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u.add_do_method(s, "add_child", n);
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u.add_do_property(n, "owner", get_editor_interface()->get_edited_scene_root());
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u.add_undo_method(s, "remove_child", n);
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u.commit_action();
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get_editor_interface()->get_selection()->clear();
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get_editor_interface()->get_selection()->add_node(n);
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}
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void PropToolEditorPlugin::add_scene() {
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Array selected = get_editor_interface()->get_selection()->get_selected_nodes();
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if (selected.size() != 1)
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return;
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Node *s = selected[0];
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PropToolScene *n = memnew(PropToolScene);
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UndoRedo &u = get_undo_redo();
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u.create_action("Add Scene");
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u.add_do_method(s, "add_child", n);
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u.add_do_property(n, "owner", get_editor_interface()->get_edited_scene_root());
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u.add_undo_method(s, "remove_child", n);
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u.commit_action();
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get_editor_interface()->get_selection()->clear();
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get_editor_interface()->get_selection()->add_node(n);
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}
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void PropToolEditorPlugin::add_entity() {
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Array selected = get_editor_interface()->get_selection()->get_selected_nodes();
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if (selected.size() != 1)
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return;
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Node *s = selected[0];
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PropToolEntity *n = memnew(PropToolEntity);
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UndoRedo &u = get_undo_redo();
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u.create_action("Add Entity");
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u.add_do_method(s, "add_child", n);
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u.add_do_property(n, "owner", get_editor_interface()->get_edited_scene_root());
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u.add_undo_method(s, "remove_child", n);
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u.commit_action();
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get_editor_interface()->get_selection()->clear();
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get_editor_interface()->get_selection()->add_node(n);
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}
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PropToolEditorPlugin::PropToolEditorPlugin(EditorNode *p_node) {
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EDITOR_DEF("editors/prop_tool/temp_path", "res://.prop_tool_temp/");
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "editors/prop_tool/temp_path"));
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String tp = EditorSettings::get_singleton()->get("editors/prop_tool/temp_path");
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if (!tp.ends_with("/")) {
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tp += "/";
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EditorSettings::get_singleton()->set("editors/prop_tool/temp_path", tp);
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}
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if (!DirAccess::exists(tp)) {
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DirAccess *d = DirAccess::create_for_path(tp);
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Error err = d->make_dir_recursive(tp);
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memdelete(d);
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if (err)
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print_error("PropTool: Temporary directory creation failed: error code: " + String::num(err));
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}
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editor = p_node;
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light_button = memnew(ToolButton);
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light_button->set_text("Light");
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light_button->connect("pressed", this, "add_light");
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mesh_button = memnew(ToolButton);
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mesh_button->set_text("Mesh");
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mesh_button->connect("pressed", this, "add_mesh");
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prop_button = memnew(ToolButton);
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prop_button->set_text("Prop");
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prop_button->connect("pressed", this, "add_prop");
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scene_button = memnew(ToolButton);
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scene_button->set_text("Scene");
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scene_button->connect("pressed", this, "add_scene");
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entity_button = memnew(ToolButton);
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entity_button->set_text("Entity");
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entity_button->connect("pressed", this, "add_entity");
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add_control_to_container(EditorPlugin::CONTAINER_SPATIAL_EDITOR_MENU, light_button);
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add_control_to_container(EditorPlugin::CONTAINER_SPATIAL_EDITOR_MENU, mesh_button);
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add_control_to_container(EditorPlugin::CONTAINER_SPATIAL_EDITOR_MENU, prop_button);
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add_control_to_container(EditorPlugin::CONTAINER_SPATIAL_EDITOR_MENU, scene_button);
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add_control_to_container(EditorPlugin::CONTAINER_SPATIAL_EDITOR_MENU, entity_button);
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light_button->hide();
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mesh_button->hide();
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prop_button->hide();
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scene_button->hide();
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entity_button->hide();
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call_deferred("connect", "scene_changed", this, "on_scene_changed");
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}
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PropToolEditorPlugin::~PropToolEditorPlugin() {
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_edited_prop.unref();
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}
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void PropToolEditorPlugin::_notification(int p_what) {
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if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
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String tp = EditorSettings::get_singleton()->get("editors/prop_tool/temp_path");
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if (!tp.ends_with("/")) {
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tp += "/";
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EditorSettings::get_singleton()->set("editors/prop_tool/temp_path", tp);
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}
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if (!DirAccess::exists(tp)) {
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DirAccess *d = DirAccess::create_for_path(tp);
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Error err = d->make_dir_recursive(tp);
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memdelete(d);
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ERR_FAIL_COND_MSG(err, "PropTool: Temporary directory creation failed: error code: " + String::num(err));
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}
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}
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}
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void PropToolEditorPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("on_scene_changed", "scene_root"), &PropToolEditorPlugin::on_scene_changed);
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ClassDB::bind_method(D_METHOD("apply_changes"), &PropToolEditorPlugin::apply_changes);
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ClassDB::bind_method(D_METHOD("add_light"), &PropToolEditorPlugin::add_light);
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ClassDB::bind_method(D_METHOD("add_mesh"), &PropToolEditorPlugin::add_mesh);
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ClassDB::bind_method(D_METHOD("add_prop"), &PropToolEditorPlugin::add_prop);
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ClassDB::bind_method(D_METHOD("add_scene"), &PropToolEditorPlugin::add_scene);
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ClassDB::bind_method(D_METHOD("add_entity"), &PropToolEditorPlugin::add_entity);
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}
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