voxelman/world/default
2020-08-21 20:02:47 +02:00
..
voxel_chunk_default.cpp Add an alternative type and isolevel to the default channels enum. 2020-08-21 20:02:47 +02:00
voxel_chunk_default.h Add an alternative type and isolevel to the default channels enum. 2020-08-21 20:02:47 +02:00
voxel_job.cpp The terrarin mesh setup phase can now distribute it's calculations onto multiple frames.. Also small fixes to the single threaded logic. 2020-08-04 14:40:40 +02:00
voxel_job.h The terrarin mesh setup phase can now distribute it's calculations onto multiple frames.. Also small fixes to the single threaded logic. 2020-08-04 14:40:40 +02:00
voxel_world_default.cpp Now VoxelChunkDefault supports coloring MeshDataResources that span multiple chunks. 2020-08-16 18:20:16 +02:00
voxel_world_default.h Now VoxelChunkDefault supports coloring MeshDataResources that span multiple chunks. 2020-08-16 18:20:16 +02:00