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70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
#ifndef VOXELMAN_LIBRARY_MERGER_H
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#define VOXELMAN_LIBRARY_MERGER_H
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#include "voxelman_library.h"
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#include "core/resource.h"
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#include "scene/resources/material.h"
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#include "../data/voxel_light.h"
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#include "voxel_surface_merger.h"
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class VoxelSurfaceSimple;
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class VoxelMesher;
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class VoxelmanLibraryMerger : public VoxelmanLibrary {
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GDCLASS(VoxelmanLibraryMerger, VoxelmanLibrary)
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public:
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int get_texture_flags() const;
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void set_texture_flags(const int flags);
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int get_max_atlas_size() const;
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void set_max_atlas_size(const int size);
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bool get_keep_original_atlases() const;
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void set_keep_original_atlases(const bool value);
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Color get_background_color() const;
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void set_background_color(const Color color);
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int get_margin() const;
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void set_margin(const int margin);
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Ref<VoxelSurface> get_voxel_surface(int index) const;
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void add_voxel_surface(Ref<VoxelSurface> value);
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void set_voxel_surface(int index, Ref<VoxelSurface> value);
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void remove_surface(int index);
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int get_num_surfaces();
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void clear_surfaces();
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Vector<Variant> get_voxel_surfaces();
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void set_voxel_surfaces(const Vector<Variant> &surfaces);
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Ref<VoxelSurface> get_liquid_voxel_surface(int index) const;
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void add_liquid_voxel_surface(Ref<VoxelSurface> value);
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void set_liquid_voxel_surface(int index, Ref<VoxelSurface> value);
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void remove_liquid_surface(int index);
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int get_liquid_num_surfaces();
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void clear_liquid_surfaces();
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Vector<Variant> get_liquid_voxel_surfaces();
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void set_liquid_voxel_surfaces(const Vector<Variant> &surfaces);
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void refresh_rects();
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VoxelmanLibraryMerger();
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~VoxelmanLibraryMerger();
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protected:
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static void _bind_methods();
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private:
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Vector<Ref<VoxelSurfaceMerger> > _voxel_surfaces;
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Vector<Ref<VoxelSurfaceMerger> > _liquid_surfaces;
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Ref<TexturePacker> _packer;
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};
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#endif
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