voxelman/props
2020-04-02 21:28:19 +02:00
..
prop_data_entity.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_entity.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_entry.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_entry.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_light.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_light.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_mesh.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_mesh.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_prop.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_prop.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_scene.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_scene.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data.cpp VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder. 2020-04-02 21:28:19 +02:00
prop_data.h VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder. 2020-04-02 21:28:19 +02:00