voxelman/register_types.cpp

86 lines
2.5 KiB
C++

#include "register_types.h"
#include "library/voxel_surface.h"
#include "library/voxel_surface_simple.h"
#include "library/voxel_surface_merger.h"
#include "library/voxelman_library.h"
#include "library/voxelman_library_simple.h"
#include "library/voxelman_library_merger.h"
#include "data/voxel_light.h"
#include "meshers/voxel_mesher.h"
#include "meshers/transvoxel_cell_data.h"
#include "meshers/voxel_mesher_transvoxel.h"
#include "meshers/voxel_mesher_transvoxel_terrarin.h"
#include "world/voxel_world.h"
#include "world/voxel_chunk.h"
#include "world/voxel_structure.h"
#include "world/environment_data.h"
#include "world/voxel_chunk_prop_data.h"
#include "meshers/cubic_mesher/voxel_mesher_cubic.h"
#include "meshers/cubic_mesher/voxel_cube_points.h"
#include "props/prop_data.h"
#include "props/prop_data_entry.h"
#include "props/prop_data_scene.h"
#include "props/prop_data_mesh.h"
#include "props/prop_data_light.h"
#include "props/prop_data_prop.h"
#include "props/prop_data_entity.h"
#include "level_generator/voxelman_level_generator.h"
#include "areas/world_area.h"
#include "clutter/ground_clutter.h"
#include "clutter/ground_clutter_foliage.h"
void register_voxelman_types() {
ClassDB::register_class<VoxelMesher>();
ClassDB::register_class<VoxelMesherTransvoxel>();
ClassDB::register_class<VoxelMesherTransvoxelTerrarin>();
ClassDB::register_class<TransvoxelCellData>();
ClassDB::register_class<VoxelSurface>();
ClassDB::register_class<VoxelSurfaceSimple>();
ClassDB::register_class<VoxelSurfaceMerger>();
ClassDB::register_class<VoxelmanLibrary>();
ClassDB::register_class<VoxelmanLibrarySimple>();
ClassDB::register_class<VoxelmanLibraryMerger>();
ClassDB::register_class<VoxelLight>();
ClassDB::register_class<VoxelWorld>();
ClassDB::register_class<VoxelChunk>();
ClassDB::register_class<VoxelStructure>();
ClassDB::register_class<EnvironmentData>();
ClassDB::register_class<VoxelChunkPropData>();
ClassDB::register_class<VoxelMesherCubic>();
ClassDB::register_class<VoxelCubePoints>();
ClassDB::register_class<PropData>();
ClassDB::register_class<PropDataEntry>();
ClassDB::register_class<PropDataScene>();
ClassDB::register_class<PropDataMesh>();
ClassDB::register_class<PropDataLight>();
ClassDB::register_class<PropDataProp>();
ClassDB::register_class<PropDataEntity>();
ClassDB::register_class<VoxelmanLevelGenerator>();
ClassDB::register_class<WorldArea>();
ClassDB::register_class<GroundClutterFoliage>();
}
void unregister_voxelman_types() {
}