mirror of
https://github.com/Relintai/voxelman.git
synced 2025-01-12 15:01:09 +01:00
43 lines
848 B
C++
43 lines
848 B
C++
#ifndef VOXELMAN_PROP_H
|
|
#define VOXELMAN_PROP_H
|
|
|
|
#include "core/reference.h"
|
|
#include "core/vector.h"
|
|
|
|
#include "voxelman_prop_entry.h"
|
|
|
|
class VoxelmanProp : public Resource {
|
|
GDCLASS(VoxelmanProp, Resource);
|
|
|
|
public:
|
|
bool get_snap_to_mesh();
|
|
void set_snap_to_mesh(bool value);
|
|
|
|
Vector3 get_snap_axis();
|
|
void set_snap_axis(Vector3 value);
|
|
|
|
Ref<VoxelmanPropEntry> get_prop(const int index) const;
|
|
void set_prop(const int index, const Ref<VoxelmanPropEntry> prop);
|
|
void add_prop(const Ref<VoxelmanPropEntry> prop);
|
|
void remove_prop(const int index);
|
|
|
|
int get_prop_count() const;
|
|
|
|
Vector<Variant> get_props();
|
|
void set_props(const Vector<Variant> &props);
|
|
|
|
VoxelmanProp();
|
|
~VoxelmanProp();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
bool _snap_to_mesh;
|
|
Vector3 _snap_axis;
|
|
|
|
Vector<Ref<VoxelmanPropEntry> > _props;
|
|
};
|
|
|
|
#endif
|