voxelman/world/default
2020-08-04 14:53:10 +02:00
..
voxel_chunk_default.cpp Now BUILD_PHASE_COLLIDER, and BUILD_PHASE_LIGHTS can both distribute their work onto multiple frames. 2020-08-04 14:53:10 +02:00
voxel_chunk_default.h Removed the thread from VoxelChunkDefault. 2020-08-04 09:49:40 +02:00
voxel_job.cpp The terrarin mesh setup phase can now distribute it's calculations onto multiple frames.. Also small fixes to the single threaded logic. 2020-08-04 14:40:40 +02:00
voxel_job.h The terrarin mesh setup phase can now distribute it's calculations onto multiple frames.. Also small fixes to the single threaded logic. 2020-08-04 14:40:40 +02:00
voxel_world_default.cpp Add lod falloff property to VoxelWorldDefault. Also improved _update_lods(). 2020-08-03 19:05:40 +02:00
voxel_world_default.h Add lod falloff property to VoxelWorldDefault. Also improved _update_lods(). 2020-08-03 19:05:40 +02:00