mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
582 lines
16 KiB
C++
582 lines
16 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_terrarin_job.h"
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#include "../../defines.h"
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#include "../../library/voxel_surface.h"
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#include "../../library/voxelman_library.h"
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#include "../../meshers/voxel_mesher.h"
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#include "../default/voxel_chunk_default.h"
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Ref<VoxelMesher> VoxelTerrarinJob::get_mesher(int index) const {
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ERR_FAIL_INDEX_V(index, _meshers.size(), Ref<VoxelMesher>());
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return _meshers.get(index);
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}
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void VoxelTerrarinJob::set_mesher(int index, const Ref<VoxelMesher> &mesher) {
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ERR_FAIL_INDEX(index, _meshers.size());
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_meshers.set(index, mesher);
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}
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void VoxelTerrarinJob::remove_mesher(const int index) {
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ERR_FAIL_INDEX(index, _meshers.size());
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_meshers.remove(index);
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}
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void VoxelTerrarinJob::add_mesher(const Ref<VoxelMesher> &mesher) {
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_meshers.push_back(mesher);
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}
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int VoxelTerrarinJob::get_mesher_count() const {
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return _meshers.size();
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}
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Ref<VoxelMesher> VoxelTerrarinJob::get_liquid_mesher(int index) const {
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ERR_FAIL_INDEX_V(index, _liquid_meshers.size(), Ref<VoxelMesher>());
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return _liquid_meshers.get(index);
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}
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void VoxelTerrarinJob::set_liquid_mesher(int index, const Ref<VoxelMesher> &mesher) {
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ERR_FAIL_INDEX(index, _liquid_meshers.size());
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_liquid_meshers.set(index, mesher);
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}
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void VoxelTerrarinJob::remove_liquid_mesher(const int index) {
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ERR_FAIL_INDEX(index, _liquid_meshers.size());
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_liquid_meshers.remove(index);
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}
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void VoxelTerrarinJob::add_liquid_mesher(const Ref<VoxelMesher> &mesher) {
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_liquid_meshers.push_back(mesher);
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}
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int VoxelTerrarinJob::get_liquid_mesher_count() const {
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return _liquid_meshers.size();
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}
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void VoxelTerrarinJob::phase_setup() {
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for (int i = 0; i < _meshers.size(); ++i) {
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Ref<VoxelMesher> mesher = _meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->set_library(_chunk->get_library());
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mesher->reset();
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}
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for (int i = 0; i < _liquid_meshers.size(); ++i) {
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Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->set_library(_chunk->get_library());
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mesher->reset();
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}
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}
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void VoxelTerrarinJob::phase_terrarin_mesh_setup() {
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int starti = 0;
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if (has_meta("tms_m")) {
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starti = get_meta("tms_m");
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}
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for (int i = starti; i < _meshers.size(); ++i) {
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if (should_return()) {
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set_meta("tms_m", i);
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return;
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}
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Ref<VoxelMesher> mesher = _meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->add_chunk(_chunk);
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}
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starti = 0;
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if (has_meta("tms_lm")) {
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starti = get_meta("tms_lm");
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}
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for (int i = starti; i < _liquid_meshers.size(); ++i) {
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if (should_return()) {
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set_meta("tms_lm", i);
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return;
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}
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Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->add_chunk(_chunk);
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}
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if (has_meta("tms_m")) {
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remove_meta("tms_m");
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}
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if (has_meta("tms_lm")) {
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remove_meta("tms_lm");
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}
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}
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void VoxelTerrarinJob::phase_collider() {
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Ref<VoxelChunkDefault> chunk = _chunk;
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if ((chunk->get_build_flags() & VoxelChunkDefault::BUILD_FLAG_CREATE_COLLIDER) == 0) {
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return;
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}
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int starti = 0;
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if (has_meta("bpc_aa")) {
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starti = get_meta("bpc_aa");
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}
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for (int i = starti; i < _meshers.size(); ++i) {
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if (should_return()) {
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set_meta("bpc_aa", i);
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return;
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}
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Ref<VoxelMesher> mesher = _meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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temp_arr_collider.append_array(mesher->build_collider());
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}
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if (Engine::get_singleton()->is_editor_hint()) {
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starti = 0;
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if (has_meta("bpc_laa")) {
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starti = get_meta("bpc_laa");
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}
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for (int i = 0; i < _liquid_meshers.size(); ++i) {
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if (should_return()) {
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set_meta("bpc_laa", i);
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return;
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}
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Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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temp_arr_collider_liquid.append_array(mesher->build_collider());
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}
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}
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if (has_meta("bpc_aa")) {
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remove_meta("bpc_aa");
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}
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if (has_meta("bpc_laa")) {
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remove_meta("bpc_laa");
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}
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if (temp_arr_collider.size() == 0 && temp_arr_collider_liquid.size() == 0) {
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return;
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}
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//set_active_build_phase_type(BUILD_PHASE_TYPE_PHYSICS_PROCESS);
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//return;
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}
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void VoxelTerrarinJob::phase_terrarin_mesh() {
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Ref<VoxelChunkDefault> chunk = _chunk;
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if (should_do()) {
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for (int i = 0; i < _meshers.size(); ++i) {
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Ref<VoxelMesher> mesher = _meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->set_library(_chunk->get_library());
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}
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for (int i = 0; i < _liquid_meshers.size(); ++i) {
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Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->set_library(_chunk->get_library());
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}
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if (should_return())
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return;
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}
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if ((chunk->get_build_flags() & VoxelChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0) {
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int starti = 0;
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if (has_meta("bptm_ulm")) {
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starti = get_meta("bptm_ulm");
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}
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for (int i = starti; i < _meshers.size(); ++i) {
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if (should_return()) {
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set_meta("bptm_ulm", i);
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}
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Ref<VoxelMesher> mesher = _meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->bake_colors(_chunk);
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}
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starti = 0;
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if (has_meta("bptm_ullm")) {
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starti = get_meta("bptm_ullm");
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}
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for (int i = starti; i < _liquid_meshers.size(); ++i) {
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if (should_return()) {
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set_meta("bptm_ullm", i);
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}
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Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->bake_colors(_chunk);
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}
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}
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int starti = 0;
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if (has_meta("bptm_mm")) {
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starti = get_meta("bptm_mm");
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}
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Ref<VoxelMesher> mesher;
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for (int i = starti; i < _meshers.size(); ++i) {
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if (should_return()) {
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set_meta("bptm_mm", i);
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}
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Ref<VoxelMesher> m = _meshers.get(i);
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ERR_CONTINUE(!m.is_valid());
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if (!mesher.is_valid()) {
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mesher = m;
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mesher->set_material(_chunk->get_library()->get_material(0));
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continue;
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}
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mesher->set_material(_chunk->get_library()->get_material(0));
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mesher->add_mesher(m);
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}
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ERR_FAIL_COND(!mesher.is_valid());
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starti = 0;
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if (has_meta("bptm_lmm")) {
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starti = get_meta("bptm_lmm");
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}
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Ref<VoxelMesher> liquid_mesher;
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for (int i = starti; i < _liquid_meshers.size(); ++i) {
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if (should_return()) {
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set_meta("bptm_lmm", i);
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}
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Ref<VoxelMesher> m = _liquid_meshers.get(i);
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ERR_CONTINUE(!m.is_valid());
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if (!liquid_mesher.is_valid()) {
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liquid_mesher = m;
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liquid_mesher->set_material(_chunk->get_library()->get_material(0));
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continue;
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}
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liquid_mesher->set_material(_chunk->get_library()->get_material(0));
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liquid_mesher->add_mesher(m);
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}
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if (mesher->get_vertex_count() == 0 && liquid_mesher.is_valid() && liquid_mesher->get_vertex_count() == 0) {
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if (has_meta("bptm_ulm")) {
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remove_meta("bptm_ulm");
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}
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if (has_meta("bptm_ullm")) {
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remove_meta("bptm_ullm");
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}
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if (has_meta("bptm_mm")) {
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remove_meta("bptm_mm");
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}
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if (has_meta("bptm_lmm")) {
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remove_meta("bptm_lmm");
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}
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reset_stages();
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return;
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}
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if (mesher->get_vertex_count() != 0) {
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if (should_do()) {
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temp_mesh_arr = mesher->build_mesh();
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if (should_return()) {
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return;
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}
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}
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RID mesh_rid = chunk->get_mesh_rid_index(VoxelChunkDefault::MESH_INDEX_TERRARIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 0);
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if (should_do()) {
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if (mesh_rid == RID()) {
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if ((chunk->get_build_flags() & VoxelChunkDefault::BUILD_FLAG_CREATE_LODS) != 0)
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chunk->create_meshes(VoxelChunkDefault::MESH_INDEX_TERRARIN, chunk->get_lod_num() + 1);
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else
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chunk->create_meshes(VoxelChunkDefault::MESH_INDEX_TERRARIN, 1);
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mesh_rid = chunk->get_mesh_rid_index(VoxelChunkDefault::MESH_INDEX_TERRARIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 0);
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}
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if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
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#if !GODOT4
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VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
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#else
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VS::get_singleton()->mesh_clear(mesh_rid);
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#endif
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if (should_return()) {
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return;
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}
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}
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if (should_do()) {
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (chunk->get_library()->get_material(0).is_valid())
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VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->get_material(0)->get_rid());
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if (should_return()) {
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return;
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}
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}
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if ((chunk->get_build_flags() & VoxelChunkDefault::BUILD_FLAG_CREATE_LODS) != 0) {
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if (should_do()) {
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if (chunk->get_lod_num() >= 1) {
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//for lod 1 just remove uv2
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temp_mesh_arr[VisualServer::ARRAY_TEX_UV2] = Variant();
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(chunk->get_mesh_rid_index(VoxelChunkDefault::MESH_INDEX_TERRARIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 1), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (chunk->get_library()->get_material(1).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(chunk->get_mesh_rid_index(VoxelChunkDefault::MESH_INDEX_TERRARIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 1), 0, chunk->get_library()->get_material(1)->get_rid());
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}
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if (should_return()) {
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return;
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}
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}
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if (should_do()) {
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if (chunk->get_lod_num() >= 2) {
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Array temp_mesh_arr2 = chunk->merge_mesh_array(temp_mesh_arr);
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temp_mesh_arr = temp_mesh_arr2;
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(chunk->get_mesh_rid_index(VoxelChunkDefault::MESH_INDEX_TERRARIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 2), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr2);
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if (chunk->get_library()->get_material(2).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(chunk->get_mesh_rid_index(VoxelChunkDefault::MESH_INDEX_TERRARIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 2), 0, chunk->get_library()->get_material(2)->get_rid());
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}
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if (should_return()) {
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return;
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}
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}
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if (should_do()) {
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if (chunk->get_lod_num() >= 3) {
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Ref<ShaderMaterial> mat = chunk->get_library()->get_material(0);
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Ref<SpatialMaterial> spmat = chunk->get_library()->get_material(0);
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Ref<Texture> tex;
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if (mat.is_valid()) {
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tex = mat->get_shader_param("texture_albedo");
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} else if (spmat.is_valid()) {
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tex = spmat->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
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}
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if (tex.is_valid()) {
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temp_mesh_arr = chunk->bake_mesh_array_uv(temp_mesh_arr, tex);
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temp_mesh_arr[VisualServer::ARRAY_TEX_UV] = Variant();
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(chunk->get_mesh_rid_index(VoxelChunkDefault::MESH_INDEX_TERRARIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 3), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (chunk->get_library()->get_material(3).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(chunk->get_mesh_rid_index(VoxelChunkDefault::MESH_INDEX_TERRARIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 3), 0, chunk->get_library()->get_material(3)->get_rid());
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}
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}
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if (should_return()) {
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return;
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}
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}
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/*
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if (should_do()) {
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if (chunk->get_lod_num() > 4) {
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Ref<FastQuadraticMeshSimplifier> fqms;
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fqms.instance();
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fqms->initialize(temp_mesh_arr);
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Array arr_merged_simplified;
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for (int i = 4; i < _lod_num; ++i) {
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fqms->simplify_mesh(arr_merged_simplified[0].size() * 0.8, 7);
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arr_merged_simplified = fqms->get_arrays();
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if (arr_merged_simplified[0].size() == 0)
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break;
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, i), VisualServer::PRIMITIVE_TRIANGLES, arr_merged_simplified);
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if (get_library()->get_material(i).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, i), 0, get_library()->get_material(i)->get_rid());
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}
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}
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if (should_return()) {
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return;
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}
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}
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*/
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}
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}
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if (liquid_mesher.is_valid() && liquid_mesher->get_vertex_count() != 0) {
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if (should_do()) {
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temp_mesh_arr = liquid_mesher->build_mesh();
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if (should_return()) {
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return;
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}
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}
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RID mesh_rid = chunk->get_mesh_rid_index(VoxelChunkDefault::MESH_INDEX_LIQUID, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 0);
|
|
|
|
if (should_do()) {
|
|
if (mesh_rid == RID()) {
|
|
chunk->create_meshes(VoxelChunkDefault::MESH_INDEX_LIQUID, 1);
|
|
|
|
mesh_rid = chunk->get_mesh_rid_index(VoxelChunkDefault::MESH_INDEX_LIQUID, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 0);
|
|
}
|
|
|
|
if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
|
|
#if !GODOT4
|
|
VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
|
|
#else
|
|
VS::get_singleton()->mesh_clear(mesh_rid);
|
|
#endif
|
|
|
|
if (should_return()) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// if (should_do()) {
|
|
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
|
|
|
|
if (chunk->get_library()->get_liquid_material(0).is_valid())
|
|
VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->get_liquid_material(0)->get_rid());
|
|
|
|
// if (should_return()) {
|
|
// return;
|
|
// }
|
|
//}
|
|
}
|
|
|
|
if (has_meta("bptm_ulm")) {
|
|
remove_meta("bptm_ulm");
|
|
}
|
|
|
|
if (has_meta("bptm_ullm")) {
|
|
remove_meta("bptm_ullm");
|
|
}
|
|
|
|
if (has_meta("bptm_mm")) {
|
|
remove_meta("bptm_mm");
|
|
}
|
|
|
|
if (has_meta("bptm_lmm")) {
|
|
remove_meta("bptm_lmm");
|
|
}
|
|
|
|
reset_stages();
|
|
}
|
|
|
|
void VoxelTerrarinJob::_execute() {
|
|
ERR_FAIL_COND(!_chunk.is_valid());
|
|
|
|
Ref<VoxelmanLibrary> library = _chunk->get_library();
|
|
|
|
ERR_FAIL_COND(!library.is_valid());
|
|
|
|
//Todo add checks for these whether the phases are done or not
|
|
phase_setup();
|
|
phase_terrarin_mesh_setup();
|
|
phase_collider();
|
|
phase_terrarin_mesh();
|
|
|
|
//finish
|
|
}
|
|
|
|
VoxelTerrarinJob::VoxelTerrarinJob() {
|
|
}
|
|
|
|
VoxelTerrarinJob::~VoxelTerrarinJob() {
|
|
_meshers.clear();
|
|
_liquid_meshers.clear();
|
|
}
|
|
|
|
void VoxelTerrarinJob::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_mesher", "index"), &VoxelTerrarinJob::get_mesher);
|
|
ClassDB::bind_method(D_METHOD("set_mesher", "index", "mesher"), &VoxelTerrarinJob::set_mesher);
|
|
ClassDB::bind_method(D_METHOD("remove_mesher", "index"), &VoxelTerrarinJob::remove_mesher);
|
|
ClassDB::bind_method(D_METHOD("add_mesher", "mesher"), &VoxelTerrarinJob::add_mesher);
|
|
ClassDB::bind_method(D_METHOD("get_mesher_count"), &VoxelTerrarinJob::get_mesher_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_liquid_mesher", "index"), &VoxelTerrarinJob::get_liquid_mesher);
|
|
ClassDB::bind_method(D_METHOD("set_liquid_mesher", "index", "mesher"), &VoxelTerrarinJob::set_liquid_mesher);
|
|
ClassDB::bind_method(D_METHOD("remove_liquid_mesher", "index"), &VoxelTerrarinJob::remove_liquid_mesher);
|
|
ClassDB::bind_method(D_METHOD("add_liquid_mesher", "mesher"), &VoxelTerrarinJob::add_liquid_mesher);
|
|
ClassDB::bind_method(D_METHOD("get_liquid_mesher_count"), &VoxelTerrarinJob::get_liquid_mesher_count);
|
|
}
|