voxelman/meshers
2020-08-21 12:21:47 +02:00
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blocky Liquid mesher will only mesh liquid blocks now. 2020-04-19 23:55:06 +02:00
cubic Removed leftover debug operation. 2020-08-21 12:21:47 +02:00
default Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
marching_cubes The terrarin mesh setup phase can now distribute it's calculations onto multiple frames.. Also small fixes to the single threaded logic. 2020-08-04 14:40:40 +02:00
voxel_mesher.cpp Now VoxelChunkDefault supports coloring MeshDataResources that span multiple chunks. 2020-08-16 18:20:16 +02:00
voxel_mesher.h Now VoxelChunkDefault supports coloring MeshDataResources that span multiple chunks. 2020-08-16 18:20:16 +02:00