.. |
environment_data.cpp
|
Updated the license for 2020, and added it to the top of my cpp files.
|
2020-01-31 19:52:37 +01:00 |
environment_data.h
|
Updated the license for 2020, and added it to the top of my cpp files.
|
2020-01-31 19:52:37 +01:00 |
grid_map_editor_plugin.cpp
|
Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much.
|
2019-05-31 23:03:38 +02:00 |
grid_map_editor_plugin.h
|
Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much.
|
2019-05-31 23:03:38 +02:00 |
grid_map.cpp
|
Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much.
|
2019-05-31 23:03:38 +02:00 |
grid_map.h
|
Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much.
|
2019-05-31 23:03:38 +02:00 |
voxel_chunk_prop_data.cpp
|
Updated the license for 2020, and added it to the top of my cpp files.
|
2020-01-31 19:52:37 +01:00 |
voxel_chunk_prop_data.h
|
Updated the license for 2020, and added it to the top of my cpp files.
|
2020-01-31 19:52:37 +01:00 |
voxel_chunk.cpp
|
More improvements to chunk's threading logic. Also removed the build_phase_done function I added a few hours ago, and made build_phase return a bool (true if the phase is completed, false if not), essentially achieving the same effect.
|
2020-02-12 20:34:16 +01:00 |
voxel_chunk.h
|
More improvements to chunk's threading logic. Also removed the build_phase_done function I added a few hours ago, and made build_phase return a bool (true if the phase is completed, false if not), essentially achieving the same effect.
|
2020-02-12 20:34:16 +01:00 |
voxel_structure.cpp
|
Updated the license for 2020, and added it to the top of my cpp files.
|
2020-01-31 19:52:37 +01:00 |
voxel_structure.h
|
Updated the license for 2020, and added it to the top of my cpp files.
|
2020-01-31 19:52:37 +01:00 |
voxel_world.cpp
|
Better chunk building setup. And smaller fixes and tweaks.
|
2020-02-10 23:39:57 +01:00 |
voxel_world.h
|
Updated the license for 2020, and added it to the top of my cpp files.
|
2020-01-31 19:52:37 +01:00 |