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82 lines
1.7 KiB
C++
82 lines
1.7 KiB
C++
#include "voxel_mesh_data.h"
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Ref<Material> VoxelMeshData::get_material() {
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return _material;
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}
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void VoxelMeshData::set_material(Ref<Material> material) {
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_material = material;
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}
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Ref<ArrayMesh> VoxelMeshData::create_mesh() {
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_surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
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_surface_tool->set_material(_material);
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int len = _vertices->size();
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for (int i = 0; i < len; ++i) {
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_surface_tool->add_normal(_normals->get(i));
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//_surface_tool->add_color(_colors->get(i));
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//_surface_tool->add_uv(_uvs->get(i));
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_surface_tool->add_vertex(_vertices->get(i));
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}
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for (int i = 0; i < _indices->size(); ++i) {
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_surface_tool->add_index(_indices->get(i));
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}
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Ref<ArrayMesh> m = _surface_tool->commit();
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return m;
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}
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void VoxelMeshData::add_vertices_from(Vector<Vector3> &vertices) {
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_vertices->append_array(vertices);
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}
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void VoxelMeshData::add_normals_from(Vector<Vector3> &normals) {
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_normals->append_array(normals);
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}
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void VoxelMeshData::add_indices_from(Vector<int> &indices) {
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_indices->append_array(indices);
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}
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void VoxelMeshData::add_vertex(Vector3 vertex) {
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_vertices->push_back(vertex);
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}
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void VoxelMeshData::add_normal(Vector3 normal) {
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_normals->push_back(normal);
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}
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void VoxelMeshData::add_index(int iundex) {
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_indices->push_back(iundex);
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}
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void VoxelMeshData::clear() {
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_vertices->clear();
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_normals->clear();
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_indices->clear();
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}
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VoxelMeshData::VoxelMeshData() {
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_vertices = memnew(Vector<Vector3>());
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_normals = memnew(Vector<Vector3>());
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_indices = memnew(Vector<int>());
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_surface_tool.instance();
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}
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VoxelMeshData::~VoxelMeshData() {
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memdelete(_vertices);
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memdelete(_normals);
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memdelete(_indices);
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_surface_tool.unref();
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}
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void VoxelMeshData::_bind_methods() {
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}
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