voxelman/world/voxel_world.cpp

181 lines
6.0 KiB
C++

#include "voxel_world.h"
#include "voxel_chunk.h"
int VoxelWorld::get_chunk_size_x() const {
return _chunk_size.x;
}
void VoxelWorld::set_chunk_size_x(const int value) {
_chunk_size.x = value;
}
int VoxelWorld::get_chunk_size_y() const {
return _chunk_size.y;
}
void VoxelWorld::set_chunk_size_y(const int value) {
_chunk_size.y = value;
}
int VoxelWorld::get_chunk_size_z() const {
return _chunk_size.z;
}
void VoxelWorld::set_chunk_size_z(const int value) {
_chunk_size.z = value;
}
Ref<VoxelmanLibrary> VoxelWorld::get_library() const {
return _library;
}
void VoxelWorld::set_library(const Ref<VoxelmanLibrary> library) {
_library = library;
}
Ref<VoxelmanLevelGenerator> VoxelWorld::get_level_generator() const {
return _level_generator;
}
void VoxelWorld::set_level_generator(const Ref<VoxelmanLevelGenerator> level_generator) {
_level_generator = level_generator;
}
float VoxelWorld::get_voxel_scale() const {
return _voxel_scale;
}
void VoxelWorld::set_voxel_scale(const float value) {
_voxel_scale = value;
}
int VoxelWorld::get_chunk_spawn_range() const {
return _chunk_spawn_range;
}
void VoxelWorld::set_chunk_spawn_range(const int value) {
_chunk_spawn_range = value;
}
NodePath VoxelWorld::get_player_path() {
return _player_path;
}
void VoxelWorld::set_player_path(NodePath player_path) {
_player_path = player_path;
}
Spatial *VoxelWorld::get_player() const {
return _player;
}
void VoxelWorld::set_player(Spatial *player) {
_player = player;
}
void VoxelWorld::set_player_bind(Node *player) {
set_player(Object::cast_to<Spatial>(player));
}
void VoxelWorld::add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, const int z) {
chunk->set_chunk_position(x, y, z);
_chunks.set(Vector3i(x, y, z), chunk);
_chunks_vector.push_back(chunk);
}
Ref<VoxelChunk> VoxelWorld::get_chunk(const int x, const int y, const int z) const {
const Ref<VoxelChunk> *chunk = _chunks.getptr(Vector3i(x, y, z));
return Ref<VoxelChunk>(chunk);
}
Ref<VoxelChunk> VoxelWorld::remove_chunk(const int x, const int y, const int z) {
Ref<VoxelChunk> *chunk = _chunks.getptr(Vector3i(x, y, z));
Ref<VoxelChunk> c(chunk);
if (c.is_valid()) {
for (int i = 0; i < _chunks_vector.size(); ++i) {
if (_chunks_vector.get(i) == c) {
_chunks_vector.remove(i);
break;
}
}
}
return c;
}
Ref<VoxelChunk> VoxelWorld::get_chunk_index(const int index) {
return _chunks_vector.get(index);
}
int VoxelWorld::get_chunk_count() const {
return _chunks_vector.size();
}
void VoxelWorld::clear_chunks() {
for (int i = 0; i < _chunks_vector.size(); ++i) {
_chunks_vector.get(i)->free_chunk();
}
_chunks_vector.clear();
_chunks.clear();
}
VoxelWorld::VoxelWorld() {
_chunk_size = Vector3i(16, 16, 16);
_voxel_scale = 1;
_chunk_spawn_range = 4;
_player_path;
_player = NULL;
}
VoxelWorld ::~VoxelWorld() {
_chunks.clear();
_chunks_vector.clear();
_library.unref();
}
void VoxelWorld::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &VoxelWorld::get_chunk_size_x);
ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &VoxelWorld::set_chunk_size_x);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x");
ClassDB::bind_method(D_METHOD("get_chunk_size_y"), &VoxelWorld::get_chunk_size_y);
ClassDB::bind_method(D_METHOD("set_chunk_size_y", "value"), &VoxelWorld::set_chunk_size_y);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_y"), "set_chunk_size_y", "get_chunk_size_y");
ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &VoxelWorld::get_chunk_size_z);
ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelWorld::set_chunk_size_z);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z");
ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library);
ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library");
ClassDB::bind_method(D_METHOD("get_level_generator"), &VoxelWorld::get_level_generator);
ClassDB::bind_method(D_METHOD("set_level_generator", "level_generator"), &VoxelWorld::set_level_generator);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_generator", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLevelGenerator"), "set_level_generator", "get_level_generator");
ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale);
ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");
ClassDB::bind_method(D_METHOD("get_chunk_spawn_range"), &VoxelWorld::get_chunk_spawn_range);
ClassDB::bind_method(D_METHOD("set_chunk_spawn_range", "value"), &VoxelWorld::set_chunk_spawn_range);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_spawn_range"), "set_chunk_spawn_range", "get_chunk_spawn_range");
ClassDB::bind_method(D_METHOD("get_player_path"), &VoxelWorld::get_player_path);
ClassDB::bind_method(D_METHOD("set_player_path", "value"), &VoxelWorld::set_player_path);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "player_path"), "set_player_path", "get_player_path");
ClassDB::bind_method(D_METHOD("get_player"), &VoxelWorld::get_player);
ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"), "set_player", "get_player");
ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk);
ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelWorld::get_chunk);
ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelWorld::remove_chunk);
ClassDB::bind_method(D_METHOD("get_chunk_index", "index"), &VoxelWorld::get_chunk_index);
ClassDB::bind_method(D_METHOD("get_chunk_count"), &VoxelWorld::get_chunk_count);
ClassDB::bind_method(D_METHOD("clear_chunks"), &VoxelWorld::clear_chunks);
}