voxelman/props/prop_data_entry.h

27 lines
401 B
C++

#ifndef PROP_DATA_DATA_H
#define PROP_DATA_DATA_H
#include "core/resource.h"
#include "core/math/transform.h"
class PropDataEntry : public Resource {
GDCLASS(PropDataEntry, Resource);
public:
Transform get_transform() const;
void set_transform(const Transform value);
PropDataEntry();
~PropDataEntry();
protected:
static void _bind_methods();
private:
Transform _transform;
};
#endif