mirror of
https://github.com/Relintai/voxelman.git
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1641 lines
52 KiB
C++
1641 lines
52 KiB
C++
#include "voxel_mesher_dmc.h"
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#include "../../cube_tables.h"
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#include "../../octree_tables.h"
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#include "marching_cubes_tables.h"
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#include "mesh_builder.h"
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#include <core/os/os.h>
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// Dual marching cubes
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// Algorithm taken from https://www.volume-gfx.com/volume-rendering/dual-marching-cubes/
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// Partially based on Ogre's implementation, adapted for requirements of this module with a few extras
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namespace dmc {
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// Surface is defined when isolevel crosses 0
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const float SURFACE_ISO_LEVEL = 0.0;
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const float NEAR_SURFACE_FACTOR = 2.0;
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const float SQRT3 = 1.7320508075688772;
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// Helper to access padded voxel data
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struct VoxelAccess {
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const VoxelBuffer &buffer;
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const Vector3i offset;
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VoxelAccess(const VoxelBuffer &p_buffer, Vector3i p_offset) :
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buffer(p_buffer),
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offset(p_offset) {}
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inline HermiteValue get_hermite_value(int x, int y, int z) const {
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return dmc::get_hermite_value(buffer, x + offset.x, y + offset.y, z + offset.z);
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}
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inline HermiteValue get_interpolated_hermite_value(Vector3 pos) const {
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pos.x += offset.x;
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pos.y += offset.y;
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pos.z += offset.z;
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return dmc::get_interpolated_hermite_value(buffer, pos);
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}
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};
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bool can_split(Vector3i node_origin, int node_size, const VoxelAccess &voxels, float geometric_error) {
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if (node_size == 1) {
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// Voxel resolution, can't split further
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return false;
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}
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Vector3i origin = node_origin + voxels.offset;
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int step = node_size;
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int channel = VoxelBuffer::CHANNEL_ISOLEVEL;
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// Don't split if nothing is inside, i.e isolevel distance is greater than the size of the cube we are in
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Vector3i center_pos = node_origin + Vector3i(node_size / 2);
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HermiteValue center_value = voxels.get_hermite_value(center_pos.x, center_pos.y, center_pos.z);
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if (Math::abs(center_value.sdf) > SQRT3 * (float)node_size) {
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return false;
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}
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// Fighting with Clang-format here /**/
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float v0 = voxels.buffer.get_voxel_f(origin.x, /* */ origin.y, /* */ origin.z, /* */ channel); // 0
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float v1 = voxels.buffer.get_voxel_f(origin.x + step, origin.y, /* */ origin.z, /* */ channel); // 1
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float v2 = voxels.buffer.get_voxel_f(origin.x + step, origin.y, /* */ origin.z + step, channel); // 2
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float v3 = voxels.buffer.get_voxel_f(origin.x, /* */ origin.y, /* */ origin.z + step, channel); // 3
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float v4 = voxels.buffer.get_voxel_f(origin.x, /* */ origin.y + step, origin.z, /* */ channel); // 4
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float v5 = voxels.buffer.get_voxel_f(origin.x + step, origin.y + step, origin.z, /* */ channel); // 5
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float v6 = voxels.buffer.get_voxel_f(origin.x + step, origin.y + step, origin.z + step, channel); // 6
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float v7 = voxels.buffer.get_voxel_f(origin.x, /* */ origin.y + step, origin.z + step, channel); // 7
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int hstep = step / 2;
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Vector3i positions[19] = {
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// Starting from point 8
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Vector3i(origin.x + hstep, /**/ origin.y, /* */ origin.z), // 8
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Vector3i(origin.x + step, /* */ origin.y, /* */ origin.z + hstep), // 9
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Vector3i(origin.x + hstep, /**/ origin.y, /* */ origin.z + step), // 10
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Vector3i(origin.x, /* */ origin.y, /* */ origin.z + hstep), // 11
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Vector3i(origin.x, /* */ origin.y + hstep, /**/ origin.z), // 12
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Vector3i(origin.x + step, /* */ origin.y + hstep, /**/ origin.z), // 13
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Vector3i(origin.x + step, /* */ origin.y + hstep, /**/ origin.z + step), // 14
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Vector3i(origin.x, /* */ origin.y + hstep, /**/ origin.z + step), // 15
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Vector3i(origin.x + hstep, /**/ origin.y + step, /* */ origin.z), // 16
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Vector3i(origin.x + step, /* */ origin.y + step, /* */ origin.z + hstep), // 17
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Vector3i(origin.x + hstep, /**/ origin.y + step, /* */ origin.z + step), // 18
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Vector3i(origin.x, /* */ origin.y + step, /* */ origin.z + hstep), // 19
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Vector3i(origin.x + hstep, /**/ origin.y, /* */ origin.z + hstep), // 20
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Vector3i(origin.x + hstep, /**/ origin.y + hstep, /**/ origin.z), // 21
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Vector3i(origin.x + step, /* */ origin.y + hstep, /**/ origin.z + hstep), // 22
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Vector3i(origin.x + hstep, /**/ origin.y + hstep, /**/ origin.z + step), // 23
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Vector3i(origin.x, /* */ origin.y + hstep, /**/ origin.z + hstep), // 24
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Vector3i(origin.x + hstep, /**/ origin.y + step, /* */ origin.z + hstep), // 25
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Vector3i(origin.x + hstep, /**/ origin.y + hstep, /**/ origin.z + hstep) // 26
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};
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Vector3 positions_ratio[19] = {
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Vector3(0.5, 0.0, 0.0),
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Vector3(1.0, 0.0, 0.5),
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Vector3(0.5, 0.0, 1.0),
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Vector3(0.0, 0.0, 0.5),
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Vector3(0.0, 0.5, 0.0),
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Vector3(1.0, 0.5, 0.0),
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Vector3(1.0, 0.5, 1.0),
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Vector3(0.0, 0.5, 1.0),
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Vector3(0.5, 1.0, 0.0),
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Vector3(1.0, 1.0, 0.5),
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Vector3(0.5, 1.0, 1.0),
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Vector3(0.0, 1.0, 0.5),
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Vector3(0.5, 0.0, 0.5),
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Vector3(0.5, 0.5, 0.0),
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Vector3(1.0, 0.5, 0.5),
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Vector3(0.5, 0.5, 1.0),
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Vector3(0.0, 0.5, 0.5),
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Vector3(0.5, 1.0, 0.5),
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Vector3(0.5, 0.5, 0.5)
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};
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float error = 0.0;
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for (int i = 0; i < 19; ++i) {
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Vector3i pos = positions[i];
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HermiteValue value = get_hermite_value(voxels.buffer, pos.x, pos.y, pos.z);
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float interpolated_value = ::interpolate(v0, v1, v2, v3, v4, v5, v6, v7, positions_ratio[i]);
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float gradient_magnitude = value.gradient.length();
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if (gradient_magnitude < FLT_EPSILON) {
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gradient_magnitude = 1.0;
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}
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error += Math::abs(value.sdf - interpolated_value) / gradient_magnitude;
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if (error >= geometric_error) {
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return true;
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}
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}
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return false;
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}
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inline Vector3 get_center(const OctreeNode *node) {
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return node->origin.to_vec3() + 0.5 * Vector3(node->size, node->size, node->size);
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}
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class OctreeBuilderTopDown {
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public:
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OctreeBuilderTopDown(const VoxelAccess &voxels, float geometry_error, OctreeNodePool &pool) :
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_voxels(voxels),
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_geometry_error(geometry_error),
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_pool(pool) {
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}
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OctreeNode *build(Vector3i origin, int size) {
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OctreeNode *root = _pool.create();
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root->origin = origin;
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root->size = size;
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build(root);
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return root;
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}
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private:
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void build(OctreeNode *node) {
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if (can_split(node->origin, node->size, _voxels, _geometry_error)) {
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split(node);
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for (int i = 0; i < 8; ++i) {
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build(node->children[i]);
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}
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} else {
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node->center_value = _voxels.get_interpolated_hermite_value(get_center(node));
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}
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}
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void split(OctreeNode *node) {
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CRASH_COND(node->has_children());
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CRASH_COND(node->size == 1);
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for (int i = 0; i < 8; ++i) {
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OctreeNode *child = _pool.create();
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const int *v = OctreeTables::g_octant_position[i];
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child->size = node->size / 2;
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child->origin = node->origin + Vector3i(v[0], v[1], v[2]) * child->size;
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node->children[i] = child;
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}
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}
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private:
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const VoxelAccess &_voxels;
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const float _geometry_error;
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OctreeNodePool &_pool;
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};
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// Builds the octree bottom-up, to ensure that no detail can be missed by a top-down approach.
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class OctreeBuilderBottomUp {
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public:
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OctreeBuilderBottomUp(const VoxelAccess &voxels, float geometry_error, OctreeNodePool &pool) :
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_voxels(voxels),
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_geometry_error(geometry_error),
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_pool(pool) {
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}
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OctreeNode *build(Vector3i node_origin, int node_size) const {
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OctreeNode *children[8] = { nullptr };
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bool any_node = false;
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// Go all the way down, except leaves because we can't reason bottom-up on them
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if (node_size > 2) {
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for (int i = 0; i < 8; ++i) {
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const int *dir = OctreeTables::g_octant_position[i];
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int child_size = node_size / 2;
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children[i] = build(node_origin + child_size * Vector3i(dir[0], dir[1], dir[2]), child_size);
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any_node |= children[i] != nullptr;
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}
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}
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OctreeNode *node = nullptr;
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if (!any_node) {
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// No nodes, test if the 8 octants are worth existing (this could be leaves)
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if (can_split(node_origin, node_size, _voxels, _geometry_error)) {
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node = _pool.create();
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node->origin = node_origin;
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node->size = node_size;
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// Create all 8 children
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for (int i = 0; i < 8; ++i) {
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node->children[i] = create_child(node_origin, node_size, i);
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}
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}
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// If no splitting... then we return null.
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// If the parent iteration gets all children null this way,
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// it will allow detail reduction recursively upwards.
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} else {
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// Some child nodes were deemed worthy of existence,
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// create their siblings at the same detail level
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node = _pool.create();
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node->origin = node_origin;
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node->size = node_size;
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for (int i = 0; i < 8; ++i) {
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if (children[i] != nullptr) {
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node->children[i] = children[i];
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} else {
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node->children[i] = create_child(node_origin, node_size, i);
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}
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}
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}
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return node;
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}
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private:
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inline OctreeNode *create_child(Vector3i parent_origin, int parent_size, int i) const {
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const int *dir = OctreeTables::g_octant_position[i];
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OctreeNode *child = _pool.create();
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child->size = parent_size / 2;
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child->origin = parent_origin + child->size * Vector3i(dir[0], dir[1], dir[2]);
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child->center_value = _voxels.get_interpolated_hermite_value(get_center(child));
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return child;
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}
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private:
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const VoxelAccess &_voxels;
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const float _geometry_error;
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OctreeNodePool &_pool;
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};
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template <typename Action_T>
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void foreach_node(OctreeNode *root, Action_T &a, int depth = 0) {
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a(root, depth);
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for (int i = 0; i < 8; ++i) {
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if (root->children[i]) {
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foreach_node(root->children[i], a, depth + 1);
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}
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}
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}
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Array generate_debug_octree_mesh(OctreeNode *root) {
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struct GetMaxDepth {
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int max_depth;
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void operator()(OctreeNode *_, int depth) {
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if (depth > max_depth) {
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max_depth = depth;
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}
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}
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};
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struct Arrays {
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PoolVector3Array positions;
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PoolColorArray colors;
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PoolIntArray indices;
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};
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struct AddCube {
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Arrays *arrays;
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int max_depth;
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void operator()(OctreeNode *node, int depth) {
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float shrink = depth * 0.005;
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Vector3 o = node->origin.to_vec3() + Vector3(shrink, shrink, shrink);
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float s = node->size - 2.0 * shrink;
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Color col(1.0, (float)depth / (float)max_depth, 0.0);
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int vi = arrays->positions.size();
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for (int i = 0; i < Cube::CORNER_COUNT; ++i) {
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arrays->positions.push_back(o + s * Cube::g_corner_position[i]);
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arrays->colors.push_back(col);
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}
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for (int i = 0; i < Cube::EDGE_COUNT; ++i) {
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arrays->indices.push_back(vi + Cube::g_edge_corners[i][0]);
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arrays->indices.push_back(vi + Cube::g_edge_corners[i][1]);
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}
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}
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};
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GetMaxDepth get_max_depth;
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foreach_node(root, get_max_depth);
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Arrays arrays;
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AddCube add_cube;
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add_cube.arrays = &arrays;
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add_cube.max_depth = get_max_depth.max_depth;
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foreach_node(root, add_cube);
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if (arrays.positions.size() == 0) {
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return Array();
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}
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Array surface;
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surface.resize(Mesh::ARRAY_MAX);
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surface[Mesh::ARRAY_VERTEX] = arrays.positions;
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surface[Mesh::ARRAY_COLOR] = arrays.colors;
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surface[Mesh::ARRAY_INDEX] = arrays.indices;
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return surface;
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}
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Array generate_debug_dual_grid_mesh(const DualGrid &grid) {
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PoolVector3Array positions;
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PoolIntArray indices;
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for (int i = 0; i < grid.cells.size(); ++i) {
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const DualCell &cell = grid.cells[i];
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int vi = positions.size();
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for (int j = 0; j < 8; ++j) {
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// Vector3 p = Vector3(g_octant_position[j][0], g_octant_position[j][1], g_octant_position[j][2]);
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// Vector3 n = (Vector3(0.5, 0.5, 0.5) - p).normalized();
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positions.push_back(cell.corners[j]); // + n * 0.01);
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}
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for (int j = 0; j < Cube::EDGE_COUNT; ++j) {
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indices.push_back(vi + Cube::g_edge_corners[j][0]);
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indices.push_back(vi + Cube::g_edge_corners[j][1]);
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}
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}
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if (positions.size() == 0) {
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return Array();
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}
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Array surface;
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surface.resize(Mesh::ARRAY_MAX);
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surface[Mesh::ARRAY_VERTEX] = positions;
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surface[Mesh::ARRAY_INDEX] = indices;
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return surface;
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}
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inline bool is_border_left(const OctreeNode *node) {
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return node->origin.x == 0;
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}
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inline bool is_border_right(const OctreeNode *node, int root_size) {
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return node->origin.x + node->size == root_size;
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}
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inline bool is_border_bottom(const OctreeNode *node) {
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return node->origin.y == 0;
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}
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inline bool is_border_top(const OctreeNode *node, int root_size) {
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return node->origin.y + node->size == root_size;
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}
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inline bool is_border_back(const OctreeNode *node) {
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return node->origin.z == 0;
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}
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inline bool is_border_front(const OctreeNode *node, int root_size) {
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return node->origin.z + node->size == root_size;
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}
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inline Vector3 get_center_back(const OctreeNode *node) {
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Vector3 p = node->origin.to_vec3();
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p.x += node->size * 0.5;
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p.y += node->size * 0.5;
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return p;
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}
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inline Vector3 get_center_front(const OctreeNode *node) {
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Vector3 p = node->origin.to_vec3();
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p.x += node->size * 0.5;
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p.y += node->size * 0.5;
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p.z += node->size;
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return p;
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}
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inline Vector3 get_center_left(const OctreeNode *node) {
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Vector3 p = node->origin.to_vec3();
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p.y += node->size * 0.5;
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p.z += node->size * 0.5;
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return p;
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}
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inline Vector3 get_center_right(const OctreeNode *node) {
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Vector3 p = node->origin.to_vec3();
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p.x += node->size;
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p.y += node->size * 0.5;
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p.z += node->size * 0.5;
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return p;
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}
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inline Vector3 get_center_top(const OctreeNode *node) {
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Vector3 p = node->origin.to_vec3();
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p.x += node->size * 0.5;
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p.y += node->size;
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p.z += node->size * 0.5;
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return p;
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}
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inline Vector3 get_center_bottom(const OctreeNode *node) {
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Vector3 p = node->origin.to_vec3();
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p.x += node->size * 0.5;
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p.z += node->size * 0.5;
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return p;
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}
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inline Vector3 get_center_back_top(const OctreeNode *node) {
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Vector3 p = node->origin.to_vec3();
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p.x += node->size * 0.5;
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p.y += node->size;
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return p;
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}
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inline Vector3 get_center_back_bottom(const OctreeNode *node) {
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Vector3 p = node->origin.to_vec3();
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p.x += node->size * 0.5;
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return p;
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}
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inline Vector3 get_center_front_top(const OctreeNode *node) {
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Vector3 p = node->origin.to_vec3();
|
|
p.x += node->size * 0.5;
|
|
p.y += node->size;
|
|
p.z += node->size;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_center_front_bottom(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.x += node->size * 0.5;
|
|
p.z += node->size;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_center_left_top(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.y += node->size;
|
|
p.z += node->size * 0.5;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_center_left_bottom(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.z += node->size * 0.5;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_center_right_top(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.x += node->size;
|
|
p.y += node->size;
|
|
p.z += node->size * 0.5;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_center_right_bottom(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.x += node->size;
|
|
p.z += node->size * 0.5;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_center_back_left(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.y += node->size * 0.5;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_center_front_left(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.y += node->size * 0.5;
|
|
p.z += node->size;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_center_back_right(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.x += node->size;
|
|
p.y += node->size * 0.5;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_center_front_right(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.x += node->size;
|
|
p.y += node->size * 0.5;
|
|
p.z += node->size;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_corner1(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.x += node->size;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_corner2(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.x += node->size;
|
|
p.z += node->size;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_corner3(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.z += node->size;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_corner4(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.y += node->size;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_corner5(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.x += node->size;
|
|
p.y += node->size;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_corner6(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.x += node->size;
|
|
p.y += node->size;
|
|
p.z += node->size;
|
|
return p;
|
|
}
|
|
|
|
inline Vector3 get_corner7(const OctreeNode *node) {
|
|
Vector3 p = node->origin.to_vec3();
|
|
p.y += node->size;
|
|
p.z += node->size;
|
|
return p;
|
|
}
|
|
|
|
class DualGridGenerator {
|
|
public:
|
|
DualGridGenerator(DualGrid &grid, int octree_root_size) :
|
|
_grid(grid),
|
|
_octree_root_size(octree_root_size) {}
|
|
|
|
void node_proc(OctreeNode *node);
|
|
|
|
private:
|
|
DualGrid &_grid;
|
|
int _octree_root_size;
|
|
|
|
void create_border_cells(
|
|
const OctreeNode *n0,
|
|
const OctreeNode *n1,
|
|
const OctreeNode *n2,
|
|
const OctreeNode *n3,
|
|
const OctreeNode *n4,
|
|
const OctreeNode *n5,
|
|
const OctreeNode *n6,
|
|
const OctreeNode *n7);
|
|
|
|
void vert_proc(OctreeNode *n0, OctreeNode *n1, OctreeNode *n2, OctreeNode *n3, OctreeNode *n4, OctreeNode *n5, OctreeNode *n6, OctreeNode *n7);
|
|
|
|
void edge_proc_x(OctreeNode *n0, OctreeNode *n1, OctreeNode *n2, OctreeNode *n3);
|
|
void edge_proc_y(OctreeNode *n0, OctreeNode *n1, OctreeNode *n2, OctreeNode *n3);
|
|
void edge_proc_z(OctreeNode *n0, OctreeNode *n1, OctreeNode *n2, OctreeNode *n3);
|
|
|
|
void face_proc_xy(OctreeNode *n0, OctreeNode *n1);
|
|
void face_proc_zy(OctreeNode *n0, OctreeNode *n1);
|
|
void face_proc_xz(OctreeNode *n0, OctreeNode *n1);
|
|
};
|
|
|
|
inline void add_cell(DualGrid &grid,
|
|
const Vector3 c0,
|
|
const Vector3 c1,
|
|
const Vector3 c2,
|
|
const Vector3 c3,
|
|
const Vector3 c4,
|
|
const Vector3 c5,
|
|
const Vector3 c6,
|
|
const Vector3 c7) {
|
|
|
|
DualCell cell;
|
|
cell.corners[0] = c0;
|
|
cell.corners[1] = c1;
|
|
cell.corners[2] = c2;
|
|
cell.corners[3] = c3;
|
|
cell.corners[4] = c4;
|
|
cell.corners[5] = c5;
|
|
cell.corners[6] = c6;
|
|
cell.corners[7] = c7;
|
|
cell.has_values = false;
|
|
grid.cells.push_back(cell);
|
|
}
|
|
|
|
void DualGridGenerator::create_border_cells(
|
|
const OctreeNode *n0,
|
|
const OctreeNode *n1,
|
|
const OctreeNode *n2,
|
|
const OctreeNode *n3,
|
|
const OctreeNode *n4,
|
|
const OctreeNode *n5,
|
|
const OctreeNode *n6,
|
|
const OctreeNode *n7) {
|
|
|
|
DualGrid &grid = _grid;
|
|
|
|
// Most boring function ever
|
|
|
|
if (is_border_back(n0) && is_border_back(n1) && is_border_back(n4) && is_border_back(n5)) {
|
|
|
|
add_cell(grid,
|
|
get_center_back(n0), get_center_back(n1), get_center(n1), get_center(n0),
|
|
get_center_back(n4), get_center_back(n5), get_center(n5), get_center(n4));
|
|
|
|
// Generate back edge border cells
|
|
if (is_border_top(n4, _octree_root_size) && is_border_top(n5, _octree_root_size)) {
|
|
|
|
add_cell(grid,
|
|
get_center_back(n4), get_center_back(n5), get_center(n5), get_center(n4),
|
|
get_center_back_top(n4), get_center_back_top(n5), get_center_top(n5), get_center_top(n4));
|
|
|
|
// Generate back top corner cells
|
|
if (is_border_left(n4)) {
|
|
add_cell(grid,
|
|
get_center_back_left(n4), get_center_back(n4), get_center(n4), get_center_left(n4),
|
|
get_corner4(n4), get_center_back_top(n4), get_center_top(n4), get_center_left_top(n4));
|
|
}
|
|
|
|
if (is_border_right(n4, _octree_root_size)) {
|
|
add_cell(grid,
|
|
get_center_back(n5), get_center_back_right(n5), get_center_right(n5), get_center(n5),
|
|
get_center_back_top(n5), get_corner5(n5), get_center_right_top(n5), get_center_top(n5));
|
|
}
|
|
}
|
|
|
|
if (is_border_bottom(n0) && is_border_bottom(n1)) {
|
|
|
|
add_cell(grid,
|
|
get_center_back_bottom(n0), get_center_back_bottom(n1), get_center_bottom(n1), get_center_bottom(n0),
|
|
get_center_back(n0), get_center_back(n1), get_center(n1), get_center(n0));
|
|
|
|
// Generate back bottom corner cells
|
|
if (is_border_left(n0)) {
|
|
add_cell(grid, n0->origin.to_vec3(), get_center_back_bottom(n0), get_center_bottom(n0), get_center_left_bottom(n0),
|
|
get_center_back_left(n0), get_center_back(n0), get_center(n0), get_center_left(n0));
|
|
}
|
|
|
|
if (is_border_right(n1, _octree_root_size)) {
|
|
add_cell(grid, get_center_back_bottom(n1), get_corner1(n1), get_center_right_bottom(n1), get_center_bottom(n1),
|
|
get_center_back(n1), get_center_back_right(n1), get_center_right(n1), get_center(n1));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (is_border_front(n2, _octree_root_size) &&
|
|
is_border_front(n3, _octree_root_size) &&
|
|
is_border_front(n6, _octree_root_size) &&
|
|
is_border_front(n7, _octree_root_size)) {
|
|
|
|
add_cell(grid,
|
|
get_center(n3), get_center(n2), get_center_front(n2), get_center_front(n3),
|
|
get_center(n7), get_center(n6), get_center_front(n6), get_center_front(n7));
|
|
|
|
// Generate front edge border cells
|
|
if (is_border_top(n6, _octree_root_size) && is_border_top(n7, _octree_root_size)) {
|
|
|
|
add_cell(grid,
|
|
get_center(n7), get_center(n6), get_center_front(n6), get_center_front(n7),
|
|
get_center_top(n7), get_center_top(n6), get_center_front_top(n6), get_center_front_top(n7));
|
|
|
|
// Generate back bottom corner cells
|
|
if (is_border_left(n7)) {
|
|
add_cell(grid,
|
|
get_center_left(n7), get_center(n7), get_center_front(n7), get_center_front_left(n7),
|
|
get_center_left_top(n7), get_center_top(n7), get_center_front_top(n7), get_corner7(n7));
|
|
}
|
|
|
|
if (is_border_right(n6, _octree_root_size)) {
|
|
add_cell(grid,
|
|
get_center(n6), get_center_right(n6), get_center_front_right(n6), get_center_front(n6),
|
|
get_center_top(n6), get_center_right_top(n6), get_corner6(n6), get_center_front_top(n6));
|
|
}
|
|
}
|
|
|
|
if (is_border_bottom(n3) && is_border_bottom(n2)) {
|
|
|
|
add_cell(grid,
|
|
get_center_bottom(n3), get_center_bottom(n2), get_center_front_bottom(n2), get_center_front_bottom(n3),
|
|
get_center(n3), get_center(n2), get_center_front(n2), get_center_front(n3));
|
|
|
|
// Generate back bottom corner cells
|
|
if (is_border_left(n3)) {
|
|
add_cell(grid,
|
|
get_center_left_bottom(n3), get_center_bottom(n3), get_center_front_bottom(n3), get_corner3(n3),
|
|
get_center_left(n3), get_center(n3), get_center_front(n3), get_center_front_left(n3));
|
|
}
|
|
if (is_border_right(n2, _octree_root_size)) {
|
|
add_cell(grid, get_center_bottom(n2), get_center_right_bottom(n2), get_corner2(n2), get_center_front_bottom(n2),
|
|
get_center(n2), get_center_right(n2), get_center_front_right(n2), get_center_front(n2));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (is_border_left(n0) && is_border_left(n3) && is_border_left(n4) && is_border_left(n7)) {
|
|
|
|
add_cell(grid,
|
|
get_center_left(n0), get_center(n0), get_center(n3), get_center_left(n3),
|
|
get_center_left(n4), get_center(n4), get_center(n7), get_center_left(n7));
|
|
|
|
// Generate left edge border cells
|
|
if (is_border_top(n4, _octree_root_size) && is_border_top(n7, _octree_root_size)) {
|
|
add_cell(grid,
|
|
get_center_left(n4), get_center(n4), get_center(n7), get_center_left(n7),
|
|
get_center_left_top(n4), get_center_top(n4), get_center_top(n7), get_center_left_top(n7));
|
|
}
|
|
|
|
if (is_border_bottom(n0) && is_border_bottom(n3)) {
|
|
add_cell(grid,
|
|
get_center_left_bottom(n0), get_center_bottom(n0), get_center_bottom(n3), get_center_left_bottom(n3),
|
|
get_center_left(n0), get_center(n0), get_center(n3), get_center_left(n3));
|
|
}
|
|
|
|
if (is_border_back(n0) && is_border_back(n4)) {
|
|
add_cell(grid,
|
|
get_center_back_left(n0), get_center_back(n0), get_center(n0), get_center_left(n0),
|
|
get_center_back_left(n4), get_center_back(n4), get_center(n4), get_center_left(n4));
|
|
}
|
|
|
|
if (is_border_front(n3, _octree_root_size) && is_border_front(n7, _octree_root_size)) {
|
|
add_cell(grid,
|
|
get_center_left(n3), get_center(n3), get_center_front(n3), get_center_front_left(n3),
|
|
get_center_left(n7), get_center(n7), get_center_front(n7), get_center_front_left(n7));
|
|
}
|
|
}
|
|
|
|
if (is_border_right(n1, _octree_root_size) &&
|
|
is_border_right(n2, _octree_root_size) &&
|
|
is_border_right(n5, _octree_root_size) &&
|
|
is_border_right(n6, _octree_root_size)) {
|
|
|
|
add_cell(grid,
|
|
get_center(n1), get_center_right(n1), get_center_right(n2), get_center(n2),
|
|
get_center(n5), get_center_right(n5), get_center_right(n6), get_center(n6));
|
|
|
|
// Generate right edge border cells
|
|
if (is_border_top(n5, _octree_root_size) && is_border_top(n6, _octree_root_size)) {
|
|
add_cell(grid,
|
|
get_center(n5), get_center_right(n5), get_center_right(n6), get_center(n6),
|
|
get_center_top(n5), get_center_right_top(n5), get_center_right_top(n6), get_center_top(n6));
|
|
}
|
|
|
|
if (is_border_bottom(n1) && is_border_bottom(n2)) {
|
|
add_cell(grid,
|
|
get_center_bottom(n1), get_center_right_bottom(n1), get_center_right_bottom(n2), get_center_bottom(n2),
|
|
get_center(n1), get_center_right(n1), get_center_right(n2), get_center(n2));
|
|
}
|
|
|
|
if (is_border_back(n1) && is_border_back(n5)) {
|
|
add_cell(grid,
|
|
get_center_back(n1), get_center_back_right(n1), get_center_right(n1), get_center(n1),
|
|
get_center_back(n5), get_center_back_right(n5), get_center_right(n5), get_center(n5));
|
|
}
|
|
|
|
if (is_border_front(n2, _octree_root_size) && is_border_front(n6, _octree_root_size)) {
|
|
add_cell(grid,
|
|
get_center(n2), get_center_right(n2), get_center_front_right(n2), get_center_front(n2),
|
|
get_center(n6), get_center_right(n6), get_center_front_right(n6), get_center_front(n6));
|
|
}
|
|
}
|
|
|
|
if (is_border_top(n4, _octree_root_size) &&
|
|
is_border_top(n5, _octree_root_size) &&
|
|
is_border_top(n6, _octree_root_size) &&
|
|
is_border_top(n7, _octree_root_size)) {
|
|
|
|
add_cell(grid,
|
|
get_center(n4), get_center(n5), get_center(n6), get_center(n7),
|
|
get_center_top(n4), get_center_top(n5), get_center_top(n6), get_center_top(n7));
|
|
}
|
|
|
|
if (is_border_bottom(n0) && is_border_bottom(n1) && is_border_bottom(n2) && is_border_bottom(n3)) {
|
|
add_cell(grid,
|
|
get_center_bottom(n0), get_center_bottom(n1), get_center_bottom(n2), get_center_bottom(n3),
|
|
get_center(n0), get_center(n1), get_center(n2), get_center(n3));
|
|
}
|
|
}
|
|
|
|
inline bool is_surface_near(OctreeNode *node) {
|
|
if (node->center_value.sdf == 0) {
|
|
return true;
|
|
}
|
|
return Math::abs(node->center_value.sdf) < node->size * SQRT3 * NEAR_SURFACE_FACTOR;
|
|
}
|
|
|
|
void DualGridGenerator::vert_proc(
|
|
OctreeNode *n0,
|
|
OctreeNode *n1,
|
|
OctreeNode *n2,
|
|
OctreeNode *n3,
|
|
OctreeNode *n4,
|
|
OctreeNode *n5,
|
|
OctreeNode *n6,
|
|
OctreeNode *n7) {
|
|
|
|
const bool n0_has_children = n0->has_children();
|
|
const bool n1_has_children = n1->has_children();
|
|
const bool n2_has_children = n2->has_children();
|
|
const bool n3_has_children = n3->has_children();
|
|
const bool n4_has_children = n4->has_children();
|
|
const bool n5_has_children = n5->has_children();
|
|
const bool n6_has_children = n6->has_children();
|
|
const bool n7_has_children = n7->has_children();
|
|
|
|
if (
|
|
n0_has_children || n1_has_children || n2_has_children || n3_has_children ||
|
|
n4_has_children || n5_has_children || n6_has_children || n7_has_children) {
|
|
|
|
OctreeNode *c0 = n0_has_children ? n0->children[6] : n0;
|
|
OctreeNode *c1 = n1_has_children ? n1->children[7] : n1;
|
|
OctreeNode *c2 = n2_has_children ? n2->children[4] : n2;
|
|
OctreeNode *c3 = n3_has_children ? n3->children[5] : n3;
|
|
OctreeNode *c4 = n4_has_children ? n4->children[2] : n4;
|
|
OctreeNode *c5 = n5_has_children ? n5->children[3] : n5;
|
|
OctreeNode *c6 = n6_has_children ? n6->children[0] : n6;
|
|
OctreeNode *c7 = n7_has_children ? n7->children[1] : n7;
|
|
|
|
vert_proc(c0, c1, c2, c3, c4, c5, c6, c7);
|
|
|
|
} else {
|
|
|
|
if (!(
|
|
is_surface_near(n0) ||
|
|
is_surface_near(n1) ||
|
|
is_surface_near(n2) ||
|
|
is_surface_near(n3) ||
|
|
is_surface_near(n4) ||
|
|
is_surface_near(n5) ||
|
|
is_surface_near(n6) ||
|
|
is_surface_near(n7))) {
|
|
return;
|
|
}
|
|
|
|
DualCell cell;
|
|
cell.set_corner(0, get_center(n0), n0->center_value);
|
|
cell.set_corner(1, get_center(n1), n1->center_value);
|
|
cell.set_corner(2, get_center(n2), n2->center_value);
|
|
cell.set_corner(3, get_center(n3), n3->center_value);
|
|
cell.set_corner(4, get_center(n4), n4->center_value);
|
|
cell.set_corner(5, get_center(n5), n5->center_value);
|
|
cell.set_corner(6, get_center(n6), n6->center_value);
|
|
cell.set_corner(7, get_center(n7), n7->center_value);
|
|
cell.has_values = true;
|
|
_grid.cells.push_back(cell);
|
|
|
|
create_border_cells(n0, n1, n2, n3, n4, n5, n6, n7);
|
|
}
|
|
}
|
|
|
|
void DualGridGenerator::edge_proc_x(OctreeNode *n0, OctreeNode *n1, OctreeNode *n2, OctreeNode *n3) {
|
|
|
|
const bool n0_has_children = n0->has_children();
|
|
const bool n1_has_children = n1->has_children();
|
|
const bool n2_has_children = n2->has_children();
|
|
const bool n3_has_children = n3->has_children();
|
|
|
|
if (!(n0_has_children || n1_has_children || n2_has_children || n3_has_children)) {
|
|
return;
|
|
}
|
|
|
|
OctreeNode *c0 = n0_has_children ? n0->children[7] : n0;
|
|
OctreeNode *c1 = n0_has_children ? n0->children[6] : n0;
|
|
OctreeNode *c2 = n1_has_children ? n1->children[5] : n1;
|
|
OctreeNode *c3 = n1_has_children ? n1->children[4] : n1;
|
|
OctreeNode *c4 = n3_has_children ? n3->children[3] : n3;
|
|
OctreeNode *c5 = n3_has_children ? n3->children[2] : n3;
|
|
OctreeNode *c6 = n2_has_children ? n2->children[1] : n2;
|
|
OctreeNode *c7 = n2_has_children ? n2->children[0] : n2;
|
|
|
|
edge_proc_x(c0, c3, c7, c4);
|
|
edge_proc_x(c1, c2, c6, c5);
|
|
|
|
vert_proc(c0, c1, c2, c3, c4, c5, c6, c7);
|
|
}
|
|
|
|
void DualGridGenerator::edge_proc_y(OctreeNode *n0, OctreeNode *n1, OctreeNode *n2, OctreeNode *n3) {
|
|
|
|
const bool n0_has_children = n0->has_children();
|
|
const bool n1_has_children = n1->has_children();
|
|
const bool n2_has_children = n2->has_children();
|
|
const bool n3_has_children = n3->has_children();
|
|
|
|
if (!(n0_has_children || n1_has_children || n2_has_children || n3_has_children)) {
|
|
return;
|
|
}
|
|
|
|
OctreeNode *c0 = n0_has_children ? n0->children[2] : n0;
|
|
OctreeNode *c1 = n1_has_children ? n1->children[3] : n1;
|
|
OctreeNode *c2 = n2_has_children ? n2->children[0] : n2;
|
|
OctreeNode *c3 = n3_has_children ? n3->children[1] : n3;
|
|
OctreeNode *c4 = n0_has_children ? n0->children[6] : n0;
|
|
OctreeNode *c5 = n1_has_children ? n1->children[7] : n1;
|
|
OctreeNode *c6 = n2_has_children ? n2->children[4] : n2;
|
|
OctreeNode *c7 = n3_has_children ? n3->children[5] : n3;
|
|
|
|
edge_proc_y(c0, c1, c2, c3);
|
|
edge_proc_y(c4, c5, c6, c7);
|
|
|
|
vert_proc(c0, c1, c2, c3, c4, c5, c6, c7);
|
|
}
|
|
|
|
void DualGridGenerator::edge_proc_z(OctreeNode *n0, OctreeNode *n1, OctreeNode *n2, OctreeNode *n3) {
|
|
|
|
const bool n0_has_children = n0->has_children();
|
|
const bool n1_has_children = n1->has_children();
|
|
const bool n2_has_children = n2->has_children();
|
|
const bool n3_has_children = n3->has_children();
|
|
|
|
if (!(n0_has_children || n1_has_children || n2_has_children || n3_has_children)) {
|
|
return;
|
|
}
|
|
|
|
OctreeNode *c0 = n3_has_children ? n3->children[5] : n3;
|
|
OctreeNode *c1 = n2_has_children ? n2->children[4] : n2;
|
|
OctreeNode *c2 = n2_has_children ? n2->children[7] : n2;
|
|
OctreeNode *c3 = n3_has_children ? n3->children[6] : n3;
|
|
OctreeNode *c4 = n0_has_children ? n0->children[1] : n0;
|
|
OctreeNode *c5 = n1_has_children ? n1->children[0] : n1;
|
|
OctreeNode *c6 = n1_has_children ? n1->children[3] : n1;
|
|
OctreeNode *c7 = n0_has_children ? n0->children[2] : n0;
|
|
|
|
edge_proc_z(c7, c6, c2, c3);
|
|
edge_proc_z(c4, c5, c1, c0);
|
|
|
|
vert_proc(c0, c1, c2, c3, c4, c5, c6, c7);
|
|
}
|
|
|
|
void DualGridGenerator::face_proc_xy(OctreeNode *n0, OctreeNode *n1) {
|
|
|
|
const bool n0_has_children = n0->has_children();
|
|
const bool n1_has_children = n1->has_children();
|
|
|
|
if (!(n0_has_children || n1_has_children)) {
|
|
return;
|
|
}
|
|
|
|
OctreeNode *c0 = n0_has_children ? n0->children[3] : n0;
|
|
OctreeNode *c1 = n0_has_children ? n0->children[2] : n0;
|
|
OctreeNode *c2 = n1_has_children ? n1->children[1] : n1;
|
|
OctreeNode *c3 = n1_has_children ? n1->children[0] : n1;
|
|
OctreeNode *c4 = n0_has_children ? n0->children[7] : n0;
|
|
OctreeNode *c5 = n0_has_children ? n0->children[6] : n0;
|
|
OctreeNode *c6 = n1_has_children ? n1->children[5] : n1;
|
|
OctreeNode *c7 = n1_has_children ? n1->children[4] : n1;
|
|
|
|
face_proc_xy(c0, c3);
|
|
face_proc_xy(c1, c2);
|
|
face_proc_xy(c4, c7);
|
|
face_proc_xy(c5, c6);
|
|
|
|
edge_proc_x(c0, c3, c7, c4);
|
|
edge_proc_x(c1, c2, c6, c5);
|
|
|
|
edge_proc_y(c0, c1, c2, c3);
|
|
edge_proc_y(c4, c5, c6, c7);
|
|
|
|
vert_proc(c0, c1, c2, c3, c4, c5, c6, c7);
|
|
}
|
|
|
|
void DualGridGenerator::face_proc_zy(OctreeNode *n0, OctreeNode *n1) {
|
|
|
|
const bool n0_has_children = n0->has_children();
|
|
const bool n1_has_children = n1->has_children();
|
|
|
|
if (!(n0_has_children || n1_has_children)) {
|
|
return;
|
|
}
|
|
|
|
OctreeNode *c0 = n0_has_children ? n0->children[1] : n0;
|
|
OctreeNode *c1 = n1_has_children ? n1->children[0] : n1;
|
|
OctreeNode *c2 = n1_has_children ? n1->children[3] : n1;
|
|
OctreeNode *c3 = n0_has_children ? n0->children[2] : n0;
|
|
OctreeNode *c4 = n0_has_children ? n0->children[5] : n0;
|
|
OctreeNode *c5 = n1_has_children ? n1->children[4] : n1;
|
|
OctreeNode *c6 = n1_has_children ? n1->children[7] : n1;
|
|
OctreeNode *c7 = n0_has_children ? n0->children[6] : n0;
|
|
|
|
face_proc_zy(c0, c1);
|
|
face_proc_zy(c3, c2);
|
|
face_proc_zy(c4, c5);
|
|
face_proc_zy(c7, c6);
|
|
|
|
edge_proc_y(c0, c1, c2, c3);
|
|
edge_proc_y(c4, c5, c6, c7);
|
|
edge_proc_z(c7, c6, c2, c3);
|
|
edge_proc_z(c4, c5, c1, c0);
|
|
|
|
vert_proc(c0, c1, c2, c3, c4, c5, c6, c7);
|
|
}
|
|
|
|
void DualGridGenerator::face_proc_xz(OctreeNode *n0, OctreeNode *n1) {
|
|
|
|
const bool n0_has_children = n0->has_children();
|
|
const bool n1_has_children = n1->has_children();
|
|
|
|
if (!(n0_has_children || n1_has_children)) {
|
|
return;
|
|
}
|
|
|
|
OctreeNode *c0 = n1_has_children ? n1->children[4] : n1;
|
|
OctreeNode *c1 = n1_has_children ? n1->children[5] : n1;
|
|
OctreeNode *c2 = n1_has_children ? n1->children[6] : n1;
|
|
OctreeNode *c3 = n1_has_children ? n1->children[7] : n1;
|
|
OctreeNode *c4 = n0_has_children ? n0->children[0] : n0;
|
|
OctreeNode *c5 = n0_has_children ? n0->children[1] : n0;
|
|
OctreeNode *c6 = n0_has_children ? n0->children[2] : n0;
|
|
OctreeNode *c7 = n0_has_children ? n0->children[3] : n0;
|
|
|
|
face_proc_xz(c4, c0);
|
|
face_proc_xz(c5, c1);
|
|
face_proc_xz(c7, c3);
|
|
face_proc_xz(c6, c2);
|
|
|
|
edge_proc_x(c0, c3, c7, c4);
|
|
edge_proc_x(c1, c2, c6, c5);
|
|
edge_proc_z(c7, c6, c2, c3);
|
|
edge_proc_z(c4, c5, c1, c0);
|
|
|
|
vert_proc(c0, c1, c2, c3, c4, c5, c6, c7);
|
|
}
|
|
|
|
void DualGridGenerator::node_proc(OctreeNode *node) {
|
|
|
|
if (!node->has_children()) {
|
|
return;
|
|
}
|
|
|
|
OctreeNode **children = node->children;
|
|
|
|
for (int i = 0; i < 8; ++i) {
|
|
node_proc(children[i]);
|
|
}
|
|
|
|
face_proc_xy(children[0], children[3]);
|
|
face_proc_xy(children[1], children[2]);
|
|
face_proc_xy(children[4], children[7]);
|
|
face_proc_xy(children[5], children[6]);
|
|
|
|
face_proc_zy(children[0], children[1]);
|
|
face_proc_zy(children[3], children[2]);
|
|
face_proc_zy(children[4], children[5]);
|
|
face_proc_zy(children[7], children[6]);
|
|
|
|
face_proc_xz(children[4], children[0]);
|
|
face_proc_xz(children[5], children[1]);
|
|
face_proc_xz(children[7], children[3]);
|
|
face_proc_xz(children[6], children[2]);
|
|
|
|
edge_proc_x(children[0], children[3], children[7], children[4]);
|
|
edge_proc_x(children[1], children[2], children[6], children[5]);
|
|
|
|
edge_proc_y(children[0], children[1], children[2], children[3]);
|
|
edge_proc_y(children[4], children[5], children[6], children[7]);
|
|
|
|
edge_proc_z(children[7], children[6], children[2], children[3]);
|
|
edge_proc_z(children[4], children[5], children[1], children[0]);
|
|
|
|
vert_proc(children[0], children[1], children[2], children[3], children[4], children[5], children[6], children[7]);
|
|
}
|
|
|
|
inline Vector3 interpolate(const Vector3 &v0, const Vector3 &v1, const HermiteValue &val0, const HermiteValue &val1, Vector3 &out_normal) {
|
|
|
|
if (Math::abs(val0.sdf - SURFACE_ISO_LEVEL) <= FLT_EPSILON) {
|
|
out_normal = val0.gradient;
|
|
return v0;
|
|
}
|
|
|
|
if (Math::abs(val1.sdf - SURFACE_ISO_LEVEL) <= FLT_EPSILON) {
|
|
out_normal = val1.gradient;
|
|
return v1;
|
|
}
|
|
|
|
if (Math::abs(val1.sdf - val0.sdf) <= FLT_EPSILON) {
|
|
out_normal = val0.gradient;
|
|
return v0;
|
|
}
|
|
|
|
float mu = (SURFACE_ISO_LEVEL - val0.sdf) / (val1.sdf - val0.sdf);
|
|
out_normal = val0.gradient + mu * (val1.gradient - val0.gradient);
|
|
out_normal.normalize();
|
|
|
|
return v0 + mu * (v1 - v0);
|
|
}
|
|
|
|
void polygonize_cell_marching_squares(const Vector3 *cube_corners, const HermiteValue *cube_values, float max_distance, MeshBuilder &mesh_builder, const int *corner_map) {
|
|
|
|
// Note:
|
|
// Using Ogre's implementation directly resulted in inverted result, because it expects density values instead of SDF,
|
|
// So I had to flip a few things around in order to make it work
|
|
|
|
unsigned char square_index = 0;
|
|
HermiteValue values[4];
|
|
|
|
// Find out the case.
|
|
for (size_t i = 0; i < 4; ++i) {
|
|
values[i] = cube_values[corner_map[i]];
|
|
if (values[i].sdf <= SURFACE_ISO_LEVEL) {
|
|
square_index |= 1 << i;
|
|
}
|
|
}
|
|
|
|
// Don't generate triangles if we are completely inside and far enough away from the surface
|
|
max_distance = -max_distance;
|
|
if (square_index == 15 &&
|
|
values[0].sdf <= max_distance &&
|
|
values[1].sdf <= max_distance &&
|
|
values[2].sdf <= max_distance &&
|
|
values[3].sdf <= max_distance) {
|
|
return;
|
|
}
|
|
|
|
int edge = MarchingCubes::ms_edges[square_index];
|
|
|
|
// Find the intersection vertices.
|
|
Vector3 intersection_points[8];
|
|
Vector3 intersection_normals[8];
|
|
|
|
intersection_points[0] = cube_corners[corner_map[0]];
|
|
intersection_points[2] = cube_corners[corner_map[1]];
|
|
intersection_points[4] = cube_corners[corner_map[2]];
|
|
intersection_points[6] = cube_corners[corner_map[3]];
|
|
|
|
HermiteValue inner_val;
|
|
|
|
inner_val = values[0]; // mSrc->getValueAndGradient(intersection_points[0]);
|
|
intersection_normals[0] = inner_val.gradient.normalized(); // * (inner_val.value + 1.0);
|
|
|
|
inner_val = values[1]; // mSrc->getValueAndGradient(intersection_points[2]);
|
|
intersection_normals[2] = inner_val.gradient.normalized(); // * (inner_val.value + 1.0);
|
|
|
|
inner_val = values[2]; // mSrc->getValueAndGradient(intersection_points[4]);
|
|
intersection_normals[4] = inner_val.gradient.normalized(); // * (inner_val.value + 1.0);
|
|
|
|
inner_val = values[3]; // mSrc->getValueAndGradient(intersection_points[6]);
|
|
intersection_normals[6] = inner_val.gradient.normalized(); // * (inner_val.value + 1.0);
|
|
|
|
if (edge & 1) {
|
|
intersection_points[1] = interpolate(cube_corners[corner_map[0]], cube_corners[corner_map[1]], values[0], values[1], intersection_normals[1]);
|
|
}
|
|
if (edge & 2) {
|
|
intersection_points[3] = interpolate(cube_corners[corner_map[1]], cube_corners[corner_map[2]], values[1], values[2], intersection_normals[3]);
|
|
}
|
|
if (edge & 4) {
|
|
intersection_points[5] = interpolate(cube_corners[corner_map[2]], cube_corners[corner_map[3]], values[2], values[3], intersection_normals[5]);
|
|
}
|
|
if (edge & 8) {
|
|
intersection_points[7] = interpolate(cube_corners[corner_map[3]], cube_corners[corner_map[0]], values[3], values[0], intersection_normals[7]);
|
|
}
|
|
|
|
// Ambigous case handling, 5 = 0 2 and 10 = 1 3
|
|
/*if (squareIndex == 5 || squareIndex == 10)
|
|
{
|
|
Vector3 avg = (corners[corner_map[0]] + corners[corner_map[1]] + corners[corner_map[2]] + corners[corner_map[3]]) / (Real)4.0;
|
|
// Lets take the alternative.
|
|
if (mSrc->getValue(avg) >= ISO_LEVEL)
|
|
{
|
|
squareIndex = squareIndex == 5 ? 16 : 17;
|
|
}
|
|
}*/
|
|
|
|
// Create the triangles according to the table.
|
|
for (int i = 0; MarchingCubes::mc_triangles[square_index][i] != -1; i += 3) {
|
|
|
|
mesh_builder.add_vertex(
|
|
intersection_points[MarchingCubes::ms_triangles[square_index][i]],
|
|
intersection_normals[MarchingCubes::ms_triangles[square_index][i]]);
|
|
|
|
mesh_builder.add_vertex(
|
|
intersection_points[MarchingCubes::ms_triangles[square_index][i + 2]],
|
|
intersection_normals[MarchingCubes::ms_triangles[square_index][i + 2]]);
|
|
|
|
mesh_builder.add_vertex(
|
|
intersection_points[MarchingCubes::ms_triangles[square_index][i + 1]],
|
|
intersection_normals[MarchingCubes::ms_triangles[square_index][i + 1]]);
|
|
}
|
|
}
|
|
|
|
namespace MarchingSquares {
|
|
|
|
static const int g_corner_map_front[4] = { 7, 6, 2, 3 };
|
|
static const int g_corner_map_back[4] = { 5, 4, 0, 1 };
|
|
static const int g_corner_map_left[4] = { 4, 7, 3, 0 };
|
|
static const int g_corner_map_right[4] = { 6, 5, 1, 2 };
|
|
static const int g_corner_map_top[4] = { 4, 5, 6, 7 };
|
|
static const int g_corner_map_bottom[4] = { 3, 2, 1, 0 };
|
|
|
|
} // namespace MarchingSquares
|
|
|
|
void add_marching_squares_skirts(const Vector3 *corners, const HermiteValue *values, MeshBuilder &mesh_builder, Vector3 min_pos, Vector3 max_pos) {
|
|
|
|
float max_distance = 0.2f; // Max distance to the isosurface
|
|
|
|
if (corners[0].z == min_pos.z) {
|
|
polygonize_cell_marching_squares(corners, values, max_distance, mesh_builder, MarchingSquares::g_corner_map_back);
|
|
}
|
|
if (corners[2].z == max_pos.z) {
|
|
polygonize_cell_marching_squares(corners, values, max_distance, mesh_builder, MarchingSquares::g_corner_map_front);
|
|
}
|
|
if (corners[0].x == min_pos.x) {
|
|
polygonize_cell_marching_squares(corners, values, max_distance, mesh_builder, MarchingSquares::g_corner_map_left);
|
|
}
|
|
if (corners[1].x == max_pos.x) {
|
|
polygonize_cell_marching_squares(corners, values, max_distance, mesh_builder, MarchingSquares::g_corner_map_right);
|
|
}
|
|
if (corners[5].y == max_pos.y) {
|
|
polygonize_cell_marching_squares(corners, values, max_distance, mesh_builder, MarchingSquares::g_corner_map_top);
|
|
}
|
|
if (corners[0].y == min_pos.y) {
|
|
polygonize_cell_marching_squares(corners, values, max_distance, mesh_builder, MarchingSquares::g_corner_map_bottom);
|
|
}
|
|
}
|
|
|
|
void polygonize_cell_marching_cubes(const Vector3 *corners, const HermiteValue *values, MeshBuilder &mesh_builder) {
|
|
|
|
unsigned char case_index = 0;
|
|
|
|
for (int i = 0; i < 8; ++i) {
|
|
if (values[i].sdf >= SURFACE_ISO_LEVEL) {
|
|
case_index |= 1 << i;
|
|
}
|
|
}
|
|
|
|
int edge = MarchingCubes::mc_edges[case_index];
|
|
|
|
if (!edge) {
|
|
// Nothing intersects
|
|
return;
|
|
}
|
|
|
|
// Find the intersection vertices
|
|
Vector3 intersection_points[12];
|
|
Vector3 intersection_normals[12];
|
|
if (edge & 1) {
|
|
intersection_points[0] = interpolate(corners[0], corners[1], values[0], values[1], intersection_normals[0]);
|
|
}
|
|
if (edge & 2) {
|
|
intersection_points[1] = interpolate(corners[1], corners[2], values[1], values[2], intersection_normals[1]);
|
|
}
|
|
if (edge & 4) {
|
|
intersection_points[2] = interpolate(corners[2], corners[3], values[2], values[3], intersection_normals[2]);
|
|
}
|
|
if (edge & 8) {
|
|
intersection_points[3] = interpolate(corners[3], corners[0], values[3], values[0], intersection_normals[3]);
|
|
}
|
|
if (edge & 16) {
|
|
intersection_points[4] = interpolate(corners[4], corners[5], values[4], values[5], intersection_normals[4]);
|
|
}
|
|
if (edge & 32) {
|
|
intersection_points[5] = interpolate(corners[5], corners[6], values[5], values[6], intersection_normals[5]);
|
|
}
|
|
if (edge & 64) {
|
|
intersection_points[6] = interpolate(corners[6], corners[7], values[6], values[7], intersection_normals[6]);
|
|
}
|
|
if (edge & 128) {
|
|
intersection_points[7] = interpolate(corners[7], corners[4], values[7], values[4], intersection_normals[7]);
|
|
}
|
|
if (edge & 256) {
|
|
intersection_points[8] = interpolate(corners[0], corners[4], values[0], values[4], intersection_normals[8]);
|
|
}
|
|
if (edge & 512) {
|
|
intersection_points[9] = interpolate(corners[1], corners[5], values[1], values[5], intersection_normals[9]);
|
|
}
|
|
if (edge & 1024) {
|
|
intersection_points[10] = interpolate(corners[2], corners[6], values[2], values[6], intersection_normals[10]);
|
|
}
|
|
if (edge & 2048) {
|
|
intersection_points[11] = interpolate(corners[3], corners[7], values[3], values[7], intersection_normals[11]);
|
|
}
|
|
|
|
// Create the triangles according to the table.
|
|
for (int i = 0; MarchingCubes::mc_triangles[case_index][i] != -1; i += 3) {
|
|
|
|
mesh_builder.add_vertex(
|
|
intersection_points[MarchingCubes::mc_triangles[case_index][i]],
|
|
intersection_normals[MarchingCubes::mc_triangles[case_index][i]]);
|
|
|
|
mesh_builder.add_vertex(
|
|
intersection_points[MarchingCubes::mc_triangles[case_index][i + 1]],
|
|
intersection_normals[MarchingCubes::mc_triangles[case_index][i + 1]]);
|
|
|
|
mesh_builder.add_vertex(
|
|
intersection_points[MarchingCubes::mc_triangles[case_index][i + 2]],
|
|
intersection_normals[MarchingCubes::mc_triangles[case_index][i + 2]]);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void polygonize_dual_cell(const DualCell &cell, const VoxelAccess &voxels, MeshBuilder &mesh_builder, bool skirts_enabled) {
|
|
|
|
const Vector3 *corners = cell.corners;
|
|
HermiteValue values[8];
|
|
|
|
if (cell.has_values) {
|
|
memcpy(values, cell.values, 8 * sizeof(HermiteValue));
|
|
} else {
|
|
for (int i = 0; i < 8; ++i) {
|
|
values[i] = voxels.get_interpolated_hermite_value(corners[i]);
|
|
}
|
|
}
|
|
|
|
polygonize_cell_marching_cubes(corners, values, mesh_builder);
|
|
|
|
if (skirts_enabled) {
|
|
add_marching_squares_skirts(corners, values, mesh_builder, Vector3(), (voxels.buffer.get_size() + voxels.offset).to_vec3());
|
|
}
|
|
}
|
|
|
|
inline void polygonize_dual_grid(const DualGrid &grid, const VoxelAccess &voxels, MeshBuilder &mesh_builder, bool skirts_enabled) {
|
|
|
|
for (int i = 0; i < grid.cells.size(); ++i) {
|
|
polygonize_dual_cell(grid.cells[i], voxels, mesh_builder, skirts_enabled);
|
|
}
|
|
}
|
|
|
|
void polygonize_volume_directly(const VoxelBuffer &voxels, Vector3i min, Vector3i size, MeshBuilder &mesh_builder, bool skirts_enabled) {
|
|
|
|
Vector3 corners[8];
|
|
HermiteValue values[8];
|
|
|
|
const Vector3i max = min + size;
|
|
const Vector3 minf = min.to_vec3();
|
|
|
|
const Vector3 min_vertex_pos = Vector3();
|
|
const Vector3 max_vertex_pos = (voxels.get_size() - 2 * min).to_vec3();
|
|
|
|
for (int z = min.z; z < max.z; ++z) {
|
|
for (int x = min.x; x < max.x; ++x) {
|
|
for (int y = min.y; y < max.y; ++y) {
|
|
|
|
values[0] = get_hermite_value(voxels, x, y, z);
|
|
values[1] = get_hermite_value(voxels, x + 1, y, z);
|
|
values[2] = get_hermite_value(voxels, x + 1, y, z + 1);
|
|
values[3] = get_hermite_value(voxels, x, y, z + 1);
|
|
values[4] = get_hermite_value(voxels, x, y + 1, z);
|
|
values[5] = get_hermite_value(voxels, x + 1, y + 1, z);
|
|
values[6] = get_hermite_value(voxels, x + 1, y + 1, z + 1);
|
|
values[7] = get_hermite_value(voxels, x, y + 1, z + 1);
|
|
|
|
corners[0] = Vector3(x, y, z);
|
|
corners[1] = Vector3(x + 1, y, z);
|
|
corners[2] = Vector3(x + 1, y, z + 1);
|
|
corners[3] = Vector3(x, y, z + 1);
|
|
corners[4] = Vector3(x, y + 1, z);
|
|
corners[5] = Vector3(x + 1, y + 1, z);
|
|
corners[6] = Vector3(x + 1, y + 1, z + 1);
|
|
corners[7] = Vector3(x, y + 1, z + 1);
|
|
|
|
for (int i = 0; i < 8; ++i) {
|
|
corners[i] -= minf;
|
|
}
|
|
|
|
polygonize_cell_marching_cubes(corners, values, mesh_builder);
|
|
|
|
if (skirts_enabled) {
|
|
add_marching_squares_skirts(corners, values, mesh_builder, min_vertex_pos, max_vertex_pos);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace dmc
|
|
|
|
#define BUILD_OCTREE_BOTTOM_UP
|
|
|
|
VoxelMesherDMC::VoxelMesherDMC() {
|
|
}
|
|
|
|
void VoxelMesherDMC::set_mesh_mode(MeshMode mode) {
|
|
_mesh_mode = mode;
|
|
}
|
|
|
|
VoxelMesherDMC::MeshMode VoxelMesherDMC::get_mesh_mode() const {
|
|
return _mesh_mode;
|
|
}
|
|
|
|
void VoxelMesherDMC::set_simplify_mode(SimplifyMode mode) {
|
|
_simplify_mode = mode;
|
|
}
|
|
|
|
VoxelMesherDMC::SimplifyMode VoxelMesherDMC::get_simplify_mode() const {
|
|
return _simplify_mode;
|
|
}
|
|
|
|
void VoxelMesherDMC::set_geometric_error(real_t geometric_error) {
|
|
_geometric_error = geometric_error;
|
|
}
|
|
|
|
float VoxelMesherDMC::get_geometric_error() const {
|
|
return _geometric_error;
|
|
}
|
|
|
|
void VoxelMesherDMC::set_seam_mode(SeamMode mode) {
|
|
_seam_mode = mode;
|
|
}
|
|
|
|
VoxelMesherDMC::SeamMode VoxelMesherDMC::get_seam_mode() const {
|
|
return _seam_mode;
|
|
}
|
|
|
|
void VoxelMesherDMC::build(VoxelMesher::Output &output, const VoxelBuffer &voxels, int padding) {
|
|
|
|
// Requirements:
|
|
// - Voxel data must be padded
|
|
// - The non-padded area size is cubic and power of two
|
|
|
|
_stats = { 0 };
|
|
|
|
if (voxels.is_uniform(VoxelBuffer::CHANNEL_ISOLEVEL)) {
|
|
// That won't produce any polygon
|
|
return;
|
|
}
|
|
|
|
ERR_FAIL_COND(padding < MINIMUM_PADDING);
|
|
|
|
const Vector3i buffer_size = voxels.get_size();
|
|
// Taking previous power of two because the algorithm uses an integer cubic octree, and data should be padded
|
|
int chunk_size = previous_power_of_2(MIN(MIN(buffer_size.x, buffer_size.y), buffer_size.z));
|
|
|
|
ERR_FAIL_COND(voxels.get_size().x < chunk_size + padding * 2);
|
|
ERR_FAIL_COND(voxels.get_size().y < chunk_size + padding * 2);
|
|
ERR_FAIL_COND(voxels.get_size().z < chunk_size + padding * 2);
|
|
|
|
// TODO Option for this in case LOD is not used
|
|
bool skirts_enabled = _seam_mode == SEAM_MARCHING_SQUARE_SKIRTS;
|
|
// Marching square skirts are a cheap way to hide LOD cracks,
|
|
// however they might still be visible because of shadow mapping, and cause potential issues when used for physics.
|
|
// Maybe a shader with a `light()` function can prevent shadows from being applied to these,
|
|
// but in longer term, proper seams remain a better solution.
|
|
// Unfortunately, such seams require the ability to quickly swap index buffers of the mesh using OpenGL/Vulkan,
|
|
// which is not possible with current Godot's VisualServer without forking the whole lot (dang!),
|
|
// and we are forced to at least re-upload the mesh entirely or have 16 versions of it just swapping seams...
|
|
// So we can't improve this further until Godot's API gives us that possibility, or other approaches like skirts need to be taken.
|
|
|
|
// Construct an intermediate to handle padding transparently
|
|
dmc::VoxelAccess voxels_access(voxels, Vector3i(padding));
|
|
|
|
real_t time_before = OS::get_singleton()->get_ticks_usec();
|
|
|
|
// In an ideal world, a tiny sphere placed in the middle of an empty SDF volume will
|
|
// cause corners data to change so that they indicate distance to it.
|
|
// That means we could build our meshing octree top-down efficiently because corners of the volume will tell if the
|
|
// distance to any surface is varying.
|
|
//
|
|
// For large terrains, 8-bit isolevels with quantification of -1..1 could be enough to represent surfaces.
|
|
// It compresses well, and we don't need to propagate distance changes to the whole volume as we edit it.
|
|
// Finally, it's easy to find uniform locations, they will be filled with 0 or 255, and discarded,
|
|
// or possibly stored in a data octree already.
|
|
//
|
|
// Problem:
|
|
// If you try building the meshing octree top-down in that case, it could see corners all have value of 1,
|
|
// and will skip everything, assuming the volume contains nothing.
|
|
// Building the octree bottom-up ensures to always catch voxels of any size, but will be a bit slower
|
|
// because all voxels are queried.
|
|
//
|
|
// TODO This option might disappear once I find a good enough solution
|
|
dmc::OctreeNode *root = nullptr;
|
|
if (_simplify_mode == SIMPLIFY_OCTREE_BOTTOM_UP) {
|
|
|
|
dmc::OctreeBuilderBottomUp octree_builder(voxels_access, _geometric_error, _octree_node_pool);
|
|
root = octree_builder.build(Vector3i(), chunk_size);
|
|
|
|
} else if (_simplify_mode == SIMPLIFY_OCTREE_TOP_DOWN) {
|
|
|
|
dmc::OctreeBuilderTopDown octree_builder(voxels_access, _geometric_error, _octree_node_pool);
|
|
root = octree_builder.build(Vector3i(), chunk_size);
|
|
}
|
|
|
|
_stats.octree_build_time = OS::get_singleton()->get_ticks_usec() - time_before;
|
|
|
|
Array surface;
|
|
|
|
if (root != nullptr) {
|
|
|
|
if (_mesh_mode == MESH_DEBUG_OCTREE) {
|
|
surface = dmc::generate_debug_octree_mesh(root);
|
|
|
|
} else {
|
|
|
|
time_before = OS::get_singleton()->get_ticks_usec();
|
|
|
|
dmc::DualGridGenerator dual_grid_generator(_dual_grid, root->size);
|
|
dual_grid_generator.node_proc(root);
|
|
// TODO Handle non-subdivided octree
|
|
|
|
_stats.dualgrid_derivation_time = OS::get_singleton()->get_ticks_usec() - time_before;
|
|
|
|
if (_mesh_mode == MESH_DEBUG_DUAL_GRID) {
|
|
surface = dmc::generate_debug_dual_grid_mesh(_dual_grid);
|
|
|
|
} else {
|
|
|
|
time_before = OS::get_singleton()->get_ticks_usec();
|
|
dmc::polygonize_dual_grid(_dual_grid, voxels_access, _mesh_builder, skirts_enabled);
|
|
_stats.meshing_time = OS::get_singleton()->get_ticks_usec() - time_before;
|
|
}
|
|
|
|
_dual_grid.cells.clear();
|
|
}
|
|
|
|
root->recycle(_octree_node_pool);
|
|
|
|
} else if (_simplify_mode == SIMPLIFY_NONE) {
|
|
|
|
// We throw away adaptivity for meshing speed.
|
|
// This is essentially regular marching cubes.
|
|
|
|
time_before = OS::get_singleton()->get_ticks_usec();
|
|
dmc::polygonize_volume_directly(voxels, Vector3i(padding), Vector3i(chunk_size), _mesh_builder, skirts_enabled);
|
|
_stats.meshing_time = OS::get_singleton()->get_ticks_usec() - time_before;
|
|
}
|
|
|
|
if (surface.empty()) {
|
|
time_before = OS::get_singleton()->get_ticks_usec();
|
|
surface = _mesh_builder.commit(_mesh_mode == MESH_WIREFRAME);
|
|
_stats.commit_time = OS::get_singleton()->get_ticks_usec() - time_before;
|
|
}
|
|
|
|
// surfaces[material][array_type], for now single material
|
|
output.surfaces.push_back(surface);
|
|
|
|
if (_mesh_mode == MESH_NORMAL) {
|
|
output.primitive_type = Mesh::PRIMITIVE_TRIANGLES;
|
|
} else {
|
|
output.primitive_type = Mesh::PRIMITIVE_LINES;
|
|
}
|
|
}
|
|
|
|
int VoxelMesherDMC::get_minimum_padding() const {
|
|
return MINIMUM_PADDING;
|
|
}
|
|
|
|
VoxelMesher *VoxelMesherDMC::clone() {
|
|
VoxelMesherDMC *c = memnew(VoxelMesherDMC);
|
|
c->set_mesh_mode(_mesh_mode);
|
|
c->set_simplify_mode(_simplify_mode);
|
|
c->set_geometric_error(_geometric_error);
|
|
c->set_seam_mode(_seam_mode);
|
|
return c;
|
|
}
|
|
|
|
Dictionary VoxelMesherDMC::get_stats() const {
|
|
Dictionary d;
|
|
d["octree_build_time"] = _stats.octree_build_time;
|
|
d["dualgrid_derivation_time"] = _stats.dualgrid_derivation_time;
|
|
d["meshing_time"] = _stats.meshing_time;
|
|
d["commit_time"] = _stats.commit_time;
|
|
return d;
|
|
}
|
|
|
|
void VoxelMesherDMC::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_mesh_mode", "mode"), &VoxelMesherDMC::set_mesh_mode);
|
|
ClassDB::bind_method(D_METHOD("get_mesh_mode"), &VoxelMesherDMC::get_mesh_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_simplify_mode", "mode"), &VoxelMesherDMC::set_simplify_mode);
|
|
ClassDB::bind_method(D_METHOD("get_simplify_mode"), &VoxelMesherDMC::get_simplify_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_geometric_error", "error"), &VoxelMesherDMC::set_geometric_error);
|
|
ClassDB::bind_method(D_METHOD("get_geometric_error"), &VoxelMesherDMC::get_geometric_error);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_seam_mode", "mode"), &VoxelMesherDMC::set_seam_mode);
|
|
ClassDB::bind_method(D_METHOD("get_seam_mode"), &VoxelMesherDMC::get_seam_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_stats"), &VoxelMesherDMC::get_stats);
|
|
|
|
BIND_ENUM_CONSTANT(MESH_NORMAL);
|
|
BIND_ENUM_CONSTANT(MESH_WIREFRAME);
|
|
BIND_ENUM_CONSTANT(MESH_DEBUG_OCTREE);
|
|
BIND_ENUM_CONSTANT(MESH_DEBUG_DUAL_GRID);
|
|
|
|
BIND_ENUM_CONSTANT(SIMPLIFY_OCTREE_BOTTOM_UP);
|
|
BIND_ENUM_CONSTANT(SIMPLIFY_OCTREE_TOP_DOWN);
|
|
BIND_ENUM_CONSTANT(SIMPLIFY_NONE);
|
|
|
|
BIND_ENUM_CONSTANT(SEAM_NONE);
|
|
BIND_ENUM_CONSTANT(SEAM_MARCHING_SQUARE_SKIRTS);
|
|
}
|