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90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
#include "register_types.h"
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#include "containers/voxelman_queue.h"
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#include "containers/voxelman_unbounded_queue.h"
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#include "library/voxel_surface.h"
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#include "library/voxel_surface_simple.h"
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#include "library/voxel_surface_merger.h"
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#include "library/voxelman_library.h"
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#include "library/voxelman_library_simple.h"
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#include "library/voxelman_library_merger.h"
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#include "data/voxel_light.h"
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#include "meshers/voxel_mesher.h"
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#include "meshers/transvoxel_cell_data.h"
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#include "meshers/voxel_mesher_transvoxel.h"
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#include "world/voxel_world.h"
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#include "world/voxel_chunk.h"
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#include "world/voxel_structure.h"
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#include "world/environment_data.h"
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#include "world/voxel_chunk_prop_data.h"
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#include "meshers/cubic_mesher/voxel_mesher_cubic.h"
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#include "meshers/cubic_mesher/voxel_cube_points.h"
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#include "props/prop_data.h"
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#include "props/prop_data_entry.h"
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#include "props/prop_data_scene.h"
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#include "props/prop_data_mesh.h"
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#include "props/prop_data_light.h"
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#include "props/prop_data_prop.h"
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#include "props/prop_data_entity.h"
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#include "level_generator/voxelman_level_generator.h"
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#include "areas/world_area.h"
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#include "clutter/ground_clutter.h"
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#include "clutter/ground_clutter_foliage.h"
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void register_voxelman_types() {
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ClassDB::register_class<VoxelmanQueue>();\
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ClassDB::register_class<VoxelmanUnboundedQueue>();
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ClassDB::register_class<VoxelMesher>();
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ClassDB::register_class<VoxelMesherTransvoxel>();
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ClassDB::register_class<TransvoxelCellData>();
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ClassDB::register_class<VoxelSurface>();
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ClassDB::register_class<VoxelSurfaceSimple>();
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ClassDB::register_class<VoxelSurfaceMerger>();
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ClassDB::register_class<VoxelmanLibrary>();
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ClassDB::register_class<VoxelmanLibrarySimple>();
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ClassDB::register_class<VoxelmanLibraryMerger>();
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ClassDB::register_class<VoxelLight>();
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ClassDB::register_class<VoxelWorld>();
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ClassDB::register_class<VoxelChunk>();
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ClassDB::register_class<VoxelStructure>();
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ClassDB::register_class<EnvironmentData>();
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ClassDB::register_class<VoxelChunkPropData>();
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ClassDB::register_class<VoxelMesherCubic>();
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ClassDB::register_class<VoxelCubePoints>();
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ClassDB::register_class<PropData>();
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ClassDB::register_class<PropDataEntry>();
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ClassDB::register_class<PropDataScene>();
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ClassDB::register_class<PropDataMesh>();
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ClassDB::register_class<PropDataLight>();
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ClassDB::register_class<PropDataProp>();
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ClassDB::register_class<PropDataEntity>();
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ClassDB::register_class<VoxelmanLevelGenerator>();
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ClassDB::register_class<WorldArea>();
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ClassDB::register_class<GroundClutterFoliage>();
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}
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void unregister_voxelman_types() {
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}
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