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85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef VOXELMAN_LIBRARY_SIMPLE_H
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#define VOXELMAN_LIBRARY_SIMPLE_H
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#include "voxelman_library.h"
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#include "core/resource.h"
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#include "scene/resources/material.h"
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#include "../data/voxel_light.h"
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#include "voxel_surface_simple.h"
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class VoxelSurfaceSimple;
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class VoxelMesher;
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class VoxelmanLibrarySimple : public VoxelmanLibrary {
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GDCLASS(VoxelmanLibrarySimple, VoxelmanLibrary)
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public:
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int get_atlas_columns() const;
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void set_atlas_columns(int s);
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int get_atlas_rows() const;
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void set_atlas_rows(int s);
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Ref<VoxelSurface> get_voxel_surface(const int index);
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void add_voxel_surface(Ref<VoxelSurface> value);
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void set_voxel_surface(const int index, Ref<VoxelSurface> value);
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void remove_surface(const int index);
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int get_num_surfaces() const;
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void clear_surfaces();
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Vector<Variant> get_voxel_surfaces();
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void set_voxel_surfaces(const Vector<Variant> &surfaces);
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Ref<VoxelSurface> get_liquid_surface(const int index);
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void add_liquid_surface(Ref<VoxelSurface> value);
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void set_liquid_surface(const int index, Ref<VoxelSurface> value);
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void remove_liquid_surface(const int index);
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int get_num_liquid_surfaces() const;
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void clear_liquid_surfaces();
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Vector<Variant> get_liquid_voxel_surfaces();
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void set_liquid_voxel_surfaces(const Vector<Variant> &surfaces);
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void refresh_rects();
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VoxelmanLibrarySimple();
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~VoxelmanLibrarySimple();
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protected:
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static void _bind_methods();
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private:
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Vector<Ref<VoxelSurfaceSimple> > _voxel_surfaces;
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Vector<Ref<VoxelSurfaceSimple> > _liquid_surfaces;
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//atlas
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int _atlas_columns;
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int _atlas_rows;
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};
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#endif // VOXEL_LIBRARY_H
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