voxelman/world/marching_cubes
2020-10-26 18:29:05 +01:00
..
voxel_chunk_marching_cubes.cpp Remove create_mesher and _create_mesher from chunks. Mesher creating now should be handled by the world itself in _create_chunk. This makes worlds able to use different chunk mesher setups for different parts of a world. Also this cust down the amount of classes that you need to create if you are implementing a new mesher. 2020-10-06 19:43:49 +02:00
voxel_chunk_marching_cubes.h Remove create_mesher and _create_mesher from chunks. Mesher creating now should be handled by the world itself in _create_chunk. This makes worlds able to use different chunk mesher setups for different parts of a world. Also this cust down the amount of classes that you need to create if you are implementing a new mesher. 2020-10-06 19:43:49 +02:00
voxel_world_marching_cubes.cpp Same treatment to jobs in VoxelChunk. 2020-10-26 18:29:05 +01:00
voxel_world_marching_cubes.h Better _set_voxel_with_tool for the Marching Cubes world. 2020-10-24 17:53:34 +02:00