mirror of
https://github.com/Relintai/voxelman.git
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311 lines
11 KiB
C++
311 lines
11 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxelman_library.h"
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#ifdef PROPS_PRESENT
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#include "../../props/props/prop_data.h"
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#endif
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#include "scene/resources/packed_scene.h"
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#include "../defines.h"
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bool VoxelmanLibrary::get_initialized() const {
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return _initialized;
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}
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void VoxelmanLibrary::set_initialized(const bool value) {
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_initialized = value;
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}
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//Materials
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Ref<Material> VoxelmanLibrary::get_material(const int index) {
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ERR_FAIL_INDEX_V(index, _materials.size(), Ref<VoxelSurface>(NULL));
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return _materials[index];
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}
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void VoxelmanLibrary::add_material(const Ref<Material> &value) {
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ERR_FAIL_COND(!value.is_valid());
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_materials.push_back(value);
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}
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void VoxelmanLibrary::set_material(const int index, const Ref<Material> &value) {
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ERR_FAIL_INDEX(index, _materials.size());
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_materials.set(index, value);
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}
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void VoxelmanLibrary::remove_material(const int index) {
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_materials.remove(index);
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}
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int VoxelmanLibrary::get_num_materials() const {
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return _materials.size();
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}
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void VoxelmanLibrary::clear_materials() {
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_materials.clear();
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}
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Vector<Variant> VoxelmanLibrary::get_materials() {
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VARIANT_ARRAY_GET(_materials);
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}
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void VoxelmanLibrary::set_materials(const Vector<Variant> &materials) {
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_materials.clear();
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for (int i = 0; i < materials.size(); i++) {
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Ref<Material> material = Ref<Material>(materials[i]);
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_materials.push_back(material);
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}
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}
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//Liquid Materials
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Ref<Material> VoxelmanLibrary::get_liquid_material(const int index) {
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ERR_FAIL_INDEX_V(index, _liquid_materials.size(), Ref<VoxelSurface>(NULL));
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return _liquid_materials[index];
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}
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void VoxelmanLibrary::add_liquid_material(const Ref<Material> &value) {
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ERR_FAIL_COND(!value.is_valid());
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_liquid_materials.push_back(value);
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}
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void VoxelmanLibrary::set_liquid_material(const int index, const Ref<Material> &value) {
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ERR_FAIL_INDEX(index, _liquid_materials.size());
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_liquid_materials.set(index, value);
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}
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void VoxelmanLibrary::remove_liquid_material(const int index) {
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_liquid_materials.remove(index);
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}
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int VoxelmanLibrary::get_num_liquid_materials() const {
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return _liquid_materials.size();
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}
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void VoxelmanLibrary::clear_liquid_materials() {
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_liquid_materials.clear();
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}
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Vector<Variant> VoxelmanLibrary::get_liquid_materials() {
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VARIANT_ARRAY_GET(_liquid_materials);
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}
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void VoxelmanLibrary::set_liquid_materials(const Vector<Variant> &materials) {
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_liquid_materials.clear();
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for (int i = 0; i < materials.size(); i++) {
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Ref<Material> material = Ref<Material>(materials[i]);
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_liquid_materials.push_back(material);
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}
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}
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//Prop Materials
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Ref<Material> VoxelmanLibrary::get_prop_material(const int index) {
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ERR_FAIL_INDEX_V(index, _prop_materials.size(), Ref<VoxelSurface>(NULL));
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return _prop_materials[index];
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}
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void VoxelmanLibrary::add_prop_material(const Ref<Material> &value) {
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ERR_FAIL_COND(!value.is_valid());
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_prop_materials.push_back(value);
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}
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void VoxelmanLibrary::set_prop_material(const int index, const Ref<Material> &value) {
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ERR_FAIL_INDEX(index, _prop_materials.size());
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_prop_materials.set(index, value);
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}
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void VoxelmanLibrary::remove_prop_material(const int index) {
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_prop_materials.remove(index);
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}
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int VoxelmanLibrary::get_num_prop_materials() const {
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return _prop_materials.size();
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}
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void VoxelmanLibrary::clear_prop_materials() {
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_prop_materials.clear();
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}
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Vector<Variant> VoxelmanLibrary::get_prop_materials() {
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Vector<Variant> r;
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for (int i = 0; i < _prop_materials.size(); i++) {
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r.push_back(_prop_materials[i].get_ref_ptr());
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}
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return r;
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}
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void VoxelmanLibrary::set_prop_materials(const Vector<Variant> &materials) {
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_prop_materials.clear();
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for (int i = 0; i < materials.size(); i++) {
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Ref<Material> material = Ref<Material>(materials[i]);
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_prop_materials.push_back(material);
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}
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}
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//Surfaces
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Ref<VoxelSurface> VoxelmanLibrary::get_voxel_surface(const int index) {
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return Ref<VoxelSurface>();
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}
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void VoxelmanLibrary::add_voxel_surface(Ref<VoxelSurface> value) {
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}
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void VoxelmanLibrary::set_voxel_surface(int index, Ref<VoxelSurface> value) {
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}
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void VoxelmanLibrary::remove_surface(const int index) {
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}
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int VoxelmanLibrary::get_num_surfaces() const {
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return 0;
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}
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void VoxelmanLibrary::clear_surfaces() {
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}
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Ref<PackedScene> VoxelmanLibrary::get_scene(const int id) {
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return Ref<PackedScene>();
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}
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void VoxelmanLibrary::add_scene(Ref<PackedScene> value) {
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}
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void VoxelmanLibrary::set_scene(int id, Ref<PackedScene> value) {
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}
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void VoxelmanLibrary::remove_scene(const int id) {
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}
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int VoxelmanLibrary::get_num_scenes() const {
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return 0;
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}
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void VoxelmanLibrary::clear_scenes() {
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}
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#ifdef PROPS_PRESENT
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Ref<PropData> VoxelmanLibrary::get_prop(const int id) {
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return Ref<PropData>();
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}
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void VoxelmanLibrary::add_prop(Ref<PropData> value) {
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}
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void VoxelmanLibrary::set_prop(int id, Ref<PropData> value) {
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}
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void VoxelmanLibrary::remove_prop(const int id) {
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}
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int VoxelmanLibrary::get_num_props() const {
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return 0;
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}
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void VoxelmanLibrary::clear_props() {
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}
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#endif
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//Rects
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void VoxelmanLibrary::refresh_rects() {
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_initialized = true;
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}
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void VoxelmanLibrary::setup_material_albedo(int material_index, Ref<Texture> texture) {
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if (has_method("_setup_material_albedo"))
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call("_setup_material_albedo", material_index, texture);
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}
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VoxelmanLibrary::VoxelmanLibrary() {
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_initialized = false;
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}
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VoxelmanLibrary::~VoxelmanLibrary() {
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_materials.clear();
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_liquid_materials.clear();
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_prop_materials.clear();
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}
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void VoxelmanLibrary::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_initialized"), &VoxelmanLibrary::get_initialized);
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ClassDB::bind_method(D_METHOD("set_initialized", "value"), &VoxelmanLibrary::set_initialized);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", 0), "set_initialized", "get_initialized");
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BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::INT, "material_index"), PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
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ClassDB::bind_method(D_METHOD("get_material", "index"), &VoxelmanLibrary::get_material);
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ClassDB::bind_method(D_METHOD("add_material", "value"), &VoxelmanLibrary::add_material);
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ClassDB::bind_method(D_METHOD("set_material", "index", "value"), &VoxelmanLibrary::set_material);
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ClassDB::bind_method(D_METHOD("remove_material", "index"), &VoxelmanLibrary::remove_material);
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ClassDB::bind_method(D_METHOD("get_num_materials"), &VoxelmanLibrary::get_num_materials);
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ClassDB::bind_method(D_METHOD("clear_materials"), &VoxelmanLibrary::clear_materials);
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ClassDB::bind_method(D_METHOD("get_materials"), &VoxelmanLibrary::get_materials);
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ClassDB::bind_method(D_METHOD("set_materials"), &VoxelmanLibrary::set_materials);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "set_materials", "get_materials");
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ClassDB::bind_method(D_METHOD("get_liquid_material", "index"), &VoxelmanLibrary::get_liquid_material);
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ClassDB::bind_method(D_METHOD("add_liquid_material", "value"), &VoxelmanLibrary::add_liquid_material);
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ClassDB::bind_method(D_METHOD("set_liquid_material", "index", "value"), &VoxelmanLibrary::set_liquid_material);
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ClassDB::bind_method(D_METHOD("remove_liquid_material", "index"), &VoxelmanLibrary::remove_liquid_material);
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ClassDB::bind_method(D_METHOD("get_num_liquid_materials"), &VoxelmanLibrary::get_num_liquid_materials);
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ClassDB::bind_method(D_METHOD("clear_liquid_materials"), &VoxelmanLibrary::clear_liquid_materials);
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ClassDB::bind_method(D_METHOD("get_liquid_materials"), &VoxelmanLibrary::get_liquid_materials);
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ClassDB::bind_method(D_METHOD("set_liquid_materials"), &VoxelmanLibrary::set_liquid_materials);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "liquid_materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "set_liquid_materials", "get_liquid_materials");
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ClassDB::bind_method(D_METHOD("get_prop_material", "index"), &VoxelmanLibrary::get_prop_material);
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ClassDB::bind_method(D_METHOD("add_prop_material", "value"), &VoxelmanLibrary::add_prop_material);
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ClassDB::bind_method(D_METHOD("set_prop_material", "index", "value"), &VoxelmanLibrary::set_prop_material);
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ClassDB::bind_method(D_METHOD("remove_prop_material", "index"), &VoxelmanLibrary::remove_prop_material);
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ClassDB::bind_method(D_METHOD("get_num_prop_materials"), &VoxelmanLibrary::get_num_prop_materials);
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ClassDB::bind_method(D_METHOD("clear_prop_materials"), &VoxelmanLibrary::clear_prop_materials);
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ClassDB::bind_method(D_METHOD("get_prop_materials"), &VoxelmanLibrary::get_prop_materials);
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ClassDB::bind_method(D_METHOD("set_prop_materials"), &VoxelmanLibrary::set_prop_materials);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "set_prop_materials", "get_prop_materials");
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ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &VoxelmanLibrary::get_voxel_surface);
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ClassDB::bind_method(D_METHOD("add_voxel_surface", "value"), &VoxelmanLibrary::add_voxel_surface);
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ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "surface"), &VoxelmanLibrary::set_voxel_surface);
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ClassDB::bind_method(D_METHOD("remove_surface", "index"), &VoxelmanLibrary::remove_surface);
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ClassDB::bind_method(D_METHOD("get_num_surfaces"), &VoxelmanLibrary::get_num_surfaces);
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ClassDB::bind_method(D_METHOD("clear_surfaces"), &VoxelmanLibrary::clear_surfaces);
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#ifdef PROPS_PRESENT
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ClassDB::bind_method(D_METHOD("get_prop", "id"), &VoxelmanLibrary::get_prop);
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ClassDB::bind_method(D_METHOD("add_prop", "value"), &VoxelmanLibrary::add_prop);
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ClassDB::bind_method(D_METHOD("set_prop", "id", "surface"), &VoxelmanLibrary::set_prop);
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ClassDB::bind_method(D_METHOD("remove_prop", "id"), &VoxelmanLibrary::remove_prop);
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ClassDB::bind_method(D_METHOD("get_num_props"), &VoxelmanLibrary::get_num_props);
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ClassDB::bind_method(D_METHOD("clear_props"), &VoxelmanLibrary::clear_props);
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#endif
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ClassDB::bind_method(D_METHOD("refresh_rects"), &VoxelmanLibrary::refresh_rects);
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ClassDB::bind_method(D_METHOD("setup_material_albedo", "material_index", "texture"), &VoxelmanLibrary::setup_material_albedo);
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BIND_CONSTANT(MATERIAL_INDEX_VOXELS);
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BIND_CONSTANT(MATERIAL_INDEX_LIQUID);
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BIND_CONSTANT(MATERIAL_INDEX_PROP);
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}
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