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35 lines
667 B
C++
35 lines
667 B
C++
#ifndef VOXELMAN_PROP_SCENE_H
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#define VOXELMAN_PROP_SCENE_H
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#include "voxelman_prop_entry.h"
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#include "core/math/vector3.h"
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#include "scene/resources/packed_scene.h"
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class VoxelmanPropScene : public VoxelmanPropEntry {
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GDCLASS(VoxelmanPropScene, VoxelmanPropEntry);
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public:
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Ref<PackedScene> get_scene() const;
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void set_scene(const Ref<PackedScene> value);
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bool get_snap_to_mesh();
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void set_snap_to_mesh(bool value);
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Vector3 get_snap_axis();
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void set_snap_axis(Vector3 value);
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VoxelmanPropScene();
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~VoxelmanPropScene();
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protected:
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static void _bind_methods();
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private:
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bool _snap_to_mesh;
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Vector3 _snap_axis;
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Ref<PackedScene> _scene;
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};
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#endif
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