mirror of
https://github.com/Relintai/voxelman.git
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169 lines
5.0 KiB
C++
169 lines
5.0 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_world_marching_cubes.h"
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#include "voxel_chunk_marching_cubes.h"
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#include "../../meshers/marching_cubes/voxel_mesher_marching_cubes.h"
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#include "../jobs/voxel_light_job.h"
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#include "../jobs/voxel_prop_job.h"
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#include "../jobs/voxel_terrain_job.h"
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#ifdef MESH_UTILS_PRESENT
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#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
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#endif
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Ref<VoxelChunk> VoxelWorldMarchingCubes::_create_chunk(int x, int y, int z, Ref<VoxelChunk> chunk) {
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if (!chunk.is_valid()) {
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chunk = Ref<VoxelChunk>(memnew(VoxelChunkMarchingCubes));
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}
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if (chunk->job_get_count() == 0) {
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Ref<VoxelLightJob> lj;
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lj.INSTANCE();
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Ref<VoxelTerrainJob> tj;
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tj.INSTANCE();
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Ref<VoxelMesherJobStep> s;
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s.instance();
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s->set_job_type(VoxelMesherJobStep::TYPE_NORMAL);
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tj->add_jobs_step(s);
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s.instance();
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s->set_job_type(VoxelMesherJobStep::TYPE_DROP_UV2);
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tj->add_jobs_step(s);
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s.instance();
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s->set_job_type(VoxelMesherJobStep::TYPE_MERGE_VERTS);
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tj->add_jobs_step(s);
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s.instance();
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s->set_job_type(VoxelMesherJobStep::TYPE_BAKE_TEXTURE);
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tj->add_jobs_step(s);
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#ifdef MESH_UTILS_PRESENT
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s.instance();
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Ref<FastQuadraticMeshSimplifier> fqms;
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fqms.instance();
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s->set_fqms(fqms);
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s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH);
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s->set_simplification_step_ratio(0.8);
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s->set_simplification_agressiveness(7);
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s->set_simplification_steps(1);
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tj->add_jobs_step(s);
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#endif
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Ref<VoxelMesher> m = Ref<VoxelMesher>(memnew(VoxelMesherMarchingCubes()));
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m->set_channel_index_type(VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
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m->set_channel_index_isolevel(VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
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tj->add_mesher(m);
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//add_liquid_mesher(Ref<VoxelMesher>(memnew(VoxelMesherLiquidMarchingCubes())));
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Ref<VoxelPropJob> pj;
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pj.INSTANCE();
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pj->set_prop_mesher(Ref<VoxelMesher>(memnew(VoxelMesherMarchingCubes)));
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s.instance();
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s->set_job_type(VoxelMesherJobStep::TYPE_NORMAL);
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pj->add_jobs_step(s);
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s.instance();
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s->set_job_type(VoxelMesherJobStep::TYPE_MERGE_VERTS);
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pj->add_jobs_step(s);
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s.instance();
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s->set_job_type(VoxelMesherJobStep::TYPE_BAKE_TEXTURE);
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pj->add_jobs_step(s);
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s.instance();
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s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH);
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#ifdef MESH_UTILS_PRESENT
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fqms.instance();
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s->set_fqms(fqms);
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s->set_simplification_steps(2);
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#endif
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pj->add_jobs_step(s);
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chunk->job_add(lj);
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chunk->job_add(tj);
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chunk->job_add(pj);
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// TODO this should be removed
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set_num_lods(5);
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}
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return VoxelWorld::_create_chunk(x, y, z, chunk);
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}
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void VoxelWorldMarchingCubes::_set_voxel_with_tool(const bool mode_add, const Vector3 hit_position, const Vector3 hit_normal, const int selected_voxel, const int isolevel) {
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Vector3 pos;
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Vector3 hp = hit_position;
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if (hp.x >= 0)
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hp.x = (hp.x) - 0.5 * get_voxel_scale();
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//else
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// hp.x = (hp.x) + 0.5 * get_voxel_scale();
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if (hp.x >= 0)
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hp.y = (hp.y) - 0.5 * get_voxel_scale();
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//else
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// hp.y = (hp.y) + 0.5 * get_voxel_scale();
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if (hp.x >= 0)
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hp.z = (hp.z) - 0.5 * get_voxel_scale();
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//else
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// hp.z = (hp.z) + 0.5 * get_voxel_scale();
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hp.x = static_cast<int>(hp.x);
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hp.y = static_cast<int>(hp.y);
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hp.z = static_cast<int>(hp.z);
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if (mode_add) {
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pos = (hit_position + (Vector3(0.8, 0.8, 0.8) * hit_normal * get_voxel_scale()));
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} else {
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pos = (hit_position + (Vector3(0.8, 0.8, 0.8) * -hit_normal * get_voxel_scale()));
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}
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int channel_type = get_channel_index_info(VoxelWorld::CHANNEL_TYPE_INFO_TYPE);
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int channel_isolevel = get_channel_index_info(VoxelWorld::CHANNEL_TYPE_INFO_ISOLEVEL);
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if (channel_isolevel == -1) {
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set_voxel_at_world_position(pos, selected_voxel, channel_type);
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} else {
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set_voxel_at_world_position(pos, selected_voxel, channel_type, false);
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set_voxel_at_world_position(pos, isolevel, channel_isolevel);
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}
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}
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VoxelWorldMarchingCubes::VoxelWorldMarchingCubes() {
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set_data_margin_start(1);
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set_data_margin_end(2);
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}
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VoxelWorldMarchingCubes ::~VoxelWorldMarchingCubes() {
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}
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void VoxelWorldMarchingCubes::_bind_methods() {
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} |