mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
/*
|
|
Copyright (c) 2019-2020 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "voxel_job.h"
|
|
|
|
#include "voxel_chunk_default.h"
|
|
|
|
void VoxelJob::set_chunk(const Ref<VoxelChunkDefault> &chunk) {
|
|
_chunk = chunk;
|
|
|
|
_in_tree = true;
|
|
}
|
|
|
|
void VoxelJob::chunk_exit_tree() {
|
|
|
|
_in_tree = false;
|
|
|
|
if (get_complete()) {
|
|
_chunk.unref();
|
|
} else {
|
|
set_cancelled(true);
|
|
}
|
|
}
|
|
|
|
void VoxelJob::_execute() {
|
|
ERR_FAIL_COND(!_chunk.is_valid());
|
|
ERR_FAIL_COND(!_chunk->has_next_phase());
|
|
//ERR_FAIL_COND(_build_step_in_progress);
|
|
|
|
//_chunk->set_build_step_in_progress(true);
|
|
|
|
while (!get_cancelled() && _in_tree && _chunk->has_next_phase() && _chunk->get_active_build_phase_type() == VoxelChunkDefault::BUILD_PHASE_TYPE_NORMAL) {
|
|
if (should_return())
|
|
return;
|
|
|
|
_chunk->build_phase();
|
|
|
|
if (!_chunk->get_build_phase_done())
|
|
break;
|
|
}
|
|
|
|
_chunk->set_build_step_in_progress(false);
|
|
|
|
if (!_in_tree) {
|
|
_chunk.unref();
|
|
}
|
|
|
|
set_complete(true);
|
|
}
|
|
|
|
VoxelJob::VoxelJob() {
|
|
_build_step_in_progress = false;
|
|
_in_tree = false;
|
|
}
|
|
|
|
VoxelJob::~VoxelJob() {
|
|
_chunk.unref();
|
|
}
|
|
|
|
void VoxelJob::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("_execute"), &VoxelJob::_execute);
|
|
}
|