voxelman/meshes/editor_import_collada_mdr.h
2019-07-18 18:56:42 +02:00

43 lines
1.4 KiB
C++

#ifndef EDITOR_IMPORT_COLLADA_MDR
#define EDITOR_IMPORT_COLLADA_MDR
#include "editor/import/editor_import_plugin.h"
#include "core/ustring.h"
#include "scene/main/node.h"
#include "scene/resources/mesh.h"
#include "scene/3d/mesh_instance.h"
#include "core/io/resource_saver.h"
#include "mesh_data_resource.h"
#include "editor/import/editor_import_collada.h"
class EditorImportColladaMdr : public EditorImportPlugin {
GDCLASS(EditorImportColladaMdr, EditorImportPlugin);
public:
virtual String get_importer_name() const;
virtual String get_visible_name() const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual String get_save_extension() const;
virtual String get_resource_type() const;
virtual float get_priority() const;
virtual int get_preset_count() const;
virtual String get_preset_name(int p_idx) const;
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
EditorImportColladaMdr();
~EditorImportColladaMdr();
private:
Ref<EditorSceneImporterCollada> _importer;
};
#endif