mirror of
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128 lines
4.1 KiB
C++
128 lines
4.1 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "register_types.h"
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#include "containers/voxelman_queue.h"
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#include "containers/voxelman_unbounded_queue.h"
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#include "library/voxel_surface.h"
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#include "library/voxel_surface_merger.h"
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#include "library/voxel_surface_simple.h"
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#include "library/voxelman_library.h"
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#include "library/voxelman_library_merger.h"
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#include "library/voxelman_library_simple.h"
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#include "data/voxel_light.h"
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#include "meshers/transvoxel_uv_mesher/transvoxel_cell_data.h"
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#include "meshers/transvoxel_uv_mesher/voxel_mesher_transvoxel.h"
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#include "meshers/voxel_mesher.h"
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#include "world/environment_data.h"
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#include "world/voxel_chunk.h"
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#include "world/voxel_chunk_prop_data.h"
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#include "world/voxel_structure.h"
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#include "world/voxel_world.h"
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#include "meshers/cubic_mesher/voxel_cube_points.h"
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#include "meshers/cubic_mesher/voxel_mesher_cubic.h"
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#include "props/prop_data.h"
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#include "props/prop_data_entity.h"
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#include "props/prop_data_entry.h"
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#include "props/prop_data_light.h"
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#include "props/prop_data_mesh.h"
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#include "props/prop_data_prop.h"
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#include "props/prop_data_scene.h"
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#include "level_generator/voxelman_level_generator.h"
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#include "areas/world_area.h"
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#include "clutter/ground_clutter.h"
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#include "clutter/ground_clutter_foliage.h"
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#include "world/voxel_world_editor.h"
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#include "prop_tool/prop_tool_light.h"
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#include "prop_tool/prop_tool_mesh.h"
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#include "prop_tool/prop_tool_scene.h"
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//#include "prop_tool/prop_tool_editor_plugin.h"
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void register_voxelman_types() {
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ClassDB::register_class<VoxelmanQueue>();
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ClassDB::register_class<VoxelmanUnboundedQueue>();
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ClassDB::register_class<VoxelMesher>();
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ClassDB::register_class<VoxelMesherTransvoxel>();
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ClassDB::register_class<TransvoxelCellData>();
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ClassDB::register_class<VoxelSurface>();
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ClassDB::register_class<VoxelSurfaceSimple>();
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ClassDB::register_class<VoxelSurfaceMerger>();
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ClassDB::register_class<VoxelmanLibrary>();
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ClassDB::register_class<VoxelmanLibrarySimple>();
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ClassDB::register_class<VoxelmanLibraryMerger>();
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ClassDB::register_class<VoxelLight>();
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ClassDB::register_class<VoxelWorld>();
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ClassDB::register_class<VoxelChunk>();
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ClassDB::register_class<VoxelStructure>();
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ClassDB::register_class<EnvironmentData>();
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ClassDB::register_class<VoxelChunkPropData>();
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ClassDB::register_class<VoxelMesherCubic>();
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ClassDB::register_class<VoxelCubePoints>();
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ClassDB::register_class<PropData>();
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ClassDB::register_class<PropDataEntry>();
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ClassDB::register_class<PropDataScene>();
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ClassDB::register_class<PropDataMesh>();
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ClassDB::register_class<PropDataLight>();
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ClassDB::register_class<PropDataProp>();
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ClassDB::register_class<PropDataEntity>();
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ClassDB::register_class<VoxelmanLevelGenerator>();
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ClassDB::register_class<WorldArea>();
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ClassDB::register_class<GroundClutterFoliage>();
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ClassDB::register_class<PropToolMesh>();
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ClassDB::register_class<PropToolLight>();
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ClassDB::register_class<PropToolScene>();
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<VoxelWorldEditorPlugin>();
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#endif
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//#ifdef TOOLS_ENABLED
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// EditorPlugins::add_by_type<PropToolEditorPlugin>();
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//#endif
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}
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void unregister_voxelman_types() {
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}
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