mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
#ifndef VOXEL_STRUCTURE_H
|
|
#define VOXEL_STRUCTURE_H
|
|
|
|
#include "core/reference.h"
|
|
|
|
#include "core/hash_map.h"
|
|
#include "voxel_chunk.h"
|
|
|
|
class VoxelStructure : public Reference {
|
|
GDCLASS(VoxelStructure, Reference);
|
|
|
|
public:
|
|
int get_chunk_size_x() const;
|
|
void set_chunk_size_x(const int value);
|
|
|
|
int get_chunk_size_y() const;
|
|
void set_chunk_size_y(const int value);
|
|
|
|
int get_chunk_size_z() const;
|
|
void set_chunk_size_z(const int value);
|
|
|
|
|
|
int get_world_position_x() const;
|
|
void set_world_position_x(const int value);
|
|
|
|
int get_world_position_y() const;
|
|
void set_world_position_y(const int value);
|
|
|
|
int get_world_position_z() const;
|
|
void set_world_position_z(const int value);
|
|
|
|
VoxelChunk *get_chunk_voxel_pos(int x, int y, int z);
|
|
|
|
int get_voxel(int x, int y, int z, unsigned int channel_index = 0);
|
|
void set_voxel(int value, int x, int y, int z, unsigned int channel_index = 0);
|
|
void set_voxel_v(int value, Vector3 pos, unsigned int channel_index = 0);
|
|
|
|
void add_chunk_bind(Node *chunk, const int x, const int y, const int z);
|
|
void add_chunk(VoxelChunk *chunk, const int x, const int y, const int z);
|
|
VoxelChunk *get_chunk(const int x, const int y, const int z);
|
|
VoxelChunk *remove_chunk(const int x, const int y, const int z);
|
|
|
|
VoxelChunk *get_chunk_index(const int index);
|
|
int get_chunk_count() const;
|
|
|
|
void clear_chunks();
|
|
|
|
VoxelStructure();
|
|
~VoxelStructure();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
struct IntPos {
|
|
int x;
|
|
int y;
|
|
int z;
|
|
};
|
|
|
|
struct IntPosHasher {
|
|
static _FORCE_INLINE_ uint32_t hash(const IntPos &v) {
|
|
uint32_t hash = hash_djb2_one_32(v.x);
|
|
hash = hash_djb2_one_32(v.y, hash);
|
|
return hash_djb2_one_32(v.z, hash);
|
|
}
|
|
};
|
|
|
|
private:
|
|
int _chunk_size_x;
|
|
int _chunk_size_y;
|
|
int _chunk_size_z;
|
|
|
|
int _world_position_x;
|
|
int _world_position_y;
|
|
int _world_position_z;
|
|
|
|
HashMap<IntPos, VoxelChunk*, IntPosHasher> _chunks;
|
|
Vector<VoxelChunk*> _chunks_vector;
|
|
};
|
|
|
|
#endif
|