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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
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#ifndef EDITOR_IMPORT_COLLADA_MDR
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#define EDITOR_IMPORT_COLLADA_MDR
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#include "editor/import/editor_import_plugin.h"
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#include "core/ustring.h"
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#include "scene/main/node.h"
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#include "scene/resources/mesh.h"
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#include "scene/3d/mesh_instance.h"
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#include "core/io/resource_saver.h"
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#include "mesh_data_resource.h"
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#include "editor/import/editor_import_collada.h"
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class EditorImportColladaMdr : public EditorImportPlugin {
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GDCLASS(EditorImportColladaMdr, EditorImportPlugin);
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public:
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virtual String get_importer_name() const;
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virtual String get_visible_name() const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual String get_save_extension() const;
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virtual String get_resource_type() const;
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virtual float get_priority() const;
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virtual int get_preset_count() const;
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virtual String get_preset_name(int p_idx) const;
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virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
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virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
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virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
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EditorImportColladaMdr();
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~EditorImportColladaMdr();
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private:
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Ref<EditorSceneImporterCollada> _importer;
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};
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#endif
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