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63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
#ifndef VOXELMAN_LIBRARY_SIMPLE_H
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#define VOXELMAN_LIBRARY_SIMPLE_H
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#include "voxelman_library.h"
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#include "core/resource.h"
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#include "scene/resources/material.h"
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#include "../data/voxel_light.h"
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#include "voxel_surface_simple.h"
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class VoxelSurfaceSimple;
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class VoxelMesher;
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class VoxelmanLibrarySimple : public VoxelmanLibrary {
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GDCLASS(VoxelmanLibrarySimple, VoxelmanLibrary)
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public:
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int get_atlas_columns() const;
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void set_atlas_columns(int s);
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int get_atlas_rows() const;
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void set_atlas_rows(int s);
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Ref<VoxelSurface> get_voxel_surface(int index) const;
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void add_voxel_surface(Ref<VoxelSurface> value);
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void set_voxel_surface(int index, Ref<VoxelSurface> value);
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void remove_surface(int index);
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int get_num_surfaces();
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void clear_surfaces();
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Vector<Variant> get_voxel_surfaces();
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void set_voxel_surfaces(const Vector<Variant> &surfaces);
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Ref<VoxelSurface> get_liquid_voxel_surface(int index) const;
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void add_liquid_voxel_surface(Ref<VoxelSurface> value);
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void set_liquid_voxel_surface(int index, Ref<VoxelSurface> value);
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void remove_liquid_surface(int index);
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int get_liquid_num_surfaces();
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void clear_liquid_surfaces();
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Vector<Variant> get_liquid_voxel_surfaces();
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void set_liquid_voxel_surfaces(const Vector<Variant> &surfaces);
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void refresh_rects();
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VoxelmanLibrarySimple();
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~VoxelmanLibrarySimple();
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protected:
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static void _bind_methods();
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private:
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Vector<Ref<VoxelSurfaceSimple> > _voxel_surfaces;
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Vector<Ref<VoxelSurfaceSimple> > _liquid_surfaces;
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//atlas
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int _atlas_columns;
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int _atlas_rows;
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};
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#endif // VOXEL_LIBRARY_H
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