voxelman/library/voxelman_library_simple.h

63 lines
1.5 KiB
C++

#ifndef VOXELMAN_LIBRARY_SIMPLE_H
#define VOXELMAN_LIBRARY_SIMPLE_H
#include "voxelman_library.h"
#include "core/resource.h"
#include "scene/resources/material.h"
#include "../data/voxel_light.h"
#include "voxel_surface_simple.h"
class VoxelSurfaceSimple;
class VoxelMesher;
class VoxelmanLibrarySimple : public VoxelmanLibrary {
GDCLASS(VoxelmanLibrarySimple, VoxelmanLibrary)
public:
int get_atlas_columns() const;
void set_atlas_columns(int s);
int get_atlas_rows() const;
void set_atlas_rows(int s);
Ref<VoxelSurface> get_voxel_surface(int index) const;
void add_voxel_surface(Ref<VoxelSurface> value);
void set_voxel_surface(int index, Ref<VoxelSurface> value);
void remove_surface(int index);
int get_num_surfaces();
void clear_surfaces();
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &surfaces);
Ref<VoxelSurface> get_liquid_voxel_surface(int index) const;
void add_liquid_voxel_surface(Ref<VoxelSurface> value);
void set_liquid_voxel_surface(int index, Ref<VoxelSurface> value);
void remove_liquid_surface(int index);
int get_liquid_num_surfaces();
void clear_liquid_surfaces();
Vector<Variant> get_liquid_voxel_surfaces();
void set_liquid_voxel_surfaces(const Vector<Variant> &surfaces);
void refresh_rects();
VoxelmanLibrarySimple();
~VoxelmanLibrarySimple();
protected:
static void _bind_methods();
private:
Vector<Ref<VoxelSurfaceSimple> > _voxel_surfaces;
Vector<Ref<VoxelSurfaceSimple> > _liquid_surfaces;
//atlas
int _atlas_columns;
int _atlas_rows;
};
#endif // VOXEL_LIBRARY_H