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59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#ifndef VOXELMAN_LIBRARY_H
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#define VOXELMAN_LIBRARY_H
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#include "core/resource.h"
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#include "scene/resources/material.h"
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#include "../data/voxel_light.h"
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#include "voxel_surface.h"
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class VoxelSurface;
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class VoxelMesher;
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class VoxelmanLibrary : public Resource {
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GDCLASS(VoxelmanLibrary, Resource)
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public:
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Ref<Material> get_material() const;
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void set_material(Ref<Material> mat);
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Ref<Material> get_prop_material() const;
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void set_prop_material(Ref<Material> mat);
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Ref<Material> get_liquid_material() const;
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void set_liquid_material(Ref<Material> mat);
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Ref<Material> get_clutter_material() const;
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void set_clutter_material(Ref<Material> mat);
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virtual Ref<VoxelSurface> get_voxel_surface(int index) const;
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virtual void add_voxel_surface(Ref<VoxelSurface> value);
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virtual void set_voxel_surface(int index, Ref<VoxelSurface> value);
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virtual void remove_surface(int index);
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virtual int get_num_surfaces();
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virtual void clear_surfaces();
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virtual Ref<VoxelSurface> get_liquid_voxel_surface(int index) const;
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virtual void add_liquid_voxel_surface(Ref<VoxelSurface> value);
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virtual void set_liquid_voxel_surface(int index, Ref<VoxelSurface> value);
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virtual void remove_liquid_surface(int index);
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virtual int get_liquid_num_surfaces();
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virtual void clear_liquid_surfaces();
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virtual void refresh_rects();
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VoxelmanLibrary();
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~VoxelmanLibrary();
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protected:
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static void _bind_methods();
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private:
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Ref<Material> _material;
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Ref<Material> _prop_material;
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Ref<Material> _liquid_material;
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Ref<Material> _clutter_material;
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};
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#endif // VOXEL_LIBRARY_H
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