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83 lines
1.5 KiB
C++
83 lines
1.5 KiB
C++
#ifndef VOXEL_SURFACE_H
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#define VOXEL_SURFACE_H
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#include "core/resource.h"
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#include "core/color.h"
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#include "core/math/rect2.h"
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#include "core/vector.h"
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#include "scene/resources/material.h"
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#include "voxelman_library.h"
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#include "../clutter/ground_clutter.h"
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class VoxelmanLibrary;
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class GroundClutter;
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class VoxelSurface : public Resource {
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GDCLASS(VoxelSurface, Resource)
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public:
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/*
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_____
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/_____/I
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I I I <- BACK
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I F I I
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I_____I/
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I y
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I I
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O----- x I B
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/ I F I /
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/ z+ I ---I/
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*/
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enum VoxelSurfaceSides {
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VOXEL_SIDE_TOP = 0,
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VOXEL_SIDE_BOTTOM = 1,
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VOXEL_SIDE_SIDE = 2,
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};
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enum {
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VOXEL_SIDES_COUNT = 3,
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VOXEL_SIDES_ARRAY_SIZE = VOXEL_SIDES_COUNT * 2,
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};
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int get_id() const;
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void set_id(const int value);
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bool is_transparent() const;
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void set_transparent(const bool transparent);
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Rect2 get_rect(const VoxelSurfaceSides side) const;
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void set_rect(const VoxelSurfaceSides side, const Rect2 rect);
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Ref<GroundClutter> get_clutter();
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void set_clutter(Ref<GroundClutter> clutter);
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Ref<VoxelmanLibrary> get_library() const;
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void set_library(Ref<VoxelmanLibrary> library);
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Vector2 transform_uv(const VoxelSurfaceSides side, const Vector2 uv) const;
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virtual void refresh_rects();
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VoxelSurface();
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~VoxelSurface();
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protected:
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static void _bind_methods();
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VoxelmanLibrary *_library;
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int _id;
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bool _is_transparent;
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Rect2 _rects[VOXEL_SIDES_COUNT];
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Ref<GroundClutter> _clutter;
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};
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VARIANT_ENUM_CAST(VoxelSurface::VoxelSurfaceSides);
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#endif
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