mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
#include "voxel_surface.h"
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int VoxelSurface::get_id() const {
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return _id;
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}
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void VoxelSurface::set_id(const int value) {
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_id = value;
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}
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bool VoxelSurface::is_transparent() const {
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return _is_transparent;
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}
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void VoxelSurface::set_transparent(const bool transparent) {
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_is_transparent = transparent;
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}
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Rect2 VoxelSurface::get_rect(const VoxelSurfaceSides side) const {
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return _rects[side];
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}
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void VoxelSurface::set_rect(const VoxelSurfaceSides side, const Rect2 rect) {
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_rects[side] = rect;
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}
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Ref<GroundClutter> VoxelSurface::get_clutter() {
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return _clutter;
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}
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void VoxelSurface::set_clutter(Ref<GroundClutter> clutter) {
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_clutter = clutter;
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}
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Ref<VoxelmanLibrary> VoxelSurface::get_library() const {
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return Ref<VoxelmanLibrary>(_library);
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}
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void VoxelSurface::set_library(Ref<VoxelmanLibrary> library) {
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_library = (*library);
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}
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Vector2 VoxelSurface::transform_uv(const VoxelSurfaceSides p_side, const Vector2 p_uv) const {
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Vector2 uv = p_uv;
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Rect2 r = _rects[p_side];
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uv.x *= r.size.x;
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uv.y *= r.size.y;
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uv.x += r.position.x;
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uv.y += r.position.y;
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return uv;
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}
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void VoxelSurface::refresh_rects() {
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}
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VoxelSurface::VoxelSurface() {
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_id = 0;
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_is_transparent = false;
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_library = NULL;
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}
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VoxelSurface::~VoxelSurface() {
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_library = NULL;
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}
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void VoxelSurface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_id"), &VoxelSurface::get_id);
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ClassDB::bind_method(D_METHOD("set_id", "value"), &VoxelSurface::set_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "voxel_name"), "set_name", "get_name");
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ClassDB::bind_method(D_METHOD("set_transparent", "transparent"), &VoxelSurface::set_transparent);
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ClassDB::bind_method(D_METHOD("is_transparent"), &VoxelSurface::is_transparent);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent"), "set_transparent", "is_transparent");
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ClassDB::bind_method(D_METHOD("get_clutter"), &VoxelSurface::get_clutter);
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ClassDB::bind_method(D_METHOD("set_clutter"), &VoxelSurface::set_clutter);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "clutter", PROPERTY_HINT_RESOURCE_TYPE, "GroundClutter"), "set_clutter", "get_clutter");
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ClassDB::bind_method(D_METHOD("get_rect", "side"), &VoxelSurface::get_rect);
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ClassDB::bind_method(D_METHOD("set_rect", "side", "rect"), &VoxelSurface::set_rect);
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ClassDB::bind_method(D_METHOD("transform_uv", "side", "uv"), &VoxelSurface::transform_uv);
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ClassDB::bind_method(D_METHOD("refresh_rects"), &VoxelSurface::refresh_rects);
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BIND_ENUM_CONSTANT(VOXEL_SIDE_TOP);
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BIND_ENUM_CONSTANT(VOXEL_SIDE_BOTTOM);
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BIND_ENUM_CONSTANT(VOXEL_SIDE_SIDE);
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BIND_CONSTANT(VOXEL_SIDES_COUNT);
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}
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