voxelman/props
2020-03-29 20:19:38 +02:00
..
prop_data_entity.cpp
prop_data_entity.h
prop_data_entry.cpp
prop_data_entry.h
prop_data_light.cpp
prop_data_light.h
prop_data_mesh.cpp
prop_data_mesh.h
prop_data_prop.cpp
prop_data_prop.h
prop_data_scene.cpp
prop_data_scene.h
prop_data.cpp Now materials in Library are stored with vectors. This makes it possible to have different materials for every lod level for example. 2020-03-29 20:19:38 +02:00
prop_data.h Now materials in Library are stored with vectors. This makes it possible to have different materials for every lod level for example. 2020-03-29 20:19:38 +02:00