voxelman/world
2020-01-13 00:40:10 +01:00
..
environment_data.cpp Added an EnvironmentData class. 2019-10-07 22:22:47 +02:00
environment_data.h Clang format. 2020-01-09 04:29:05 +01:00
grid_map_editor_plugin.cpp Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map_editor_plugin.h Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map.cpp Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map.h Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
voxel_chunk_prop_data.cpp Renamed VoxelmanProp to PropData. 2019-11-07 21:32:31 +01:00
voxel_chunk_prop_data.h Clang format. 2020-01-09 04:29:05 +01:00
voxel_chunk.cpp Merge branch 'meshers' 2020-01-13 00:40:10 +01:00
voxel_chunk.h Now Chunk has a vector of meshers, this simplifies for example liquid meshing, and this allows combining multiple meshers. Also the number of build phases is settable. 2020-01-13 00:39:55 +01:00
voxel_structure.cpp Clang format. 2020-01-09 04:29:05 +01:00
voxel_structure.h Clang format. 2020-01-09 04:29:05 +01:00
voxel_world.cpp Clang format. 2020-01-09 04:29:05 +01:00
voxel_world.h Clang format. 2020-01-09 04:29:05 +01:00