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41 lines
795 B
C++
41 lines
795 B
C++
#ifndef PROP_DATA_MESH_H
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#define PROP_DATA_MESH_H
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#include "core/math/vector3.h"
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#include "prop_data_entry.h"
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#include "scene/resources/texture.h"
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#include "../../mesh_data_resource/mesh_data_resource.h"
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class PropDataMesh : public PropDataEntry {
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GDCLASS(PropDataMesh, PropDataEntry);
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public:
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Ref<MeshDataResource> get_mesh() const;
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void set_mesh(const Ref<MeshDataResource> mesh);
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Ref<Texture> get_texture() const;
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void set_texture(const Ref<Texture> texture);
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bool get_snap_to_mesh();
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void set_snap_to_mesh(bool value);
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Vector3 get_snap_axis();
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void set_snap_axis(Vector3 value);
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PropDataMesh();
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~PropDataMesh();
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protected:
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static void _bind_methods();
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private:
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bool _snap_to_mesh;
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Vector3 _snap_axis;
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Ref<MeshDataResource> _mesh;
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Ref<Texture> _texture;
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};
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#endif
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