mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
122 lines
4.9 KiB
C++
122 lines
4.9 KiB
C++
#include "voxelman_library.h"
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Ref<Material> VoxelmanLibrary::get_material() const {
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return _material;
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}
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void VoxelmanLibrary::set_material(Ref<Material> mat) {
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_material = mat;
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}
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Ref<Material> VoxelmanLibrary::get_prop_material() const {
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return _prop_material;
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}
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void VoxelmanLibrary::set_prop_material(Ref<Material> mat) {
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_prop_material = mat;
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}
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Ref<Material> VoxelmanLibrary::get_liquid_material() const {
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return _liquid_material;
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}
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void VoxelmanLibrary::set_liquid_material(Ref<Material> mat) {
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_liquid_material = mat;
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}
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Ref<Material> VoxelmanLibrary::get_clutter_material() const {
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return _clutter_material;
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}
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void VoxelmanLibrary::set_clutter_material(Ref<Material> mat) {
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_clutter_material = mat;
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}
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//Surfaces
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Ref<VoxelSurface> VoxelmanLibrary::get_voxel_surface(int index) const {
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return Ref<VoxelSurface>();
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}
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void VoxelmanLibrary::add_voxel_surface(Ref<VoxelSurface> value) {
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}
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void VoxelmanLibrary::set_voxel_surface(int index, Ref<VoxelSurface> value) {
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}
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void VoxelmanLibrary::remove_surface(int index) {
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}
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int VoxelmanLibrary::get_num_surfaces() {
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return 0;
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}
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void VoxelmanLibrary::clear_surfaces() {
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}
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//Liquids
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Ref<VoxelSurface> VoxelmanLibrary::get_liquid_voxel_surface(int index) const {
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return Ref<VoxelSurface>();
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}
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void VoxelmanLibrary::add_liquid_voxel_surface(Ref<VoxelSurface> value) {
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}
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void VoxelmanLibrary::set_liquid_voxel_surface(int index, Ref<VoxelSurface> value) {
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}
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void VoxelmanLibrary::remove_liquid_surface(int index) {
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}
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int VoxelmanLibrary::get_liquid_num_surfaces() {
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return 0;
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}
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void VoxelmanLibrary::clear_liquid_surfaces() {
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}
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//Rects
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void VoxelmanLibrary::refresh_rects() {
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}
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void VoxelmanLibrary::setup_material_albedo(int material_index, Ref<Texture> texture) {
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if (has_method("_setup_material_albedo"))
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call("_setup_material_albedo", material_index, texture);
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}
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VoxelmanLibrary::VoxelmanLibrary() {
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}
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VoxelmanLibrary::~VoxelmanLibrary() {
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_material.unref();
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_prop_material.unref();
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_liquid_material.unref();
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_clutter_material.unref();
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}
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void VoxelmanLibrary::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::INT, "material_index"), PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
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ClassDB::bind_method(D_METHOD("get_material"), &VoxelmanLibrary::get_material);
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ClassDB::bind_method(D_METHOD("set_material", "value"), &VoxelmanLibrary::set_material);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material");
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ClassDB::bind_method(D_METHOD("get_prop_material"), &VoxelmanLibrary::get_prop_material);
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ClassDB::bind_method(D_METHOD("set_prop_material", "value"), &VoxelmanLibrary::set_prop_material);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_prop_material", "get_prop_material");
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ClassDB::bind_method(D_METHOD("get_liquid_material"), &VoxelmanLibrary::get_liquid_material);
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ClassDB::bind_method(D_METHOD("set_liquid_material", "value"), &VoxelmanLibrary::set_liquid_material);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "liquid_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_liquid_material", "get_liquid_material");
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ClassDB::bind_method(D_METHOD("get_clutter_material"), &VoxelmanLibrary::get_clutter_material);
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ClassDB::bind_method(D_METHOD("set_clutter_material", "value"), &VoxelmanLibrary::set_clutter_material);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "clutter_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_clutter_material", "get_clutter_material");
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ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &VoxelmanLibrary::get_voxel_surface);
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ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "surface"), &VoxelmanLibrary::set_voxel_surface);
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ClassDB::bind_method(D_METHOD("remove_surface", "index"), &VoxelmanLibrary::remove_surface);
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ClassDB::bind_method(D_METHOD("get_num_surfaces"), &VoxelmanLibrary::get_num_surfaces);
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ClassDB::bind_method(D_METHOD("clear_surfaces"), &VoxelmanLibrary::clear_surfaces);
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ClassDB::bind_method(D_METHOD("get_liquid_voxel_surface", "index"), &VoxelmanLibrary::get_liquid_voxel_surface);
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ClassDB::bind_method(D_METHOD("set_liquid_voxel_surface", "index", "surface"), &VoxelmanLibrary::set_liquid_voxel_surface);
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ClassDB::bind_method(D_METHOD("remove_liquid_surface", "index"), &VoxelmanLibrary::remove_liquid_surface);
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ClassDB::bind_method(D_METHOD("get_liquid_num_surfaces"), &VoxelmanLibrary::get_liquid_num_surfaces);
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ClassDB::bind_method(D_METHOD("clear_liquid_surfaces"), &VoxelmanLibrary::clear_liquid_surfaces);
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ClassDB::bind_method(D_METHOD("refresh_rects"), &VoxelmanLibrary::refresh_rects);
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ClassDB::bind_method(D_METHOD("setup_material_albedo", "material_index", "texture"), &VoxelmanLibrary::setup_material_albedo);
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BIND_CONSTANT(MATERIAL_INDEX_VOXELS);
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BIND_CONSTANT(MATERIAL_INDEX_PROP);
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BIND_CONSTANT(MATERIAL_INDEX_LIQUID);
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BIND_CONSTANT(MATERIAL_INDEX_CLUTTER);
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}
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