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63 lines
930 B
C++
63 lines
930 B
C++
#ifndef VOXELMAN_UNBOUNDED_QUEUE_H
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#define VOXELMAN_UNBOUNDED_QUEUE_H
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#include "core/reference.h"
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#include "core/os/copymem.h"
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#include "core/os/memory.h"
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#include "core/os/rw_lock.h"
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#include "core/variant.h"
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template <class T>
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struct UBQueueNode {
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T data;
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UBQueueNode *next;
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UBQueueNode() {
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next = NULL;
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}
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UBQueueNode(T value) {
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data = value;
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next = NULL;
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}
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};
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template <class T>
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class VMUBQueue {
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public:
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void enqueue(T obj);
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T dequeue();
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T peek();
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VMUBQueue();
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~VMUBQueue();
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private:
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RWLock *_enqueue_lock;
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RWLock *_dequeue_lock;
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UBQueueNode<T> *_head;
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UBQueueNode<T> *_tail;
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};
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class VoxelmanUnboundedQueue : public Reference {
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GDCLASS(VoxelmanUnboundedQueue, Reference);
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public:
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void enqueue(Variant obj);
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Variant dequeue();
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Variant peek();
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VoxelmanUnboundedQueue();
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~VoxelmanUnboundedQueue();
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protected:
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static void _bind_methods();
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private:
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VMUBQueue<Variant> _queue;
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};
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#endif |