/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "voxelman_library.h" #ifdef PROPS_PRESENT #include "../../props/props/prop_data.h" #endif #include "scene/resources/packed_scene.h" #include "../defines.h" bool VoxelmanLibrary::get_initialized() const { return _initialized; } void VoxelmanLibrary::set_initialized(const bool value) { _initialized = value; } //Materials Ref VoxelmanLibrary::material_get(const int index) { ERR_FAIL_INDEX_V(index, _materials.size(), Ref(NULL)); return _materials[index]; } void VoxelmanLibrary::material_add(const Ref &value) { ERR_FAIL_COND(!value.is_valid()); _materials.push_back(value); } void VoxelmanLibrary::material_set(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _materials.size()); _materials.set(index, value); } void VoxelmanLibrary::material_remove(const int index) { _materials.remove(index); } int VoxelmanLibrary::material_get_num() const { return _materials.size(); } void VoxelmanLibrary::materials_clear() { _materials.clear(); } Vector VoxelmanLibrary::materials_get() { VARIANT_ARRAY_GET(_materials); } void VoxelmanLibrary::materials_set(const Vector &materials) { _materials.clear(); for (int i = 0; i < materials.size(); i++) { Ref material = Ref(materials[i]); _materials.push_back(material); } } //Liquid Materials Ref VoxelmanLibrary::liquid_material_get(const int index) { ERR_FAIL_INDEX_V(index, _liquid_materials.size(), Ref(NULL)); return _liquid_materials[index]; } void VoxelmanLibrary::liquid_material_add(const Ref &value) { ERR_FAIL_COND(!value.is_valid()); _liquid_materials.push_back(value); } void VoxelmanLibrary::liquid_material_set(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _liquid_materials.size()); _liquid_materials.set(index, value); } void VoxelmanLibrary::liquid_material_remove(const int index) { _liquid_materials.remove(index); } int VoxelmanLibrary::liquid_material_get_num() const { return _liquid_materials.size(); } void VoxelmanLibrary::liquid_materials_clear() { _liquid_materials.clear(); } Vector VoxelmanLibrary::liquid_materials_get() { VARIANT_ARRAY_GET(_liquid_materials); } void VoxelmanLibrary::liquid_materials_set(const Vector &materials) { _liquid_materials.clear(); for (int i = 0; i < materials.size(); i++) { Ref material = Ref(materials[i]); _liquid_materials.push_back(material); } } //Prop Materials Ref VoxelmanLibrary::prop_material_get(const int index) { ERR_FAIL_INDEX_V(index, _prop_materials.size(), Ref(NULL)); return _prop_materials[index]; } void VoxelmanLibrary::prop_material_add(const Ref &value) { ERR_FAIL_COND(!value.is_valid()); _prop_materials.push_back(value); } void VoxelmanLibrary::prop_material_set(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _prop_materials.size()); _prop_materials.set(index, value); } void VoxelmanLibrary::prop_material_remove(const int index) { _prop_materials.remove(index); } int VoxelmanLibrary::prop_material_get_num() const { return _prop_materials.size(); } void VoxelmanLibrary::prop_materials_clear() { _prop_materials.clear(); } Vector VoxelmanLibrary::prop_materials_get() { VARIANT_ARRAY_GET(_prop_materials); } void VoxelmanLibrary::prop_materials_set(const Vector &materials) { VARIANT_ARRAY_SET(materials, _prop_materials, Material); } //Surfaces Ref VoxelmanLibrary::voxel_surface_get(const int index) { return Ref(); } void VoxelmanLibrary::voxel_surface_add(Ref value) { } void VoxelmanLibrary::voxel_surface_set(int index, Ref value) { } void VoxelmanLibrary::voxel_surface_remove(const int index) { } int VoxelmanLibrary::voxel_surface_get_num() const { return 0; } void VoxelmanLibrary::voxel_surfaces_clear() { } Ref VoxelmanLibrary::scene_get(const int id) { return Ref(); } void VoxelmanLibrary::scene_add(Ref value) { } void VoxelmanLibrary::scene_set(int id, Ref value) { } void VoxelmanLibrary::scene_remove(const int id) { } int VoxelmanLibrary::scene_get_num() const { return 0; } void VoxelmanLibrary::scenes_clear() { } #ifdef PROPS_PRESENT Ref VoxelmanLibrary::prop_get(const int id) { return Ref(); } void VoxelmanLibrary::prop_add(Ref value) { } bool VoxelmanLibrary::prop_has(const Ref &value) const { return false; } void VoxelmanLibrary::prop_set(int id, Ref value) { } void VoxelmanLibrary::prop_remove(const int id) { } int VoxelmanLibrary::prop_get_num() const { return 0; } void VoxelmanLibrary::props_clear() { } Rect2 VoxelmanLibrary::get_prop_uv_rect(const Ref &texture) { return Rect2(0, 0, 1, 1); } #endif //Rects void VoxelmanLibrary::refresh_rects() { _initialized = true; } void VoxelmanLibrary::setup_material_albedo(int material_index, Ref texture) { if (has_method("_setup_material_albedo")) call("_setup_material_albedo", material_index, texture); } VoxelmanLibrary::VoxelmanLibrary() { _initialized = false; } VoxelmanLibrary::~VoxelmanLibrary() { _materials.clear(); _liquid_materials.clear(); _prop_materials.clear(); } void VoxelmanLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("get_initialized"), &VoxelmanLibrary::get_initialized); ClassDB::bind_method(D_METHOD("set_initialized", "value"), &VoxelmanLibrary::set_initialized); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", 0), "set_initialized", "get_initialized"); BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::INT, "material_index"), PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"))); ClassDB::bind_method(D_METHOD("material_get", "index"), &VoxelmanLibrary::material_get); ClassDB::bind_method(D_METHOD("material_add", "value"), &VoxelmanLibrary::material_add); ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &VoxelmanLibrary::material_set); ClassDB::bind_method(D_METHOD("material_remove", "index"), &VoxelmanLibrary::material_remove); ClassDB::bind_method(D_METHOD("material_get_num"), &VoxelmanLibrary::material_get_num); ClassDB::bind_method(D_METHOD("materials_clear"), &VoxelmanLibrary::materials_clear); ClassDB::bind_method(D_METHOD("materials_get"), &VoxelmanLibrary::materials_get); ClassDB::bind_method(D_METHOD("materials_set"), &VoxelmanLibrary::materials_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get"); ClassDB::bind_method(D_METHOD("liquid_material_get", "index"), &VoxelmanLibrary::liquid_material_get); ClassDB::bind_method(D_METHOD("liquid_material_add", "value"), &VoxelmanLibrary::liquid_material_add); ClassDB::bind_method(D_METHOD("liquid_material_set", "index", "value"), &VoxelmanLibrary::liquid_material_set); ClassDB::bind_method(D_METHOD("liquid_material_remove", "index"), &VoxelmanLibrary::liquid_material_remove); ClassDB::bind_method(D_METHOD("liquid_material_get_num"), &VoxelmanLibrary::liquid_material_get_num); ClassDB::bind_method(D_METHOD("liquid_materials_clear"), &VoxelmanLibrary::liquid_materials_clear); ClassDB::bind_method(D_METHOD("liquid_materials_get"), &VoxelmanLibrary::liquid_materials_get); ClassDB::bind_method(D_METHOD("liquid_materials_set"), &VoxelmanLibrary::liquid_materials_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "liquid_materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "liquid_materials_set", "liquid_materials_get"); ClassDB::bind_method(D_METHOD("prop_material_get", "index"), &VoxelmanLibrary::prop_material_get); ClassDB::bind_method(D_METHOD("prop_material_add", "value"), &VoxelmanLibrary::prop_material_add); ClassDB::bind_method(D_METHOD("prop_material_set", "index", "value"), &VoxelmanLibrary::prop_material_set); ClassDB::bind_method(D_METHOD("prop_material_remove", "index"), &VoxelmanLibrary::prop_material_remove); ClassDB::bind_method(D_METHOD("prop_material_get_num"), &VoxelmanLibrary::prop_material_get_num); ClassDB::bind_method(D_METHOD("prop_materials_clear"), &VoxelmanLibrary::prop_materials_clear); ClassDB::bind_method(D_METHOD("prop_materials_get"), &VoxelmanLibrary::prop_materials_get); ClassDB::bind_method(D_METHOD("prop_materials_set"), &VoxelmanLibrary::prop_materials_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "prop_materials_set", "prop_materials_get"); ClassDB::bind_method(D_METHOD("voxel_surface_get", "index"), &VoxelmanLibrary::voxel_surface_get); ClassDB::bind_method(D_METHOD("voxel_surface_add", "value"), &VoxelmanLibrary::voxel_surface_add); ClassDB::bind_method(D_METHOD("voxel_surface_set", "index", "surface"), &VoxelmanLibrary::voxel_surface_set); ClassDB::bind_method(D_METHOD("voxel_surface_remove", "index"), &VoxelmanLibrary::voxel_surface_remove); ClassDB::bind_method(D_METHOD("voxel_surface_get_num"), &VoxelmanLibrary::voxel_surface_get_num); ClassDB::bind_method(D_METHOD("voxel_surfaces_clear"), &VoxelmanLibrary::voxel_surfaces_clear); ClassDB::bind_method(D_METHOD("scene_get", "index"), &VoxelmanLibrary::scene_get); ClassDB::bind_method(D_METHOD("scene_add", "value"), &VoxelmanLibrary::scene_add); ClassDB::bind_method(D_METHOD("scene_set", "index", "value"), &VoxelmanLibrary::scene_set); ClassDB::bind_method(D_METHOD("scene_remove", "index"), &VoxelmanLibrary::scene_remove); ClassDB::bind_method(D_METHOD("scene_get_num"), &VoxelmanLibrary::scene_get_num); ClassDB::bind_method(D_METHOD("scenes_clear"), &VoxelmanLibrary::scenes_clear); #ifdef PROPS_PRESENT ClassDB::bind_method(D_METHOD("prop_get", "id"), &VoxelmanLibrary::prop_get); ClassDB::bind_method(D_METHOD("prop_add", "value"), &VoxelmanLibrary::prop_add); ClassDB::bind_method(D_METHOD("prop_has", "prop"), &VoxelmanLibrary::prop_has); ClassDB::bind_method(D_METHOD("prop_set", "id", "surface"), &VoxelmanLibrary::prop_set); ClassDB::bind_method(D_METHOD("prop_remove", "id"), &VoxelmanLibrary::prop_remove); ClassDB::bind_method(D_METHOD("prop_get_num"), &VoxelmanLibrary::prop_get_num); ClassDB::bind_method(D_METHOD("props_clear"), &VoxelmanLibrary::props_clear); #endif ClassDB::bind_method(D_METHOD("refresh_rects"), &VoxelmanLibrary::refresh_rects); ClassDB::bind_method(D_METHOD("setup_material_albedo", "material_index", "texture"), &VoxelmanLibrary::setup_material_albedo); BIND_CONSTANT(MATERIAL_INDEX_VOXELS); BIND_CONSTANT(MATERIAL_INDEX_LIQUID); BIND_CONSTANT(MATERIAL_INDEX_PROP); }