/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef VOXEL_LIBRARY_MERGER_H #define VOXEL_LIBRARY_MERGER_H #include "core/version.h" #if VERSION_MAJOR > 3 #include "core/io/resource.h" #include "core/templates/map.h" #else #include "core/resource.h" #include "core/map.h" #endif #include "voxel_library.h" #include "scene/resources/material.h" #include "../data/voxel_light.h" #include "voxel_surface_merger.h" class VoxelSurfaceSimple; class VoxelMesher; class PackedScene; class VoxelLibraryMerger : public VoxelLibrary { GDCLASS(VoxelLibraryMerger, VoxelLibrary) public: int get_texture_flags() const; void set_texture_flags(const int flags); int get_max_atlas_size() const; void set_max_atlas_size(const int size); bool get_keep_original_atlases() const; void set_keep_original_atlases(const bool value); Color get_background_color() const; void set_background_color(const Color &color); int get_margin() const; void set_margin(const int margin); Ref voxel_surface_get(const int index); void voxel_surface_add(Ref value); void voxel_surface_set(const int index, Ref value); void voxel_surface_remove(const int index); int voxel_surface_get_num() const; void voxel_surfaces_clear(); Vector get_voxel_surfaces(); void set_voxel_surfaces(const Vector &surfaces); #ifdef PROPS_PRESENT Ref get_prop(const int index); void add_prop(Ref value); bool has_prop(const Ref &value) const; void set_prop(const int index, const Ref &value); void remove_prop(const int index); int get_num_props() const; void clear_props(); Vector get_props(); void set_props(const Vector &props); Rect2 get_prop_uv_rect(const Ref &texture); Ref get_prop_packer(); #endif void refresh_rects(); void _setup_material_albedo(const int material_index, const Ref &texture); VoxelLibraryMerger(); ~VoxelLibraryMerger(); protected: #ifdef PROPS_PRESENT bool process_prop_textures(Ref prop); #endif static void _bind_methods(); Vector > _voxel_surfaces; #ifdef PROPS_PRESENT Vector > _props; #endif Ref _packer; Ref _prop_packer; }; #endif