/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "voxel_library.h" #include "../world/voxel_chunk.h" #include "voxel_material_cache.h" #ifdef PROPS_PRESENT #include "../../props/props/prop_data.h" #endif #include "scene/resources/packed_scene.h" #include "../defines.h" bool VoxelLibrary::get_initialized() const { return _initialized; } void VoxelLibrary::set_initialized(const bool value) { _initialized = value; } bool VoxelLibrary::supports_caching() { return call("_supports_caching"); } bool VoxelLibrary::_supports_caching() { return false; } //Materials Ref VoxelLibrary::material_get(const int index) { ERR_FAIL_INDEX_V(index, _materials.size(), Ref(NULL)); return _materials[index]; } Ref VoxelLibrary::material_lod_get(const int index) { ERR_FAIL_COND_V(_materials.size() == 0, Ref(NULL)); if (index < 0) { return _materials[0]; } if (index >= _materials.size()) { return _materials[_materials.size() - 1]; } return _materials[index]; } void VoxelLibrary::material_cache_get_key(Ref chunk) { call("_material_cache_get_key", chunk); } void VoxelLibrary::_material_cache_get_key(Ref chunk) { } Ref VoxelLibrary::material_cache_get(const int key) { return call("_material_cache_get", key); } Ref VoxelLibrary::_material_cache_get(const int key) { ERR_FAIL_V_MSG(Ref(), "This VoxelLibrary doesn't support cached materials!"); } void VoxelLibrary::material_cache_unref(const int key) { call("_material_cache_unref", key); } void VoxelLibrary::_material_cache_unref(const int key) { } void VoxelLibrary::material_add(const Ref &value) { ERR_FAIL_COND(!value.is_valid()); _materials.push_back(value); } void VoxelLibrary::material_set(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _materials.size()); _materials.set(index, value); } void VoxelLibrary::material_remove(const int index) { #if VERSION_MAJOR <= 3 _materials.remove(index); #else _materials.remove_at(index); #endif } int VoxelLibrary::material_get_num() const { return _materials.size(); } void VoxelLibrary::materials_clear() { _materials.clear(); } Vector VoxelLibrary::materials_get() { VARIANT_ARRAY_GET(_materials); } void VoxelLibrary::materials_set(const Vector &materials) { _materials.clear(); for (int i = 0; i < materials.size(); i++) { Ref material = Ref(materials[i]); _materials.push_back(material); } } //Liquid Materials Ref VoxelLibrary::liquid_material_get(const int index) { ERR_FAIL_INDEX_V(index, _liquid_materials.size(), Ref(NULL)); return _liquid_materials[index]; } Ref VoxelLibrary::liquid_material_lod_get(const int index) { ERR_FAIL_COND_V(_materials.size() == 0, Ref(NULL)); if (index < 0) { return _liquid_materials[0]; } if (index >= _liquid_materials.size()) { return _liquid_materials[_liquid_materials.size() - 1]; } return _liquid_materials[index]; } void VoxelLibrary::liquid_material_cache_get_key(Ref chunk) { call("_liquid_material_cache_get_key", chunk); } void VoxelLibrary::_liquid_material_cache_get_key(Ref chunk) { } Ref VoxelLibrary::liquid_material_cache_get(const int key) { return call("_liquid_material_cache_get", key); } Ref VoxelLibrary::_liquid_material_cache_get(const int key) { ERR_FAIL_V_MSG(Ref(), "This VoxelLibrary doesn't support cached liquid materials!"); } void VoxelLibrary::liquid_material_cache_unref(const int key) { call("_liquid_material_cache_unref", key); } void VoxelLibrary::_liquid_material_cache_unref(const int key) { } void VoxelLibrary::liquid_material_add(const Ref &value) { ERR_FAIL_COND(!value.is_valid()); _liquid_materials.push_back(value); } void VoxelLibrary::liquid_material_set(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _liquid_materials.size()); _liquid_materials.set(index, value); } void VoxelLibrary::liquid_material_remove(const int index) { #if VERSION_MAJOR <= 3 _liquid_materials.remove(index); #else _liquid_materials.remove_at(index); #endif } int VoxelLibrary::liquid_material_get_num() const { return _liquid_materials.size(); } void VoxelLibrary::liquid_materials_clear() { _liquid_materials.clear(); } Vector VoxelLibrary::liquid_materials_get() { VARIANT_ARRAY_GET(_liquid_materials); } void VoxelLibrary::liquid_materials_set(const Vector &materials) { _liquid_materials.clear(); for (int i = 0; i < materials.size(); i++) { Ref material = Ref(materials[i]); _liquid_materials.push_back(material); } } //Prop Materials Ref VoxelLibrary::prop_material_get(const int index) { ERR_FAIL_INDEX_V(index, _prop_materials.size(), Ref(NULL)); return _prop_materials[index]; } Ref VoxelLibrary::prop_material_lod_get(const int index) { ERR_FAIL_COND_V(_prop_materials.size() == 0, Ref(NULL)); if (index < 0) { return _prop_materials[0]; } if (index >= _prop_materials.size()) { return _prop_materials[_prop_materials.size() - 1]; } return _prop_materials[index]; } void VoxelLibrary::prop_material_cache_get_key(Ref chunk) { call("_prop_material_cache_get_key", chunk); } void VoxelLibrary::_prop_material_cache_get_key(Ref chunk) { } Ref VoxelLibrary::prop_material_cache_get(const int key) { return call("_prop_material_cache_get", key); } Ref VoxelLibrary::_prop_material_cache_get(const int key) { ERR_FAIL_V_MSG(Ref(), "This VoxelLibrary doesn't support cached prop materials!"); } void VoxelLibrary::prop_material_cache_unref(const int key) { call("_prop_material_cache_unref", key); } void VoxelLibrary::_prop_material_cache_unref(const int key) { } void VoxelLibrary::prop_material_add(const Ref &value) { ERR_FAIL_COND(!value.is_valid()); _prop_materials.push_back(value); } void VoxelLibrary::prop_material_set(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _prop_materials.size()); _prop_materials.set(index, value); } void VoxelLibrary::prop_material_remove(const int index) { #if VERSION_MAJOR <= 3 _prop_materials.remove(index); #else _prop_materials.remove_at(index); #endif } int VoxelLibrary::prop_material_get_num() const { return _prop_materials.size(); } void VoxelLibrary::prop_materials_clear() { _prop_materials.clear(); } Vector VoxelLibrary::prop_materials_get() { VARIANT_ARRAY_GET(_prop_materials); } void VoxelLibrary::prop_materials_set(const Vector &materials) { VARIANT_ARRAY_SET(materials, _prop_materials, Material); } //Surfaces Ref VoxelLibrary::voxel_surface_get(const int index) { return Ref(); } void VoxelLibrary::voxel_surface_add(Ref value) { } void VoxelLibrary::voxel_surface_set(int index, Ref value) { } void VoxelLibrary::voxel_surface_remove(const int index) { } int VoxelLibrary::voxel_surface_get_num() const { return 0; } void VoxelLibrary::voxel_surfaces_clear() { } Ref VoxelLibrary::scene_get(const int id) { return Ref(); } void VoxelLibrary::scene_add(Ref value) { } void VoxelLibrary::scene_set(int id, Ref value) { } void VoxelLibrary::scene_remove(const int id) { } int VoxelLibrary::scene_get_num() const { return 0; } void VoxelLibrary::scenes_clear() { } #ifdef PROPS_PRESENT Ref VoxelLibrary::prop_get(const int id) { return Ref(); } void VoxelLibrary::prop_add(Ref value) { } bool VoxelLibrary::prop_has(const Ref &value) const { return false; } void VoxelLibrary::prop_set(int id, Ref value) { } void VoxelLibrary::prop_remove(const int id) { } int VoxelLibrary::prop_get_num() const { return 0; } void VoxelLibrary::props_clear() { } Rect2 VoxelLibrary::get_prop_uv_rect(const Ref &texture) { return Rect2(0, 0, 1, 1); } #endif //Rects void VoxelLibrary::refresh_rects() { _initialized = true; } void VoxelLibrary::setup_material_albedo(int material_index, Ref texture) { #if VERSION_MAJOR < 4 if (has_method("_setup_material_albedo")) { call("_setup_material_albedo", material_index, texture); } #else GDVIRTUAL_CALL(_setup_material_albedo, material_index, texture); #endif } VoxelLibrary::VoxelLibrary() { _initialized = false; } VoxelLibrary::~VoxelLibrary() { _materials.clear(); _liquid_materials.clear(); _prop_materials.clear(); } void VoxelLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("get_initialized"), &VoxelLibrary::get_initialized); ClassDB::bind_method(D_METHOD("set_initialized", "value"), &VoxelLibrary::set_initialized); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", 0), "set_initialized", "get_initialized"); #if VERSION_MAJOR < 4 BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_supports_caching")); #else GDVIRTUAL_BIND(_supports_caching); #endif ClassDB::bind_method(D_METHOD("_supports_caching"), &VoxelLibrary::_supports_caching); ClassDB::bind_method(D_METHOD("supports_caching"), &VoxelLibrary::supports_caching); #if VERSION_MAJOR < 4 BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::INT, "material_index"), PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"))); #else GDVIRTUAL_BIND(_setup_material_albedo, "material_index", "texture"); #endif #if VERSION_MAJOR < 4 BIND_VMETHOD(MethodInfo("_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"))); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_material_cache_get", PropertyInfo(Variant::INT, "key"))); BIND_VMETHOD(MethodInfo("_material_cache_unref", PropertyInfo(Variant::INT, "key"))); #else GDVIRTUAL_BIND(_material_cache_get_key, "chunk", "texture"); GDVIRTUAL_BIND(_material_cache_get, "key"); GDVIRTUAL_BIND(_material_cache_unref, "key"); #endif ClassDB::bind_method(D_METHOD("material_get", "index"), &VoxelLibrary::material_get); ClassDB::bind_method(D_METHOD("material_lod_get", "index"), &VoxelLibrary::material_lod_get); ClassDB::bind_method(D_METHOD("material_cache_get_key", "chunk"), &VoxelLibrary::material_cache_get_key); ClassDB::bind_method(D_METHOD("_material_cache_get_key", "chunk"), &VoxelLibrary::_material_cache_get_key); ClassDB::bind_method(D_METHOD("material_cache_get", "key"), &VoxelLibrary::material_cache_get); ClassDB::bind_method(D_METHOD("_material_cache_get", "key"), &VoxelLibrary::_material_cache_get); ClassDB::bind_method(D_METHOD("material_cache_unref", "key"), &VoxelLibrary::material_cache_unref); ClassDB::bind_method(D_METHOD("_material_cache_unref", "key"), &VoxelLibrary::_material_cache_unref); ClassDB::bind_method(D_METHOD("material_add", "value"), &VoxelLibrary::material_add); ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &VoxelLibrary::material_set); ClassDB::bind_method(D_METHOD("material_remove", "index"), &VoxelLibrary::material_remove); ClassDB::bind_method(D_METHOD("material_get_num"), &VoxelLibrary::material_get_num); ClassDB::bind_method(D_METHOD("materials_clear"), &VoxelLibrary::materials_clear); ClassDB::bind_method(D_METHOD("materials_get"), &VoxelLibrary::materials_get); ClassDB::bind_method(D_METHOD("materials_set"), &VoxelLibrary::materials_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get"); #if VERSION_MAJOR < 4 BIND_VMETHOD(MethodInfo("_liquid_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"))); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_liquid_material_cache_get", PropertyInfo(Variant::INT, "key"))); BIND_VMETHOD(MethodInfo("_liquid_material_cache_unref", PropertyInfo(Variant::INT, "key"))); #else GDVIRTUAL_BIND(_liquid_material_cache_get_key, "chunk", "texture"); GDVIRTUAL_BIND(_liquid_material_cache_get, "key"); GDVIRTUAL_BIND(_liquid_material_cache_unref, "key"); #endif ClassDB::bind_method(D_METHOD("liquid_material_get", "index"), &VoxelLibrary::liquid_material_get); ClassDB::bind_method(D_METHOD("liquid_material_lod_get", "index"), &VoxelLibrary::liquid_material_lod_get); ClassDB::bind_method(D_METHOD("liquid_material_cache_get_key", "chunk"), &VoxelLibrary::liquid_material_cache_get_key); ClassDB::bind_method(D_METHOD("_liquid_material_cache_get_key", "chunk"), &VoxelLibrary::_liquid_material_cache_get_key); ClassDB::bind_method(D_METHOD("liquid_material_cache_get", "key"), &VoxelLibrary::liquid_material_cache_get); ClassDB::bind_method(D_METHOD("_liquid_material_cache_get", "key"), &VoxelLibrary::_liquid_material_cache_get); ClassDB::bind_method(D_METHOD("liquid_material_cache_unref", "key"), &VoxelLibrary::liquid_material_cache_unref); ClassDB::bind_method(D_METHOD("_liquid_material_cache_unref", "key"), &VoxelLibrary::_liquid_material_cache_unref); ClassDB::bind_method(D_METHOD("liquid_material_add", "value"), &VoxelLibrary::liquid_material_add); ClassDB::bind_method(D_METHOD("liquid_material_set", "index", "value"), &VoxelLibrary::liquid_material_set); ClassDB::bind_method(D_METHOD("liquid_material_remove", "index"), &VoxelLibrary::liquid_material_remove); ClassDB::bind_method(D_METHOD("liquid_material_get_num"), &VoxelLibrary::liquid_material_get_num); ClassDB::bind_method(D_METHOD("liquid_materials_clear"), &VoxelLibrary::liquid_materials_clear); ClassDB::bind_method(D_METHOD("liquid_materials_get"), &VoxelLibrary::liquid_materials_get); ClassDB::bind_method(D_METHOD("liquid_materials_set"), &VoxelLibrary::liquid_materials_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "liquid_materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "liquid_materials_set", "liquid_materials_get"); #if VERSION_MAJOR < 4 BIND_VMETHOD(MethodInfo("_prop_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"))); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_prop_material_cache_get", PropertyInfo(Variant::INT, "key"))); BIND_VMETHOD(MethodInfo("_prop_material_cache_unref", PropertyInfo(Variant::INT, "key"))); #else GDVIRTUAL_BIND(_prop_material_cache_get_key, "chunk", "texture"); GDVIRTUAL_BIND(_prop_material_cache_get, "key"); GDVIRTUAL_BIND(_prop_material_cache_unref, "key"); #endif ClassDB::bind_method(D_METHOD("prop_material_get", "index"), &VoxelLibrary::prop_material_get); ClassDB::bind_method(D_METHOD("prop_material_lod_get", "index"), &VoxelLibrary::prop_material_lod_get); ClassDB::bind_method(D_METHOD("prop_material_cache_get_key", "chunk"), &VoxelLibrary::prop_material_cache_get_key); ClassDB::bind_method(D_METHOD("_prop_material_cache_get_key", "chunk"), &VoxelLibrary::_prop_material_cache_get_key); ClassDB::bind_method(D_METHOD("prop_material_cache_get", "key"), &VoxelLibrary::prop_material_cache_get); ClassDB::bind_method(D_METHOD("_prop_material_cache_get", "key"), &VoxelLibrary::_prop_material_cache_get); ClassDB::bind_method(D_METHOD("prop_material_cache_unref", "key"), &VoxelLibrary::prop_material_cache_unref); ClassDB::bind_method(D_METHOD("_prop_material_cache_unref", "key"), &VoxelLibrary::_prop_material_cache_unref); ClassDB::bind_method(D_METHOD("prop_material_add", "value"), &VoxelLibrary::prop_material_add); ClassDB::bind_method(D_METHOD("prop_material_set", "index", "value"), &VoxelLibrary::prop_material_set); ClassDB::bind_method(D_METHOD("prop_material_remove", "index"), &VoxelLibrary::prop_material_remove); ClassDB::bind_method(D_METHOD("prop_material_get_num"), &VoxelLibrary::prop_material_get_num); ClassDB::bind_method(D_METHOD("prop_materials_clear"), &VoxelLibrary::prop_materials_clear); ClassDB::bind_method(D_METHOD("prop_materials_get"), &VoxelLibrary::prop_materials_get); ClassDB::bind_method(D_METHOD("prop_materials_set"), &VoxelLibrary::prop_materials_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "prop_materials_set", "prop_materials_get"); ClassDB::bind_method(D_METHOD("voxel_surface_get", "index"), &VoxelLibrary::voxel_surface_get); ClassDB::bind_method(D_METHOD("voxel_surface_add", "value"), &VoxelLibrary::voxel_surface_add); ClassDB::bind_method(D_METHOD("voxel_surface_set", "index", "surface"), &VoxelLibrary::voxel_surface_set); ClassDB::bind_method(D_METHOD("voxel_surface_remove", "index"), &VoxelLibrary::voxel_surface_remove); ClassDB::bind_method(D_METHOD("voxel_surface_get_num"), &VoxelLibrary::voxel_surface_get_num); ClassDB::bind_method(D_METHOD("voxel_surfaces_clear"), &VoxelLibrary::voxel_surfaces_clear); ClassDB::bind_method(D_METHOD("scene_get", "index"), &VoxelLibrary::scene_get); ClassDB::bind_method(D_METHOD("scene_add", "value"), &VoxelLibrary::scene_add); ClassDB::bind_method(D_METHOD("scene_set", "index", "value"), &VoxelLibrary::scene_set); ClassDB::bind_method(D_METHOD("scene_remove", "index"), &VoxelLibrary::scene_remove); ClassDB::bind_method(D_METHOD("scene_get_num"), &VoxelLibrary::scene_get_num); ClassDB::bind_method(D_METHOD("scenes_clear"), &VoxelLibrary::scenes_clear); #ifdef PROPS_PRESENT ClassDB::bind_method(D_METHOD("prop_get", "id"), &VoxelLibrary::prop_get); ClassDB::bind_method(D_METHOD("prop_add", "value"), &VoxelLibrary::prop_add); ClassDB::bind_method(D_METHOD("prop_has", "prop"), &VoxelLibrary::prop_has); ClassDB::bind_method(D_METHOD("prop_set", "id", "surface"), &VoxelLibrary::prop_set); ClassDB::bind_method(D_METHOD("prop_remove", "id"), &VoxelLibrary::prop_remove); ClassDB::bind_method(D_METHOD("prop_get_num"), &VoxelLibrary::prop_get_num); ClassDB::bind_method(D_METHOD("props_clear"), &VoxelLibrary::props_clear); #endif ClassDB::bind_method(D_METHOD("refresh_rects"), &VoxelLibrary::refresh_rects); ClassDB::bind_method(D_METHOD("setup_material_albedo", "material_index", "texture"), &VoxelLibrary::setup_material_albedo); BIND_CONSTANT(MATERIAL_INDEX_VOXELS); BIND_CONSTANT(MATERIAL_INDEX_LIQUID); BIND_CONSTANT(MATERIAL_INDEX_PROP); }