#include "voxel_light.h" VoxelLight::VoxelLight() { } VoxelLight::VoxelLight(Vector3i position, Color color, float strength, Vector3 WorldPosition, Vector3 offset) { _world_position = WorldPosition + offset; _local_position = position; _offset = offset; _color = color; _strength = strength; } VoxelLight::~VoxelLight() { }