#ifndef VOXEL_LIGHT_H #define VOXEL_LIGHT_H #include "core/color.h" #include "core/reference.h" #include "core/vector.h" #include "../math/vector3i.h" class VoxelLight : public Reference { GDCLASS(VoxelLight, Reference); public: Vector3i get_local_position() { return _local_position; } void set_local_position(Vector3i neighbours) { _local_position = neighbours; } Vector3 get_world_position() { return _world_position; } void set_world_position(Vector3 world_position) { _world_position = world_position; } Vector3 get_offset() { return _offset; } void set_offset(Vector3 offset) { _offset = offset; } Color get_color() { return _color; } void set_color(Color color) { _color = color; } float get_strength() { return _strength; } void set_strength(float strength) { _strength = strength; } VoxelLight(); VoxelLight(Vector3i position, Color color, float strength, Vector3 WorldPosition, Vector3 offset); ~VoxelLight(); private: static void _bind_methods() {} private: Vector3i _local_position; Vector3 _world_position; Vector3 _offset; Color _color; float _strength; }; #endif