#ifndef VOXELMAN_PROP_SCENE_H #define VOXELMAN_PROP_SCENE_H #include "voxelman_prop_entry.h" #include "scene/resources/packed_scene.h" class VoxelmanPropScene : public VoxelmanPropEntry { GDCLASS(VoxelmanPropScene, VoxelmanPropEntry); public: Ref get_scene() const; void set_scene(const Ref value); VoxelmanPropScene(); ~VoxelmanPropScene(); protected: static void _bind_methods(); private: Ref _scene; }; #endif