#ifndef VOXELMAN_LEVEL_GENERATOR_H #define VOXELMAN_LEVEL_GENERATOR_H #include "core/resource.h" class VoxelChunk; class VoxelmanLevelGenerator : public Resource { GDCLASS(VoxelmanLevelGenerator, Resource); public: void generate_chunk_bind(Node *chunk); void generate_chunk(VoxelChunk *chunk); VoxelmanLevelGenerator(); ~VoxelmanLevelGenerator(); protected: static void _bind_methods(); }; #endif