/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "voxel_world.h" #include "voxel_chunk.h" #include "voxel_chunk_prop_data.h" #include "voxel_structure.h" #include "core/version.h" #if VERSION_MAJOR >= 4 #define REAL FLOAT #endif const String VoxelWorld::BINDING_STRING_CHANNEL_TYPE_INFO = "Type,Isolevel,Liquid,Liquid Level"; bool VoxelWorld::get_editable() const { return _editable; } void VoxelWorld::set_editable(const bool value) { _editable = value; } int VoxelWorld::get_chunk_size_x() const { return _chunk_size_x; } void VoxelWorld::set_chunk_size_x(const int value) { _chunk_size_x = value; } int VoxelWorld::get_chunk_size_y() const { return _chunk_size_y; } void VoxelWorld::set_chunk_size_y(const int value) { _chunk_size_y = value; } int VoxelWorld::get_chunk_size_z() const { return _chunk_size_z; } void VoxelWorld::set_chunk_size_z(const int value) { _chunk_size_z = value; } int VoxelWorld::get_data_margin_start() const { return _data_margin_start; } void VoxelWorld::set_data_margin_start(const int value) { _data_margin_start = value; } int VoxelWorld::get_data_margin_end() const { return _data_margin_end; } void VoxelWorld::set_data_margin_end(const int value) { _data_margin_end = value; } int VoxelWorld::get_current_seed() const { return _current_seed; } void VoxelWorld::set_current_seed(const int value) { _current_seed = value; } bool VoxelWorld::get_use_threads() const { return _use_threads; } void VoxelWorld::set_use_threads(const bool value) { _use_threads = OS::get_singleton()->can_use_threads() ? value : false; } int VoxelWorld::get_max_concurrent_generations() const { return _max_concurrent_generations; } void VoxelWorld::set_max_concurrent_generations(const int value) { _max_concurrent_generations = OS::get_singleton()->can_use_threads() ? value : 1; } int VoxelWorld::get_max_frame_chunk_build_steps() const { return _max_frame_chunk_build_steps; } void VoxelWorld::set_max_frame_chunk_build_steps(const int value) { _max_frame_chunk_build_steps = value; } Ref VoxelWorld::get_library() { return _library; } void VoxelWorld::set_library(const Ref &library) { _library = library; } Ref VoxelWorld::get_level_generator() const { return _level_generator; } void VoxelWorld::set_level_generator(const Ref &level_generator) { _level_generator = level_generator; } float VoxelWorld::get_voxel_scale() const { return _voxel_scale; } void VoxelWorld::set_voxel_scale(const float value) { _voxel_scale = value; } int VoxelWorld::get_chunk_spawn_range() const { return _chunk_spawn_range; } void VoxelWorld::set_chunk_spawn_range(const int value) { _chunk_spawn_range = value; } NodePath VoxelWorld::get_player_path() const { return _player_path; } void VoxelWorld::set_player_path(const NodePath &player_path) { _player_path = player_path; } Spatial *VoxelWorld::get_player() const { return _player; } void VoxelWorld::set_player(Spatial *player) { _player = player; } void VoxelWorld::set_player_bind(Node *player) { set_player(Object::cast_to(player)); } Ref VoxelWorld::get_world_area(const int index) const { ERR_FAIL_INDEX_V(index, _world_areas.size(), Ref()); return _world_areas.get(index); } void VoxelWorld::add_world_area(const Ref &area) { _world_areas.push_back(area); } void VoxelWorld::remove_world_area(const int index) { ERR_FAIL_INDEX(index, _world_areas.size()); _world_areas.remove(index); } void VoxelWorld::clear_world_areas() { _world_areas.clear(); } int VoxelWorld::get_world_area_count() const { return _world_areas.size(); } //Voxel Structures Ref VoxelWorld::get_voxel_structure(const int index) const { ERR_FAIL_INDEX_V(index, _voxel_structures.size(), Ref()); return _voxel_structures.get(index); } void VoxelWorld::add_voxel_structure(const Ref &structure) { _voxel_structures.push_back(structure); } void VoxelWorld::remove_voxel_structure(const Ref &structure) { if (!structure.is_valid()) return; int index = _voxel_structures.find(structure); if (index != -1) _voxel_structures.remove(index); } void VoxelWorld::remove_voxel_structure_index(const int index) { ERR_FAIL_INDEX(index, _voxel_structures.size()); _voxel_structures.remove(index); } void VoxelWorld::clear_voxel_structures() { _voxel_structures.clear(); } int VoxelWorld::get_voxel_structure_count() const { return _voxel_structures.size(); } void VoxelWorld::add_voxel_structure_at_position(Ref structure, const Vector3 &world_position) { ERR_FAIL_COND(!structure.is_valid()); structure->set_position_x(static_cast(world_position.x / _voxel_scale)); structure->set_position_y(static_cast(world_position.y / _voxel_scale)); structure->set_position_z(static_cast(world_position.z / _voxel_scale)); add_voxel_structure(structure); } Vector VoxelWorld::get_voxel_structures() { Vector r; for (int i = 0; i < _voxel_structures.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_voxel_structures[i].get_ref_ptr()); #else r.push_back(_voxel_structures[i]); #endif } return r; } void VoxelWorld::set_voxel_structures(const Vector &structures) { clear_voxel_structures(); for (int i = 0; i < structures.size(); ++i) { Ref structure = Ref(structures[i]); add_voxel_structure(structure); } } void VoxelWorld::add_chunk(Ref chunk, const int x, const int y, const int z) { ERR_FAIL_COND(!chunk.is_valid()); IntPos pos(x, y, z); ERR_FAIL_COND(_chunks.has(pos)); chunk->set_voxel_world(this); chunk->set_position(x, y, z); chunk->world_transform_changed(); _chunks.set(pos, chunk); _chunks_vector.push_back(chunk); chunk->enter_tree(); if (has_method("_chunk_added")) call("_chunk_added", chunk); } bool VoxelWorld::has_chunk(const int x, const int y, const int z) const { return _chunks.has(IntPos(x, y, z)); } Ref VoxelWorld::get_chunk(const int x, const int y, const int z) { IntPos pos(x, y, z); if (_chunks.has(pos)) return _chunks.get(pos); return Ref(); } Ref VoxelWorld::remove_chunk(const int x, const int y, const int z) { IntPos pos(x, y, z); if (!_chunks.has(pos)) return NULL; Ref chunk = _chunks.get(pos); for (int i = 0; i < _chunks_vector.size(); ++i) { if (_chunks_vector.get(i) == chunk) { _chunks_vector.remove(i); break; } } chunk->exit_tree(); ERR_FAIL_COND_V(!_chunks.erase(pos), NULL); //_chunks.erase(pos); return chunk; } Ref VoxelWorld::remove_chunk_index(const int index) { ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL); Ref chunk = _chunks_vector.get(index); _chunks_vector.remove(index); _chunks.erase(IntPos(chunk->get_position_x(), chunk->get_position_y(), chunk->get_position_z())); chunk->exit_tree(); return chunk; } Ref VoxelWorld::get_chunk_index(const int index) { ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL); return _chunks_vector.get(index); } int VoxelWorld::get_chunk_count() const { return _chunks_vector.size(); } void VoxelWorld::add_to_generation_queue(const Ref &chunk) { ERR_FAIL_COND(!chunk.is_valid()); set_process_internal(true); _generation_queue.push_back(chunk); } Ref VoxelWorld::get_generation_queue_index(int index) { ERR_FAIL_INDEX_V(index, _generation_queue.size(), NULL); return _generation_queue.get(index); } void VoxelWorld::remove_generation_queue_index(int index) { ERR_FAIL_INDEX(index, _generation_queue.size()); _generation_queue.remove(index); } int VoxelWorld::get_generation_queue_size() const { return _generation_queue.size(); } void VoxelWorld::add_to_generation(const Ref &chunk) { ERR_FAIL_COND(!chunk.is_valid()); _generating.push_back(chunk); } Ref VoxelWorld::get_generation_index(const int index) { ERR_FAIL_INDEX_V(index, _generating.size(), NULL); return _generating.get(index); } void VoxelWorld::remove_generation_index(const int index) { ERR_FAIL_INDEX(index, _generating.size()); _generating.remove(index); } int VoxelWorld::get_generation_size() const { return _generating.size(); } void VoxelWorld::clear_chunks() { for (int i = 0; i < _chunks_vector.size(); ++i) { _chunks_vector.get(i)->exit_tree(); } _chunks_vector.clear(); _chunks.clear(); _generation_queue.clear(); _generating.clear(); } Ref VoxelWorld::get_or_create_chunk(int x, int y, int z) { Ref chunk = get_chunk(x, y, z); if (!chunk.is_valid()) { chunk = create_chunk(x, y, z); } return chunk; } Ref VoxelWorld::create_chunk(const int x, const int y, const int z) { Ref c = call("_create_chunk", x, y, z, Ref()); return c; } Ref VoxelWorld::_create_chunk(const int x, const int y, const int z, Ref chunk) { if (!chunk.is_valid()) { chunk.instance(); } ERR_FAIL_COND_V(!chunk.is_valid(), NULL); chunk->set_name("Chunk[" + String::num(x) + "," + String::num(y) + "," + String::num(z) + "]"); chunk->set_voxel_world(this); //TODO this will need to be changed if (chunk->has_method("set_is_build_threaded")) chunk->call("set_is_build_threaded", _use_threads); chunk->set_position(x, y, z); chunk->set_library(_library); chunk->set_voxel_scale(_voxel_scale); chunk->set_size(_chunk_size_x, _chunk_size_y, _chunk_size_z, _data_margin_start, _data_margin_end); //chunk->set_translation(Vector3(x * _chunk_size_x * _voxel_scale, y * _chunk_size_y * _voxel_scale, z * _chunk_size_z * _voxel_scale)); add_chunk(chunk, x, y, z); add_to_generation_queue(chunk); return chunk; } void VoxelWorld::generate_chunk(Ref chunk) { ERR_FAIL_COND(!chunk.is_valid()); chunk->set_is_generating(true); if (has_method("_prepare_chunk_for_generation")) call("_prepare_chunk_for_generation", chunk); call("_generate_chunk", chunk); chunk->build(); } int VoxelWorld::_get_channel_index_info(const VoxelWorld::ChannelTypeInfo channel_type) { return -1; } bool VoxelWorld::can_chunk_do_build_step() { if (_max_frame_chunk_build_steps == 0) { return true; } return _num_frame_chunk_build_steps++ < _max_frame_chunk_build_steps; } bool VoxelWorld::is_position_walkable(const Vector3 &p_pos) { int x = static_cast(Math::floor(p_pos.x / (_chunk_size_x * _voxel_scale))); int y = static_cast(Math::floor(p_pos.y / (_chunk_size_y * _voxel_scale))); int z = static_cast(Math::floor(p_pos.z / (_chunk_size_z * _voxel_scale))); Ref c = get_chunk(x, y, z); if (!c.is_valid()) return false; return !c->get_is_generating(); } void VoxelWorld::on_chunk_mesh_generation_finished(Ref p_chunk) { call_deferred("emit_signal", "chunk_mesh_generation_finished", p_chunk); } Vector VoxelWorld::get_chunks() { Vector r; for (int i = 0; i < _chunks_vector.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_chunks_vector[i].get_ref_ptr()); #else r.push_back(_chunks_vector[i]); #endif } return r; } void VoxelWorld::set_chunks(const Vector &chunks) { for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = Ref(_chunks_vector[i]); if (chunks.find(chunk) == -1) { remove_chunk_index(i); _generation_queue.erase(chunk); _generating.erase(chunk); --i; } } for (int i = 0; i < chunks.size(); ++i) { Ref chunk = Ref(chunks[i]); if (!chunk.is_valid()) continue; if (_chunks_vector.find(chunk) != -1) { continue; } add_chunk(chunk, chunk->get_position_x(), chunk->get_position_y(), chunk->get_position_z()); } } //Props void VoxelWorld::add_prop(Ref prop) { ERR_FAIL_COND(!has_method("_add_prop")); call("_add_prop", prop); } //Lights void VoxelWorld::add_light(const Ref &light) { _lights.push_back(light); for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { chunk->world_light_added(light); } } } Ref VoxelWorld::get_light(const int index) { ERR_FAIL_INDEX_V(index, _lights.size(), Ref()); return _lights.get(index); } void VoxelWorld::remove_light(const int index) { ERR_FAIL_INDEX(index, _lights.size()); Ref light = _lights[index]; for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { chunk->world_light_removed(light); } } } int VoxelWorld::get_light_count() const { return _lights.size(); } void VoxelWorld::clear_lights() { for (int i = 0; i < _lights.size(); ++i) { Ref light = _lights[i]; if (!light.is_valid()) continue; for (int j = 0; j < _chunks_vector.size(); ++j) { Ref chunk = _chunks_vector[j]; if (chunk.is_valid()) { chunk->world_light_removed(light); } } } _lights.clear(); } Vector VoxelWorld::get_lights() { Vector r; for (int i = 0; i < _lights.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_lights[i].get_ref_ptr()); #else r.push_back(_lights[i]); #endif } return r; } void VoxelWorld::set_lights(const Vector &chunks) { clear_lights(); for (int i = 0; i < chunks.size(); ++i) { Ref light = Ref(chunks[i]); add_light(light); } } uint8_t VoxelWorld::get_voxel_at_world_position(const Vector3 &world_position, const int channel_index) { Vector3 pos = world_position / get_voxel_scale(); //Note: floor is needed to handle negative numbers proiberly int x = static_cast(Math::floor(pos.x / get_chunk_size_x() / get_voxel_scale())); int y = static_cast(Math::floor(pos.y / get_chunk_size_y() / get_voxel_scale())); int z = static_cast(Math::floor(pos.z / get_chunk_size_z() / get_voxel_scale())); int bx = static_cast(Math::floor(pos.x / get_voxel_scale())) % get_chunk_size_x(); int by = static_cast(Math::floor(pos.y / get_voxel_scale())) % get_chunk_size_y(); int bz = static_cast(Math::floor(pos.z / get_voxel_scale())) % get_chunk_size_z(); if (bx < 0) { bx += get_chunk_size_x(); } if (by < 0) { by += get_chunk_size_y(); } if (bz < 0) { bz += get_chunk_size_z(); } Ref chunk = get_chunk(x, y, z); if (chunk.is_valid()) return chunk->get_voxel(bx, by, bz, channel_index); return 0; } void VoxelWorld::set_voxel_at_world_position(const Vector3 &world_position, const uint8_t data, const int channel_index) { Vector3 pos = world_position / get_voxel_scale(); //Note: floor is needed to handle negative numbers proiberly int x = static_cast(Math::floor(pos.x / get_chunk_size_x() / get_voxel_scale())); int y = static_cast(Math::floor(pos.y / get_chunk_size_y() / get_voxel_scale())); int z = static_cast(Math::floor(pos.z / get_chunk_size_z() / get_voxel_scale())); int bx = static_cast(Math::floor(pos.x / get_voxel_scale())) % get_chunk_size_x(); int by = static_cast(Math::floor(pos.y / get_voxel_scale())) % get_chunk_size_y(); int bz = static_cast(Math::floor(pos.z / get_voxel_scale())) % get_chunk_size_z(); if (bx < 0) { bx += get_chunk_size_x(); } if (by < 0) { by += get_chunk_size_y(); } if (bz < 0) { bz += get_chunk_size_z(); } if (get_data_margin_end() > 0) { if (bx == 0) { Ref chunk = get_or_create_chunk(x - 1, y, z); chunk->set_voxel(data, get_chunk_size_x(), by, bz, channel_index); chunk->build(); } if (by == 0) { Ref chunk = get_or_create_chunk(x, y - 1, z); chunk->set_voxel(data, bx, get_chunk_size_y(), bz, channel_index); chunk->build(); } if (bz == 0) { Ref chunk = get_or_create_chunk(x, y, z - 1); chunk->set_voxel(data, bx, by, get_chunk_size_z(), channel_index); chunk->build(); } } if (get_data_margin_start() > 0) { if (bx == get_chunk_size_x() - 1) { Ref chunk = get_or_create_chunk(x + 1, y, z); chunk->set_voxel(data, -1, by, bz, channel_index); chunk->build(); } if (by == get_chunk_size_y() - 1) { Ref chunk = get_or_create_chunk(x, y + 1, z); chunk->set_voxel(data, bx, -1, bz, channel_index); chunk->build(); } if (bz == get_chunk_size_z() - 1) { Ref chunk = get_or_create_chunk(x, y, z + 1); chunk->set_voxel(data, bx, by, -1, channel_index); chunk->build(); } } Ref chunk = get_or_create_chunk(x, y, z); chunk->set_voxel(data, bx, by, bz, channel_index); chunk->build(); } Ref VoxelWorld::get_chunk_at_world_position(const Vector3 &world_position) { Vector3 pos = world_position / get_voxel_scale(); //Note: floor is needed to handle negative numbers proiberly int x = static_cast(Math::floor(pos.x / get_chunk_size_x() / get_voxel_scale())); int y = static_cast(Math::floor(pos.y / get_chunk_size_y() / get_voxel_scale())); int z = static_cast(Math::floor(pos.z / get_chunk_size_z() / get_voxel_scale())); return get_chunk(x, y, z); } Ref VoxelWorld::get_or_create_chunk_at_world_position(const Vector3 &world_position) { Vector3 pos = world_position / get_voxel_scale(); //Note: floor is needed to handle negative numbers proiberly int x = static_cast(Math::floor(pos.x / get_chunk_size_x() / get_voxel_scale())); int y = static_cast(Math::floor(pos.y / get_chunk_size_y() / get_voxel_scale())); int z = static_cast(Math::floor(pos.z / get_chunk_size_z() / get_voxel_scale())); return get_or_create_chunk(x, y, z); } int VoxelWorld::get_channel_index_info(const VoxelWorld::ChannelTypeInfo channel_type) { return call("_get_channel_index_info", channel_type); } VoxelWorld::VoxelWorld() { _editable = false; _is_priority_generation = true; _chunk_size_x = 16; _chunk_size_y = 16; _chunk_size_z = 16; _current_seed = 0; _data_margin_start = 0; _data_margin_end = 0; set_use_threads(true); set_max_concurrent_generations(3); _voxel_scale = 1; _chunk_spawn_range = 4; _player = NULL; _max_frame_chunk_build_steps = 0; _num_frame_chunk_build_steps = 0; } VoxelWorld ::~VoxelWorld() { _chunks.clear(); _chunks_vector.clear(); _world_areas.clear(); _voxel_structures.clear(); _library.unref(); _level_generator.unref(); _player = NULL; _generation_queue.clear(); _generating.clear(); _lights.clear(); } void VoxelWorld::_generate_chunk(Ref chunk) { ERR_FAIL_COND(!chunk.is_valid()); ERR_FAIL_COND(!_level_generator.is_valid()); _level_generator->generate_chunk(chunk); for (int i = 0; i < _voxel_structures.size(); ++i) { Ref structure = _voxel_structures.get(i); if (!structure.is_valid()) continue; if (structure->get_use_aabb()) { if (structure->get_chunk_aabb().has_point(Vector3(chunk->get_position_x(), chunk->get_position_y(), chunk->get_position_z()))) structure->write_to_chunk(chunk); } else { structure->write_to_chunk(chunk); } } } void VoxelWorld::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { set_process_internal(true); set_physics_process_internal(true); set_notify_transform(true); if (_library.is_valid()) _library->refresh_rects(); for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { IntPos pos(chunk->get_position_x(), chunk->get_position_y(), chunk->get_position_z()); chunk->set_voxel_world(this); chunk->world_transform_changed(); _chunks.set(pos, chunk); chunk->enter_tree(); chunk->build(); } } } break; case NOTIFICATION_INTERNAL_PROCESS: { _num_frame_chunk_build_steps = 0; for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; ERR_CONTINUE(!chunk.is_valid()); if (chunk->get_process()) { chunk->process(get_physics_process_delta_time()); } } if (_is_priority_generation && _generation_queue.empty() && _generating.empty()) { _is_priority_generation = false; call("_generation_finished"); emit_signal("generation_finished"); return; } for (int i = 0; i < _generating.size(); ++i) { Ref chunk = _generating.get(i); if (!chunk.is_valid() || !chunk->get_is_generating()) { _generating.remove(i); --i; continue; } } if (_generating.size() >= _max_concurrent_generations) return; if (_generation_queue.size() == 0) return; while (_generating.size() < _max_concurrent_generations && _generation_queue.size() != 0) { Ref chunk = _generation_queue.get(0); _generation_queue.remove(0); ERR_FAIL_COND(!chunk.is_valid()); _generating.push_back(chunk); generate_chunk(chunk); } } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; ERR_CONTINUE(!chunk.is_valid()); if (chunk->get_process()) { chunk->physics_process(get_physics_process_delta_time()); } } } break; case NOTIFICATION_EXIT_TREE: { for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { chunk->exit_tree(); } } } break; case NOTIFICATION_TRANSFORM_CHANGED: { for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { chunk->world_transform_changed(); } } } break; } } void VoxelWorld::_bind_methods() { ADD_SIGNAL(MethodInfo("chunk_mesh_generation_finished", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"))); ClassDB::bind_method(D_METHOD("get_editable"), &VoxelWorld::get_editable); ClassDB::bind_method(D_METHOD("set_editable", "value"), &VoxelWorld::set_editable); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "get_editable"); ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &VoxelWorld::get_chunk_size_x); ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &VoxelWorld::set_chunk_size_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x"); ClassDB::bind_method(D_METHOD("get_chunk_size_y"), &VoxelWorld::get_chunk_size_y); ClassDB::bind_method(D_METHOD("set_chunk_size_y", "value"), &VoxelWorld::set_chunk_size_y); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_y"), "set_chunk_size_y", "get_chunk_size_y"); ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &VoxelWorld::get_chunk_size_z); ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelWorld::set_chunk_size_z); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z"); ClassDB::bind_method(D_METHOD("get_data_margin_start"), &VoxelWorld::get_data_margin_start); ClassDB::bind_method(D_METHOD("set_data_margin_start", "value"), &VoxelWorld::set_data_margin_start); ADD_PROPERTY(PropertyInfo(Variant::INT, "data_margin_start"), "set_data_margin_start", "get_data_margin_start"); ClassDB::bind_method(D_METHOD("get_data_margin_end"), &VoxelWorld::get_data_margin_end); ClassDB::bind_method(D_METHOD("set_data_margin_end", "value"), &VoxelWorld::set_data_margin_end); ADD_PROPERTY(PropertyInfo(Variant::INT, "data_margin_end"), "set_data_margin_end", "get_data_margin_end"); ClassDB::bind_method(D_METHOD("get_current_seed"), &VoxelWorld::get_current_seed); ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &VoxelWorld::set_current_seed); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed"); ClassDB::bind_method(D_METHOD("get_use_threads"), &VoxelWorld::get_use_threads); ClassDB::bind_method(D_METHOD("set_use_threads", "value"), &VoxelWorld::set_use_threads); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "get_use_threads"); ClassDB::bind_method(D_METHOD("get_max_concurrent_generations"), &VoxelWorld::get_max_concurrent_generations); ClassDB::bind_method(D_METHOD("set_max_concurrent_generations", "value"), &VoxelWorld::set_max_concurrent_generations); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_concurrent_generations"), "set_max_concurrent_generations", "get_max_concurrent_generations"); ClassDB::bind_method(D_METHOD("get_max_frame_chunk_build_steps"), &VoxelWorld::get_max_frame_chunk_build_steps); ClassDB::bind_method(D_METHOD("set_max_frame_chunk_build_steps", "value"), &VoxelWorld::set_max_frame_chunk_build_steps); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_frame_chunk_build_steps"), "set_max_frame_chunk_build_steps", "get_max_frame_chunk_build_steps"); ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library); ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library"); ClassDB::bind_method(D_METHOD("get_level_generator"), &VoxelWorld::get_level_generator); ClassDB::bind_method(D_METHOD("set_level_generator", "level_generator"), &VoxelWorld::set_level_generator); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_generator", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLevelGenerator"), "set_level_generator", "get_level_generator"); ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale); ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale); ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale"); ClassDB::bind_method(D_METHOD("get_chunk_spawn_range"), &VoxelWorld::get_chunk_spawn_range); ClassDB::bind_method(D_METHOD("set_chunk_spawn_range", "value"), &VoxelWorld::set_chunk_spawn_range); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_spawn_range"), "set_chunk_spawn_range", "get_chunk_spawn_range"); ClassDB::bind_method(D_METHOD("get_player_path"), &VoxelWorld::get_player_path); ClassDB::bind_method(D_METHOD("set_player_path", "value"), &VoxelWorld::set_player_path); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "player_path"), "set_player_path", "get_player_path"); ClassDB::bind_method(D_METHOD("get_player"), &VoxelWorld::get_player); ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"), "set_player", "get_player"); ClassDB::bind_method(D_METHOD("get_chunks"), &VoxelWorld::get_chunks); ClassDB::bind_method(D_METHOD("set_chunks"), &VoxelWorld::set_chunks); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "chunks", PROPERTY_HINT_NONE, "17/17:VoxelChunk", PROPERTY_USAGE_DEFAULT, "VoxelChunk"), "set_chunks", "get_chunks"); ClassDB::bind_method(D_METHOD("get_world_area", "index"), &VoxelWorld::get_world_area); ClassDB::bind_method(D_METHOD("add_world_area", "area"), &VoxelWorld::add_world_area); ClassDB::bind_method(D_METHOD("remove_world_area", "index"), &VoxelWorld::remove_world_area); ClassDB::bind_method(D_METHOD("clear_world_areas"), &VoxelWorld::clear_world_areas); ClassDB::bind_method(D_METHOD("get_world_area_count"), &VoxelWorld::get_world_area_count); ClassDB::bind_method(D_METHOD("get_voxel_structure", "index"), &VoxelWorld::get_voxel_structure); ClassDB::bind_method(D_METHOD("add_voxel_structure", "structure"), &VoxelWorld::add_voxel_structure); ClassDB::bind_method(D_METHOD("remove_voxel_structure", "structure"), &VoxelWorld::remove_voxel_structure); ClassDB::bind_method(D_METHOD("remove_voxel_structure_index", "index"), &VoxelWorld::remove_voxel_structure_index); ClassDB::bind_method(D_METHOD("clear_voxel_structures"), &VoxelWorld::clear_voxel_structures); ClassDB::bind_method(D_METHOD("get_voxel_structure_count"), &VoxelWorld::get_voxel_structure_count); ClassDB::bind_method(D_METHOD("add_voxel_structure_at_position", "structure", "world_position"), &VoxelWorld::add_voxel_structure_at_position); ClassDB::bind_method(D_METHOD("get_voxel_structures"), &VoxelWorld::get_voxel_structures); ClassDB::bind_method(D_METHOD("set_voxel_structures"), &VoxelWorld::set_voxel_structures); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "17/17:VoxelStructure", PROPERTY_USAGE_DEFAULT, "VoxelStructure"), "set_voxel_structures", "get_voxel_structures"); BIND_VMETHOD(MethodInfo("_chunk_added", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"))); ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk); ClassDB::bind_method(D_METHOD("has_chunk", "x", "y", "z"), &VoxelWorld::has_chunk); ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelWorld::get_chunk); ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelWorld::remove_chunk); ClassDB::bind_method(D_METHOD("remove_chunk_index", "index"), &VoxelWorld::remove_chunk_index); ClassDB::bind_method(D_METHOD("get_chunk_index", "index"), &VoxelWorld::get_chunk_index); ClassDB::bind_method(D_METHOD("get_chunk_count"), &VoxelWorld::get_chunk_count); ClassDB::bind_method(D_METHOD("add_to_generation_queue", "chunk"), &VoxelWorld::add_to_generation_queue); ClassDB::bind_method(D_METHOD("get_generation_queue_index", "index"), &VoxelWorld::get_generation_queue_index); ClassDB::bind_method(D_METHOD("remove_generation_queue_index", "index"), &VoxelWorld::remove_generation_queue_index); ClassDB::bind_method(D_METHOD("get_generation_queue_size"), &VoxelWorld::get_generation_queue_size); ClassDB::bind_method(D_METHOD("add_to_generation", "chunk"), &VoxelWorld::add_to_generation); ClassDB::bind_method(D_METHOD("get_generation_index", "index"), &VoxelWorld::get_generation_index); ClassDB::bind_method(D_METHOD("remove_generation_index", "index"), &VoxelWorld::remove_generation_index); ClassDB::bind_method(D_METHOD("get_generation_size"), &VoxelWorld::get_generation_size); ClassDB::bind_method(D_METHOD("clear_chunks"), &VoxelWorld::clear_chunks); ADD_SIGNAL(MethodInfo("generation_finished")); BIND_VMETHOD(MethodInfo("_generation_finished")); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), "_create_chunk", PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"))); BIND_VMETHOD(MethodInfo("_prepare_chunk_for_generation", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"))); ClassDB::bind_method(D_METHOD("get_or_create_chunk", "x", "y", "z"), &VoxelWorld::get_or_create_chunk); ClassDB::bind_method(D_METHOD("create_chunk", "x", "y", "z"), &VoxelWorld::create_chunk); ClassDB::bind_method(D_METHOD("_create_chunk", "x", "y", "z", "chunk"), &VoxelWorld::_create_chunk); ClassDB::bind_method(D_METHOD("_generate_chunk", "chunk"), &VoxelWorld::_generate_chunk); ClassDB::bind_method(D_METHOD("can_chunk_do_build_step"), &VoxelWorld::can_chunk_do_build_step); ClassDB::bind_method(D_METHOD("is_position_walkable", "position"), &VoxelWorld::is_position_walkable); ClassDB::bind_method(D_METHOD("on_chunk_mesh_generation_finished", "chunk"), &VoxelWorld::on_chunk_mesh_generation_finished); //Props BIND_VMETHOD(MethodInfo("_add_prop", PropertyInfo(Variant::OBJECT, "prop", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunkPropData"))); ClassDB::bind_method(D_METHOD("add_prop", "prop"), &VoxelWorld::add_prop); //Lights ClassDB::bind_method(D_METHOD("add_light", "light"), &VoxelWorld::add_light); ClassDB::bind_method(D_METHOD("get_light", "index"), &VoxelWorld::get_light); ClassDB::bind_method(D_METHOD("remove_light", "index"), &VoxelWorld::remove_light); ClassDB::bind_method(D_METHOD("get_light_count"), &VoxelWorld::get_light_count); ClassDB::bind_method(D_METHOD("clear_lights"), &VoxelWorld::clear_lights); ClassDB::bind_method(D_METHOD("get_lights"), &VoxelWorld::get_lights); ClassDB::bind_method(D_METHOD("set_lights", "chunks"), &VoxelWorld::set_lights); ClassDB::bind_method(D_METHOD("get_voxel_at_world_position", "world_position", "channel_index"), &VoxelWorld::get_voxel_at_world_position); ClassDB::bind_method(D_METHOD("set_voxel_at_world_position", "world_position", "data", "channel_index"), &VoxelWorld::set_voxel_at_world_position); ClassDB::bind_method(D_METHOD("get_chunk_at_world_position", "world_position"), &VoxelWorld::get_chunk_at_world_position); ClassDB::bind_method(D_METHOD("get_or_create_chunk_at_world_position", "world_position"), &VoxelWorld::get_or_create_chunk_at_world_position); BIND_VMETHOD(MethodInfo("_get_channel_index_info", PropertyInfo(Variant::INT, "channel_type", PROPERTY_HINT_ENUM, BINDING_STRING_CHANNEL_TYPE_INFO))); ClassDB::bind_method(D_METHOD("get_channel_index_info", "channel_type"), &VoxelWorld::get_channel_index_info); ClassDB::bind_method(D_METHOD("_get_channel_index_info", "channel_type"), &VoxelWorld::_get_channel_index_info); BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_TYPE); BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_ISOLEVEL); BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_LIQUID); BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_LIQUID_LEVEL); }