/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "voxel_cube_points.h" #include "../../world/default/voxel_chunk_default.h" #include "../../world/voxel_chunk.h" const unsigned int VoxelCubePoints::index_table[6][4] = { { P000, P010, P110, P100 }, //VOXEL_FACE_FRONT 0 { P100, P110, P111, P101 }, //VOXEL_FACE_RIGHT 1 { P101, P111, P011, P001 }, //VOXEL_FACE_BACK 2 { P001, P011, P010, P000 }, //VOXEL_FACE_LEFT 3 { P111, P110, P010, P011 }, //VOXEL_FACE_TOP 4 { P001, P000, P100, P101 }, //VOXEL_FACE_BOTTOM 5 }; const unsigned int VoxelCubePoints::visibility_check_table[6] = { VOXEL_NEIGHBOUR_FRONT, //VOXEL_FACE_FRONT 0 VOXEL_NEIGHBOUR_RIGHT, //VOXEL_FACE_RIGHT 1 VOXEL_NEIGHBOUR_BACK, //VOXEL_FACE_BACK 2 VOXEL_NEIGHBOUR_LEFT, //VOXEL_FACE_LEFT 3 VOXEL_NEIGHBOUR_TOP, //VOXEL_FACE_TOP 4 VOXEL_NEIGHBOUR_BOTTOM //VOXEL_FACE_BOTTOM 5 }; const int VoxelCubePoints::face_light_direction_table[6][3] = { { 0, 0, -1 }, //VOXEL_FACE_FRONT 0 { -1, 0, 0 }, //VOXEL_FACE_RIGHT 1 { 0, 0, 1 }, //VOXEL_FACE_BACK 2 { 1, 0, 0 }, //VOXEL_FACE_LEFT 3 { 0, -1, 0 }, //VOXEL_FACE_TOP 4 { 0, 1, 0 } //VOXEL_FACE_BOTTOM 5 }; const float VoxelCubePoints::point_direction_table[8][3] = { { -0.5, -0.5, -0.5 }, //P000 { 0.5, -0.5, -0.5 }, //P100 { -0.5, 0.5, -0.5 }, //P010 { -0.5, -0.5, 0.5 }, //P001 { 0.5, 0.5, -0.5 }, //P110 { -0.5, 0.5, 0.5 }, //P011 { 0.5, -0.5, 0.5 }, //P101 { 0.5, 0.5, 0.5 }, //P111 }; const unsigned int VoxelCubePoints::point_direction_neighbour_table[8][3] = { { VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_FRONT }, //P000 { VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_FRONT }, //P100 { VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_FRONT }, //P010 { VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_BACK }, //P001 { VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_FRONT }, //P110 { VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_BACK }, //P011 { VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_BACK }, //P101 { VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_BACK }, //P111 }; const float VoxelCubePoints::uv_direction_table[8][4][2] = { { { -0.5, -0.5 }, { 0.5, -0.5 }, { 0.5, 0.5 }, { 0.5, -0.5 } }, //VOXEL_FACE_FRONT 0, P000, P010, P110, P100 { { -0.5, -0.5 }, { 0.5, -0.5 }, { 0.5, 0.5 }, { 0.5, -0.5 } }, //VOXEL_FACE_RIGHT 1, P100, P110, P111, P101 { { -0.5, -0.5 }, { 0.5, -0.5 }, { 0.5, 0.5 }, { 0.5, -0.5 } }, //VOXEL_FACE_BACK 2, P101, P111, P011, P001 { { -0.5, -0.5 }, { 0.5, -0.5 }, { 0.5, 0.5 }, { 0.5, -0.5 } }, //VOXEL_FACE_LEFT 3, P001, P011, P010, P000 { { -0.5, -0.5 }, { 0.5, -0.5 }, { 0.5, 0.5 }, { 0.5, -0.5 } }, //VOXEL_FACE_TOP 4, P111, P110, P010, P011 { { -0.5, -0.5 }, { 0.5, -0.5 }, { 0.5, 0.5 }, { 0.5, -0.5 } }, //VOXEL_FACE_BOTTOM 5, P001, P000, P100, P101 }; int VoxelCubePoints::get_x() { return _x; } void VoxelCubePoints::set_x(int value) { _x = value; } int VoxelCubePoints::get_y() { return _y; } void VoxelCubePoints::set_y(int value) { _y = value; } int VoxelCubePoints::get_z() { return _z; } void VoxelCubePoints::set_z(int value) { _z = value; } int VoxelCubePoints::get_size() { return _size; } void VoxelCubePoints::set_size(int value) { _size = value; } void VoxelCubePoints::refresh_points() { for (int i = 0; i < POINT_COUNT; ++i) { recalculate_point(i); } /* //Front //Bottom Left refresh_point(P000, 0, 0, 0, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BOTTOM_LEFT, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_FRONT, VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_BOTTOM_LEFT, VOXEL_NEIGHBOUR_BOTTOM_FRONT, VOXEL_NEIGHBOUR_BOTTOM_LEFT_FRONT, VOXEL_NEIGHBOUR_FRONT, VOXEL_NEIGHBOUR_BOTTOM_FRONT, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_FRONT); //Bottom Right refresh_point(P100, 255, 0, 0, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BOTTOM_RIGHT, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_FRONT, VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_BOTTOM_RIGHT, VOXEL_NEIGHBOUR_BOTTOM_FRONT, VOXEL_NEIGHBOUR_BOTTOM_RIGHT_FRONT, VOXEL_NEIGHBOUR_FRONT, VOXEL_NEIGHBOUR_BOTTOM_FRONT, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_FRONT); //Top Left refresh_point(P010, 0, 255, 0, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_TOP_LEFT, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_FRONT, VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_TOP_LEFT, VOXEL_NEIGHBOUR_TOP_FRONT, VOXEL_NEIGHBOUR_TOP_LEFT_FRONT, VOXEL_NEIGHBOUR_FRONT, VOXEL_NEIGHBOUR_TOP_FRONT, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_FRONT); //Top Right refresh_point(P110, 255, 255, 0, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_TOP_RIGHT, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_FRONT, VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_TOP_RIGHT, VOXEL_NEIGHBOUR_TOP_FRONT, VOXEL_NEIGHBOUR_TOP_RIGHT_FRONT, VOXEL_NEIGHBOUR_FRONT, VOXEL_NEIGHBOUR_TOP_FRONT, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_FRONT); //Back //Bottom Left refresh_point(P001, 0, 0, 255, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BOTTOM_LEFT, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BACK, VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_BOTTOM_LEFT, VOXEL_NEIGHBOUR_BOTTOM_BACK, VOXEL_NEIGHBOUR_BOTTOM_LEFT_BACK, VOXEL_NEIGHBOUR_BACK, VOXEL_NEIGHBOUR_BOTTOM_BACK, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BACK); //Bottom Right refresh_point(P101, 255, 0, 255, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BOTTOM_RIGHT, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BACK, VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_BOTTOM_RIGHT, VOXEL_NEIGHBOUR_BOTTOM_BACK, VOXEL_NEIGHBOUR_BOTTOM_RIGHT_BACK, VOXEL_NEIGHBOUR_BACK, VOXEL_NEIGHBOUR_BOTTOM_BACK, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BACK); //Top Left refresh_point(P011, 0, 255, 255, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_TOP_LEFT, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BACK, VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_TOP_LEFT, VOXEL_NEIGHBOUR_TOP_BACK, VOXEL_NEIGHBOUR_TOP_LEFT_BACK, VOXEL_NEIGHBOUR_BACK, VOXEL_NEIGHBOUR_TOP_BACK, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BACK); //Top Right refresh_point(P111, 255, 255, 255, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_TOP_RIGHT, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BACK, VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_TOP_RIGHT, VOXEL_NEIGHBOUR_TOP_BACK, VOXEL_NEIGHBOUR_TOP_RIGHT_BACK, VOXEL_NEIGHBOUR_BACK, VOXEL_NEIGHBOUR_TOP_BACK, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BACK);*/ } void VoxelCubePoints::recalculate_point(int point) { ERR_FAIL_INDEX(point, POINT_COUNT); Vector3 static_offset; Vector3 dynamic_offset; for (int i = 0; i < 3; ++i) { int neighbour_check = point_direction_neighbour_table[point][i]; if ((_point_neighbours[point] & neighbour_check) == 0) { dynamic_offset[i] = point_direction_table[point][i]; } else { static_offset[i] = point_direction_table[point][i]; } } dynamic_offset *= (_point_fills[point] / 255.0); dynamic_offset += static_offset; dynamic_offset += Vector3(0.5 * _size, 0.5 * _size, 0.5 * _size); _points[point] = dynamic_offset; } void VoxelCubePoints::refresh_neighbours(Ref chunk) { ERR_FAIL_COND(!chunk.is_valid()); int neighbours = 0; int x = _x; int y = _y; int z = _z; //000 if (chunk->get_voxel(x - 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT; if (chunk->get_voxel(x, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM; if (chunk->get_voxel(x, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_FRONT; /* if (chunk->get_voxel(x - 1, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT_FRONT; if (chunk->get_voxel(x - 1, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_LEFT; if (chunk->get_voxel(x, y - 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_FRONT; if (chunk->get_voxel(x - 1, y - 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_LEFT_FRONT;*/ _point_neighbours[P000] = neighbours; neighbours = 0; x = _x + 1; y = _y; z = _z; //100 if (chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT; if (chunk->get_voxel(x, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM; if (chunk->get_voxel(x, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_FRONT; /* if (chunk->get_voxel(x + 1, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT_FRONT; if (chunk->get_voxel(x + 1, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_RIGHT; if (chunk->get_voxel(x, y - 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_FRONT; if (chunk->get_voxel(x + 1, y - 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_RIGHT_FRONT;*/ _point_neighbours[P100] = neighbours; neighbours = 0; x = _x; y = _y + 1; z = _z; //010 if (chunk->get_voxel(x - 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT; if (chunk->get_voxel(x, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP; if (chunk->get_voxel(x, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_FRONT; /* if (chunk->get_voxel(x - 1, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT_FRONT; if (chunk->get_voxel(x - 1, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_LEFT; if (chunk->get_voxel(x, y + 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_FRONT; if (chunk->get_voxel(x - 1, y + 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_LEFT_FRONT;*/ _point_neighbours[P010] = neighbours; neighbours = 0; x = _x + 1; y = _y + 1; z = _z; //110 if (chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT; if (chunk->get_voxel(x, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP; if (chunk->get_voxel(x, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_FRONT; /* if (chunk->get_voxel(x + 1, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT_FRONT; if (chunk->get_voxel(x + 1, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_RIGHT; if (chunk->get_voxel(x, y + 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_FRONT; if (chunk->get_voxel(x + 1, y + 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_RIGHT_FRONT;*/ _point_neighbours[P110] = neighbours; neighbours = 0; x = _x; y = _y; z = _z + 1; //001 if (chunk->get_voxel(x - 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT; if (chunk->get_voxel(x, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM; if (chunk->get_voxel(x, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BACK; /* if (chunk->get_voxel(x - 1, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT_BACK; if (chunk->get_voxel(x - 1, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_LEFT; if (chunk->get_voxel(x, y - 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_BACK; if (chunk->get_voxel(x - 1, y - 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_LEFT_BACK;*/ _point_neighbours[P001] = neighbours; neighbours = 0; x = _x + 1; y = _y; z = _z + 1; //101 if (chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT; if (chunk->get_voxel(x, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM; if (chunk->get_voxel(x, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BACK; /* if (chunk->get_voxel(x + 1, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT_BACK; if (chunk->get_voxel(x + 1, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_RIGHT; if (chunk->get_voxel(x, y - 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_BACK; if (chunk->get_voxel(x + 1, y - 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_RIGHT_BACK;*/ _point_neighbours[P101] = neighbours; neighbours = 0; x = _x; y = _y + 1; z = _z + 1; //011 if (chunk->get_voxel(x - 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT; if (chunk->get_voxel(x, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP; if (chunk->get_voxel(x, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BACK; /* if (chunk->get_voxel(x - 1, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT_BACK; if (chunk->get_voxel(x - 1, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_LEFT; if (chunk->get_voxel(x, y + 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_BACK; if (chunk->get_voxel(x - 1, y + 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_LEFT_BACK;*/ _point_neighbours[P011] = neighbours; neighbours = 0; x = _x + 1; y = _y + 1; z = _z + 1; //111 if (chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT; if (chunk->get_voxel(x, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP; if (chunk->get_voxel(x, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_BACK; /* if (chunk->get_voxel(x + 1, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT_BACK; if (chunk->get_voxel(x + 1, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_RIGHT; if (chunk->get_voxel(x, y + 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_BACK; if (chunk->get_voxel(x + 1, y + 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0) neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_RIGHT_BACK;*/ _point_neighbours[P111] = neighbours; } void VoxelCubePoints::setup(Ref chunk, int x, int y, int z, int size) { ERR_FAIL_COND(!chunk.is_valid()); ERR_FAIL_COND(size <= 0); ERR_FAIL_COND(!chunk->validate_channel_data_position(x + size, y + size, z + size) || !chunk->validate_channel_data_position(x, y, z)); reset(); _x = x; _y = y; _z = z; _size = size; _point_types[P000] = chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE); _point_types[P100] = chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE); _point_types[P010] = chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE); _point_types[P001] = chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE); _point_types[P110] = chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE); _point_types[P011] = chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE); _point_types[P101] = chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE); _point_types[P111] = chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE); if (!has_points()) return; _point_fills[P000] = chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL); _point_fills[P100] = chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL); _point_fills[P010] = chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL); _point_fills[P001] = chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL); _point_fills[P110] = chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL); _point_fills[P011] = chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL); _point_fills[P101] = chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL); _point_fills[P111] = chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL); _point_aos[P000] = chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO); _point_aos[P100] = chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO); _point_aos[P010] = chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO); _point_aos[P001] = chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_AO); _point_aos[P110] = chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO); _point_aos[P011] = chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_AO); _point_aos[P101] = chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_AO); _point_aos[P111] = chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_AO); _point_colors[P000] = Color(chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0); _point_colors[P100] = Color(chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0); _point_colors[P010] = Color(chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0); _point_colors[P001] = Color(chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0); _point_colors[P110] = Color(chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0); _point_colors[P011] = Color(chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0); _point_colors[P101] = Color(chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0); _point_colors[P111] = Color(chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0); refresh_neighbours(chunk); refresh_points(); } void VoxelCubePoints::reset() { for (int i = 0; i < POINT_COUNT; ++i) { _point_types[i] = 0; _point_fills[i] = 0; _point_neighbours[i] = 0; } _x = 0; _y = 0; _z = 0; _size = 1; } int VoxelCubePoints::get_point_index(int face, int index) { ERR_FAIL_INDEX_V(face, VOXEL_FACE_COUNT, 0); ERR_FAIL_INDEX_V(index, 4, 0); return index_table[face][index]; } Vector2 VoxelCubePoints::get_point_uv_direction(int face, int index) { ERR_FAIL_INDEX_V(face, VOXEL_FACE_COUNT, Vector2()); ERR_FAIL_INDEX_V(index, 4, Vector2()); return Vector2(uv_direction_table[face][index][0], uv_direction_table[face][index][1]); } Vector3 VoxelCubePoints::get_points_for_face(int face, int index) { return _points[get_point_index(face, index)]; } bool VoxelCubePoints::is_face_visible(int face) { ERR_FAIL_INDEX_V(face, VOXEL_FACE_COUNT, false); int target_neighbour = visibility_check_table[face]; for (int i = 0; i < 4; ++i) { int indx = get_point_index(face, i); int neighbour_mask = _point_neighbours[indx]; if ((neighbour_mask & target_neighbour) == 0) return true; } return false; } bool VoxelCubePoints::is_sub_voxel_point(int x, int y, int z) { for (int i = 0; i < POINT_COUNT; i += 1) { if (get_point(i) == Vector3(x, y, z)) { return true; } } return false; } void VoxelCubePoints::set_point(int point, int x, int y, int z) { _points[point] = Vector3(x, y, z); } int VoxelCubePoints::get_point_id(int x, int y, int z) { //for (int i = 0; i < POINT_COUNT; ++i) { // if (get_point(i) == Vector3i(x, y, z)) { // return i; // } //} return 0; } Vector3 VoxelCubePoints::get_point_for_face(int face, int index) { int indx = get_point_index(face, index); return _points[indx]; } Vector3 VoxelCubePoints::get_vertex_vector3_for_point(int face, int index) { int point_index = get_point_index(face, index); Vector3 a = get_point(point_index); Vector3 vector(a.x, a.y, a.z); float num = (float)255; float num2 = num / (float)2; vector.x -= num2; vector.y -= num2; vector.z -= num2; vector /= num; return vector; } int VoxelCubePoints::get_point_type(int index) { ERR_FAIL_INDEX_V(index, POINT_COUNT, 0); return _point_types[index]; } int VoxelCubePoints::get_point_fill(int index) { ERR_FAIL_INDEX_V(index, POINT_COUNT, 0); return _point_fills[index]; } int VoxelCubePoints::get_point_neighbours(int index) { ERR_FAIL_INDEX_V(index, POINT_COUNT, 0); return _point_neighbours[index]; } int VoxelCubePoints::get_point_ao(int index) { ERR_FAIL_INDEX_V(index, POINT_COUNT, 0); return _point_aos[index]; } int VoxelCubePoints::get_face_point_ao(int face, int index) { int indx = get_point_index(face, index); return _point_aos[indx]; } Color VoxelCubePoints::get_face_point_ao_color(int face, int index) { int indx = get_point_index(face, index); float ao_value = (_point_aos[indx] / 255.0) * 0.75; return Color(ao_value, ao_value, ao_value); } Color VoxelCubePoints::get_face_point_light_color(int face, int index) { int indx = get_point_index(face, index); return _point_colors[indx]; } Color VoxelCubePoints::get_face_point_color_mixed(int face, int index) { int indx = get_point_index(face, index); float ao_value = (_point_aos[indx] / 255.0) * 0.75; return _point_colors[indx] - Color(ao_value, ao_value, ao_value); } Vector3 VoxelCubePoints::get_face_light_direction(int face) { ERR_FAIL_INDEX_V(face, VOXEL_FACE_COUNT, Vector3()); return Vector3(face_light_direction_table[face][0], face_light_direction_table[face][1], face_light_direction_table[face][2]); } Vector3 VoxelCubePoints::get_point(int index) { ERR_FAIL_INDEX_V(index, POINT_COUNT, Vector3()); return _points[index]; } Vector3 VoxelCubePoints::get_top_left_point(int face) { if (face == VOXEL_FACE_BACK) { return _points[P011]; } if (face == VOXEL_FACE_FRONT) { return _points[P010]; } if (face == VOXEL_FACE_RIGHT) { return _points[P111]; } if (face == VOXEL_FACE_LEFT) { return _points[P010]; } if (face == VOXEL_FACE_TOP) { return _points[P010]; } if (face == VOXEL_FACE_BOTTOM) { return _points[P000]; } return _points[0]; } Vector3 VoxelCubePoints::get_top_right_point(int face) { if (face == VOXEL_FACE_BACK) { return _points[P111]; } if (face == VOXEL_FACE_FRONT) { return _points[P110]; } if (face == VOXEL_FACE_RIGHT) { return _points[P110]; } if (face == VOXEL_FACE_LEFT) { return _points[P011]; } if (face == VOXEL_FACE_TOP) { return _points[P110]; } if (face == VOXEL_FACE_BOTTOM) { return _points[P100]; } return _points[0]; } Vector3 VoxelCubePoints::get_bottom_left_point(int face) { if (face == VOXEL_FACE_BACK) { return _points[P001]; } if (face == VOXEL_FACE_FRONT) { return _points[P000]; } if (face == VOXEL_FACE_RIGHT) { return _points[P101]; } if (face == VOXEL_FACE_LEFT) { return _points[P001]; } if (face == VOXEL_FACE_TOP) { return _points[P011]; } if (face == VOXEL_FACE_BOTTOM) { return _points[P001]; } return _points[0]; } Vector3 VoxelCubePoints::get_bottom_right_point(int face) { if (face == VOXEL_FACE_BACK) { return _points[P101]; } if (face == VOXEL_FACE_FRONT) { return _points[P100]; } if (face == VOXEL_FACE_RIGHT) { return _points[P100]; } if (face == VOXEL_FACE_LEFT) { return _points[P001]; } if (face == VOXEL_FACE_TOP) { return _points[P111]; } if (face == VOXEL_FACE_BOTTOM) { return _points[P101]; } return _points[P000]; } bool VoxelCubePoints::has_points() { return (_point_types[P000] != 0 && _point_types[P100] != 0 && _point_types[P010] != 0 && _point_types[P001] != 0 && _point_types[P110] != 0 && _point_types[P011] != 0 && _point_types[P101] != 0 && _point_types[P111] != 0); } int VoxelCubePoints::get_opposite_face(int face) { if (face == VOXEL_FACE_FRONT) { return VOXEL_FACE_BACK; } if (face == VOXEL_FACE_BACK) { return VOXEL_FACE_FRONT; } if (face == VOXEL_FACE_LEFT) { return VOXEL_FACE_RIGHT; } if (face == VOXEL_FACE_RIGHT) { return VOXEL_FACE_LEFT; } if (face == VOXEL_FACE_TOP) { return VOXEL_FACE_BOTTOM; } return VOXEL_FACE_BOTTOM; } VoxelCubePoints::VoxelCubePoints() { reset(); } VoxelCubePoints::~VoxelCubePoints() { } void VoxelCubePoints::_bind_methods() { ClassDB::bind_method(D_METHOD("get_x"), &VoxelCubePoints::get_x); ClassDB::bind_method(D_METHOD("set_x", "value"), &VoxelCubePoints::set_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "x"), "set_x", "get_x"); ClassDB::bind_method(D_METHOD("get_y"), &VoxelCubePoints::get_y); ClassDB::bind_method(D_METHOD("set_y", "value"), &VoxelCubePoints::set_y); ADD_PROPERTY(PropertyInfo(Variant::INT, "y"), "set_y", "get_y"); ClassDB::bind_method(D_METHOD("get_z"), &VoxelCubePoints::get_z); ClassDB::bind_method(D_METHOD("set_z", "value"), &VoxelCubePoints::set_z); ADD_PROPERTY(PropertyInfo(Variant::INT, "z"), "set_z", "get_z"); ClassDB::bind_method(D_METHOD("get_size"), &VoxelCubePoints::get_size); ClassDB::bind_method(D_METHOD("set_size", "value"), &VoxelCubePoints::set_size); ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size"); ClassDB::bind_method(D_METHOD("refresh_points"), &VoxelCubePoints::refresh_points); ClassDB::bind_method(D_METHOD("setup", "chunk", "x", "y", "z", "size"), &VoxelCubePoints::setup, DEFVAL(1)); ClassDB::bind_method(D_METHOD("get_point_index", "face", "index"), &VoxelCubePoints::get_point_index); ClassDB::bind_method(D_METHOD("get_point_uv_direction", "face", "index"), &VoxelCubePoints::get_point_uv_direction); ClassDB::bind_method(D_METHOD("get_points_for_face", "face", "index"), &VoxelCubePoints::get_points_for_face); ClassDB::bind_method(D_METHOD("is_face_visible", "face"), &VoxelCubePoints::is_face_visible); ClassDB::bind_method(D_METHOD("is_sub_voxel_point", "x", "y", "z"), &VoxelCubePoints::is_sub_voxel_point); ClassDB::bind_method(D_METHOD("set_point", "point", "x", "y", "z"), &VoxelCubePoints::set_point); ClassDB::bind_method(D_METHOD("get_point_id", "x", "y", "z"), &VoxelCubePoints::get_point_id); ClassDB::bind_method(D_METHOD("get_point_for_face", "face", "index"), &VoxelCubePoints::get_point_for_face); ClassDB::bind_method(D_METHOD("get_vertex_vector3_for_point", "face", "index"), &VoxelCubePoints::get_vertex_vector3_for_point); ClassDB::bind_method(D_METHOD("get_point_type", "index"), &VoxelCubePoints::get_point_type); ClassDB::bind_method(D_METHOD("get_point_fill", "index"), &VoxelCubePoints::get_point_fill); ClassDB::bind_method(D_METHOD("get_point_neighbours", "index"), &VoxelCubePoints::get_point_neighbours); ClassDB::bind_method(D_METHOD("get_point_ao", "index"), &VoxelCubePoints::get_point_ao); ClassDB::bind_method(D_METHOD("get_face_point_ao", "face", "index"), &VoxelCubePoints::get_face_point_ao); ClassDB::bind_method(D_METHOD("get_face_point_ao_color", "face", "index"), &VoxelCubePoints::get_face_point_ao_color); ClassDB::bind_method(D_METHOD("get_face_point_light_color", "face", "index"), &VoxelCubePoints::get_face_point_light_color); ClassDB::bind_method(D_METHOD("get_face_point_color_mixed", "face", "index"), &VoxelCubePoints::get_face_point_color_mixed); ClassDB::bind_method(D_METHOD("get_face_light_direction", "face"), &VoxelCubePoints::get_face_light_direction); ClassDB::bind_method(D_METHOD("get_point", "index"), &VoxelCubePoints::get_point); ClassDB::bind_method(D_METHOD("get_top_left_point", "face"), &VoxelCubePoints::get_top_left_point); ClassDB::bind_method(D_METHOD("get_top_right_point", "face"), &VoxelCubePoints::get_top_right_point); ClassDB::bind_method(D_METHOD("get_bottom_left_point", "face"), &VoxelCubePoints::get_bottom_left_point); ClassDB::bind_method(D_METHOD("get_bottom_right_point", "face"), &VoxelCubePoints::get_bottom_right_point); ClassDB::bind_method(D_METHOD("has_points"), &VoxelCubePoints::has_points); ClassDB::bind_method(D_METHOD("get_opposite_face", "face"), &VoxelCubePoints::get_opposite_face); BIND_ENUM_CONSTANT(P000); BIND_ENUM_CONSTANT(P100); BIND_ENUM_CONSTANT(P010); BIND_ENUM_CONSTANT(P001); BIND_ENUM_CONSTANT(P110); BIND_ENUM_CONSTANT(P011); BIND_ENUM_CONSTANT(P101); BIND_ENUM_CONSTANT(P111); BIND_ENUM_CONSTANT(POINT_COUNT); BIND_ENUM_CONSTANT(VOXEL_FACE_FRONT); BIND_ENUM_CONSTANT(VOXEL_FACE_RIGHT); BIND_ENUM_CONSTANT(VOXEL_FACE_BACK); BIND_ENUM_CONSTANT(VOXEL_FACE_LEFT); BIND_ENUM_CONSTANT(VOXEL_FACE_TOP); BIND_ENUM_CONSTANT(VOXEL_FACE_BOTTOM); BIND_ENUM_CONSTANT(VOXEL_FACE_COUNT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_NONE); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_LEFT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_RIGHT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_FRONT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BACK); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_LEFT_FRONT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_LEFT_BACK); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_RIGHT_FRONT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_RIGHT_BACK); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_LEFT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_RIGHT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_FRONT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_BACK); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_LEFT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_RIGHT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_FRONT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_BACK); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_LEFT_FRONT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_LEFT_BACK); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_RIGHT_FRONT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_RIGHT_BACK); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_LEFT_FRONT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_LEFT_BACK); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_RIGHT_FRONT); BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_RIGHT_BACK); BIND_ENUM_CONSTANT(VOXEL_FULL_NEIGHBOURS_CROSS); BIND_ENUM_CONSTANT(VOXEL_FULL_SIDE_NEIGHBOURS); BIND_ENUM_CONSTANT(VOXEL_FULL_SIDE_NEIGHBOURS_TOP); BIND_ENUM_CONSTANT(VOXEL_FULL_SIDE_NEIGHBOURS_DOWN); }