#include "voxel_structure.h" int VoxelStructure::get_chunk_size_x() const { return _chunk_size.x; } void VoxelStructure::set_chunk_size_x(const int value) { _chunk_size.x = value; } int VoxelStructure::get_chunk_size_y() const { return _chunk_size.y; } void VoxelStructure::set_chunk_size_y(const int value) { _chunk_size.y = value; } int VoxelStructure::get_chunk_size_z() const { return _chunk_size.z; } void VoxelStructure::set_chunk_size_z(const int value) { _chunk_size.z = value; } int VoxelStructure::get_world_position_x() const { return _world_position.x; } void VoxelStructure::set_world_position_x(const int value) { _world_position.x = value; } int VoxelStructure::get_world_position_y() const { return _world_position.y; } void VoxelStructure::set_world_position_y(const int value) { _world_position.y = value; } int VoxelStructure::get_world_position_z() const { return _world_position.z; } void VoxelStructure::set_world_position_z(const int value) { _world_position.z = value; } Ref VoxelStructure::get_chunk_voxel_pos(int x, int y, int z) { Ref b = get_chunk(x / _chunk_size.x, y / _chunk_size.y, z / _chunk_size.z); if (!b.is_valid()) { b.instance(); add_chunk(b, x / _chunk_size.x, y / _chunk_size.y, z / _chunk_size.z); } return b; } int VoxelStructure::get_voxel(int x, int y, int z, unsigned int channel_index) { Ref b = get_chunk_voxel_pos(x, y, z); ERR_FAIL_COND_V(!b.is_valid(), 0); return b->get_voxel(x, y, z, channel_index); } void VoxelStructure::set_voxel(int value, int x, int y, int z, unsigned int channel_index) { Ref b = get_chunk_voxel_pos(x, y, z); ERR_FAIL_COND(!b.is_valid()); return b->set_voxel(value, x, y, z, channel_index); } void VoxelStructure::set_voxel_v(int value, Vector3 pos, unsigned int channel_index) { Ref b = get_chunk_voxel_pos(pos.x, pos.y, pos.z); ERR_FAIL_COND(!b.is_valid()); return b->set_voxel_v(value, pos, channel_index); } void VoxelStructure::add_chunk(Ref chunk, const int x, const int y, const int z) { _chunks.set(Vector3i(x, y, z), chunk); VoxelStructureChunk c; c.buffer = chunk; c.position = Vector3i(x, y, z); _chunks_vector.push_back(c); } Ref VoxelStructure::get_chunk(const int x, const int y, const int z) { const Ref *chunk = _chunks.getptr(Vector3i(x, y, z)); return Ref(chunk); } Ref VoxelStructure::remove_chunk(const int x, const int y, const int z) { Ref *chunk = _chunks.getptr(Vector3i(x, y, z)); Ref c(chunk); if (c.is_valid()) { for (int i = 0; i < _chunks_vector.size(); ++i) { if (_chunks_vector.get(i).buffer == c) { _chunks_vector.remove(i); break; } } } return c; } Ref VoxelStructure::get_chunk_index(const int index) { return _chunks_vector.get(index).buffer; } int VoxelStructure::get_chunk_count() const { return _chunks_vector.size(); } void VoxelStructure::clear_chunks() { for (int i = 0; i < _chunks_vector.size(); ++i) { _chunks_vector.get(i).buffer.unref(); } _chunks_vector.clear(); _chunks.clear(); } VoxelStructure::VoxelStructure() { _chunk_size = Vector3i(16, 16, 16); _world_position = Vector3i(0, 0, 0); } VoxelStructure::~VoxelStructure() { for (int i = 0; i < _chunks_vector.size(); ++i) { _chunks_vector.get(i).buffer.unref(); } _chunks.clear(); _chunks_vector.clear(); } void VoxelStructure::_bind_methods() { ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &VoxelStructure::get_chunk_size_x); ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &VoxelStructure::set_chunk_size_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x"); ClassDB::bind_method(D_METHOD("get_chunk_size_y"), &VoxelStructure::get_chunk_size_y); ClassDB::bind_method(D_METHOD("set_chunk_size_y", "value"), &VoxelStructure::set_chunk_size_y); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_y"), "set_chunk_size_y", "get_chunk_size_y"); ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &VoxelStructure::get_chunk_size_z); ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelStructure::set_chunk_size_z); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z"); ClassDB::bind_method(D_METHOD("get_world_position_x"), &VoxelStructure::get_world_position_x); ClassDB::bind_method(D_METHOD("set_world_position_x", "value"), &VoxelStructure::set_world_position_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_x"), "set_world_position_x", "get_world_position_x"); ClassDB::bind_method(D_METHOD("get_world_position_y"), &VoxelStructure::get_world_position_y); ClassDB::bind_method(D_METHOD("set_world_position_y", "value"), &VoxelStructure::set_world_position_y); ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_y"), "set_world_position_y", "get_world_position_y"); ClassDB::bind_method(D_METHOD("get_world_position_z"), &VoxelStructure::get_world_position_z); ClassDB::bind_method(D_METHOD("set_world_position_z", "value"), &VoxelStructure::set_world_position_z); ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_z"), "set_world_position_z", "get_world_position_z"); ClassDB::bind_method(D_METHOD("get_chunk_voxel_pos", "x", "y", "z"), &VoxelStructure::get_chunk_voxel_pos); ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel_index"), &VoxelStructure::get_voxel, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel_index"), &VoxelStructure::set_voxel, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "channel_index"), &VoxelStructure::set_voxel_v, DEFVAL(0)); ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelStructure::add_chunk); ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelStructure::get_chunk); ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelStructure::remove_chunk); ClassDB::bind_method(D_METHOD("get_chunk_index", "index"), &VoxelStructure::get_chunk_index); ClassDB::bind_method(D_METHOD("get_chunk_count"), &VoxelStructure::get_chunk_count); ClassDB::bind_method(D_METHOD("clear_chunks"), &VoxelStructure::clear_chunks); }